Superliminal

Superliminal

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Escape Dream [Note: Play the "Revised" version, not this one]
   
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User: Dream
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6 Mar, 2021 @ 4:31pm
12 Mar, 2021 @ 7:13am
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Escape Dream [Note: Play the "Revised" version, not this one]

Description
This is the previous, buggy, version of my very first level. Don't play it. Instead, play the [Revised] version of it. It's way more polished and has got a ton of new things to look around for. ;-) So, if you've already played the old one, you can still re-play the [Revised] version as you will still find a good deal of cool new stuff. :-) You can play the [Revised] version here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2421481707

I'm not planning to do a third version of this level, though, as I'd like to move on to creating new levels, now. But I think it's a solid enough version, now. Hopefully you'll agree. ;-)

My thanks go to Furdabip and SeaBass for their valuable comments that made realise the need to create a better version and who took the time to explain precisely what needed some fixing.

Hope you'll enjoy!
20 Comments
swoo703  [author] 11 Mar, 2021 @ 9:21am 
The [Revised] version of this level is here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2421481707 Don't play this old one.
swoo703  [author] 9 Mar, 2021 @ 4:18pm 
[h1]!!! WARNING: READ THIS BEFORE PLAYING !!![/h1] Taking into account the criticism received and expressed in the comments below, I'll work on a better, revised version of this level and will post the link to that new version (when it's uploaded) here so that people can be redirected towards it. I might even have to remove this current version after a short while to avoid confusion. In the meantime, feel free to play this version if you're ready to potentially experience some frustration but you might as well just wait for the newer version which shouldn't take too long to arrive (I'll do my best to achieve that).
swoo703  [author] 9 Mar, 2021 @ 4:15pm 
But I'll work on that too. Finally, thanks a lot for your compliments and encouragements and taking time for the screensots. Also, your comment about how you enjoyed my signs means the world to me as that's the part I enjoyed the most in designing the level. ^^

[3/3]
swoo703  [author] 9 Mar, 2021 @ 4:14pm 
About the stairs, that's precisely to make people understand it's there that it's where I placed the camera (and the pun is to indicate, while in-game, to look slightly up). Happy to learn that, despite that, you were still surprised. ;-)

About OOB, I was initally not planning any OOB but a minute before posting the level, I realised it was possible to go OOB (and not even with grabbing any object - I'm realising just now I never thought about using an object to OOB when "prooftesting" my level just before release) and thought, what the heck, I'll reward/punish those who will venture there hehe (but that was thinking all the rest of the level would be clear enough to avoid players having to resort to try OOB.

[2/3]
swoo703  [author] 9 Mar, 2021 @ 4:14pm 
SeaBass, thank you for your constructive criticism as well and, of course, for having played my first level. Though you seem to have enjoyed your play significantly more than Furdabip did, I'm not blind to the fact you've experienced the same frustrating moments and be certain I'm planning to fix that asap. About the cheese going between the anti-object walls, that's entirely because I didn't know this object from the editor didn't include the casing for the windows. I was gobsmacked when I saw on Furdabip video how the casings were non-existent. I'll fix that, of course. About climbing onto the blocks, I'm also very surprised as I did try from different angles myself during the construction to make sure it was impossible... but failed, apparently as it turns out to be possible. But the solution will be easy: just raise the blocks even more and that should do the trick.

[1/3]
swoo703  [author] 9 Mar, 2021 @ 3:54pm 
Furdabip, I replied in the comments section on YT. Thanks again for your time and for allowing me to pinpoint exactly what needs to be changed.
Furdabip 9 Mar, 2021 @ 2:56pm 
Here's a description of stuff as I play through the level to help better explain what I'm talking about; https://www.youtube.com/watch?v=XrgWpBZamlU
SeaBass 9 Mar, 2021 @ 2:29pm 
Other than that, two bugs I encountered were smuggling cheese between the anti-object walls [imgur.com] and getting stuck when climbing on top of the center blocks in the cheese-search room [imgur.com].

But it's an overall good map! Most issues didn't affect my enjoyment and I was able to look past them. Hope to see more maps from you!

(4/4. thanks for reading!)
SeaBass 9 Mar, 2021 @ 2:29pm 
6.) Ease of getting OOB. I understand it's a fun gimmick and it's fun to add little easter eggs outside, but the lack of direction and encouragement to go OOB made me think it was the right way to go, only to be softlocked and have to restart the map. My recommendation would be to add the hints Furdabip or I suggested and/or make OOB less punishing (for example, instead of falling all the way to the floor after climbing the map border, add a platform to land on so that you can just jump back in-bounds after exploring.

7.) I'm a sucker for signs that talk to me in a map and you did those well! Kept me smiling and excited to read the next one.

(3/4)
SeaBass 9 Mar, 2021 @ 2:29pm 
4.) I also really enjoyed the "dysfunctional" room! It was so fun to look through, and the "dysfunctional corridor" at the end made me lose it. A wonderful easter egg and treat (though it wasn't hard to find).

5.) I really enjoyed the ending sign that pops up when you put the chess piece on the final button. But I was also clueless as to where to go next. I agree with Furdabip on adding some sort of hint as to where to go next. I only figured it out when a black board popped up with the sign (which didn't consistently happen every try) and remembered the blocked doorway in the second room. But my first thought was that I had to go down the chute the sign popped out of, but that was just OOB, which leads me to my last criticism:

(2/4)