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[3/3]
About OOB, I was initally not planning any OOB but a minute before posting the level, I realised it was possible to go OOB (and not even with grabbing any object - I'm realising just now I never thought about using an object to OOB when "prooftesting" my level just before release) and thought, what the heck, I'll reward/punish those who will venture there hehe (but that was thinking all the rest of the level would be clear enough to avoid players having to resort to try OOB.
[2/3]
[1/3]
But it's an overall good map! Most issues didn't affect my enjoyment and I was able to look past them. Hope to see more maps from you!
(4/4. thanks for reading!)
7.) I'm a sucker for signs that talk to me in a map and you did those well! Kept me smiling and excited to read the next one.
(3/4)
5.) I really enjoyed the ending sign that pops up when you put the chess piece on the final button. But I was also clueless as to where to go next. I agree with Furdabip on adding some sort of hint as to where to go next. I only figured it out when a black board popped up with the sign (which didn't consistently happen every try) and remembered the blocked doorway in the second room. But my first thought was that I had to go down the chute the sign popped out of, but that was just OOB, which leads me to my last criticism:
(2/4)
1.) The pallet mountain climb was a little odd. Made me think that I needed to find the stairs first and use them.
2.) The button to put the chess piece on to open the little door is completely hidden without cheesing your way up (which I did with the chess piece). I personally would add some sort of indicator that a button is there, as I'm wary of putting grabbable objects in places I might not be able to grab from again.
3.) Absolutely LOVED the stairs behind the little door gimmick. When I first saw the door it was so small I quickly overlooked it as mere decoration. When it opened up I was like "huh??? how is that supposed to help?". But then if you look inside just right you can find the stairs...ugh, love that. Favorite trick of the map.
(1/4)
2- The level didn't load properly. In which case, just re-starting it should solve the problem. It happened to me once or twice during the construction phase, for some reason, the mechanism didn't work and, after a restart of the dream, worked like a charm.
3- When placing the cheese (instead of the pawn but that can't be the reason it didn't work) on the final button, it might have fallen from too high and bounced a bit on reaching the button, changing the normal pace at which the door should open and blocking the intended mechanism. Or maybe the cheese was too big as compared to the size of the button and that had the same kind of effect on the mechanism (the cheese might have rocked back and forth a bit).
3. The ending: This one puzzles me the most. It perfectly works on my game, as much when I'm loading my level from the "Personal Collection" board as when I'm loading it from the "Workshop" board. I can only see three possible reasons it didn't work for you:
[2/2]
I initially thought the anti-object walls were broken on purpose, so I brought the cheese with me (which is very much possible and easy to do) and used that to go where the green stairs are supposed to lead you. I then placed the cheese on the ending button and... nothing. I used the cheese to jump 'out of bounds' and into the congratulations sign chute too... I could see the goal flag but didn't know what was expected of me.
[1/2]