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Thanks for the appreciation!
Technically all agents can be added, but the art sets were always an issue when adding incompatible agent types. That is why I decided not to add those in.
This mod will stay as it is, since I am moving on to WH3. The WH3 agent recruiting mod will be made once immortal campaign releases. At this moment most agents can be added in WH3, since the arts table & its logic is revamped in WH3, and much easier to work than WH2.
Oh, and a note on above about you not being able to place Master Engineers, I've seen two mods that have been able to do that with no issue:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2248877479
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1882076186
I encounter some issues with those mods (All the extra HE mages sadly look like corrupted dryads for some reason, and then the AI faction will *field* said units...) so I turned them off. But the Engineer worked fine. Would just be nice to get some shoring up on Dwarf heroes.
Oh, and any chance for HE the Loremaster of Hoerth could get added? I understand no HE mages, but the Loremaster being a hybrid would be neat.
I think there are some other mods that allows LL recruitment already, or recruit defeated LL.
I didn't add LL because I feel LL should lead factions, plus that will cause replicate LL issue.
I look at the table & it is not the custom lord one, since it does not change art table.
Typically it is a mod (or overhaul mod) that changed vanilla arts table. Actually there are not too many of them touching the table (I used 120+ mods including new textures, Mixu new lords, new agents, etc., and all compatible).
So far the only conflict mod I am aware of is SFO, since it changed many things including the arts table. Otherwise, if damsel is the main conflict you see, probably some wizard mod that add / change damsel arts.