Total War: WARHAMMER II

Total War: WARHAMMER II

The Last Alliance: Lord and Hero
96 Comments
Lizy_Sticks 9 Sep, 2022 @ 3:20am 
my southern relms units are showing up as toumb kings
Keith 'Blood' Hanson 14 Jun, 2022 @ 10:04am 
Well then I look forward to seeing this mod in WH3. \o/ Came back to WH2 since it had just been awhile, waiting on mods. And yeah, love the system they put in the new game, having Kislev rock some Empire artillery definitely improved my game. x;D Discovering a hidden race now becomes 'Be my friend! I want your units!' xD
BAGHolder  [author] 13 Jun, 2022 @ 12:34pm 
@jaki201

Thanks for the appreciation!
Technically all agents can be added, but the art sets were always an issue when adding incompatible agent types. That is why I decided not to add those in.

This mod will stay as it is, since I am moving on to WH3. The WH3 agent recruiting mod will be made once immortal campaign releases. At this moment most agents can be added in WH3, since the arts table & its logic is revamped in WH3, and much easier to work than WH2.
Keith 'Blood' Hanson 13 Jun, 2022 @ 12:14pm 
Just wanted to say, LOVE your mod! I've been wanting something like this while I played as the Empire for FOREVER. Can finally assemble a mixed faction to all face the End Times together. \o/

Oh, and a note on above about you not being able to place Master Engineers, I've seen two mods that have been able to do that with no issue:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2248877479

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1882076186

I encounter some issues with those mods (All the extra HE mages sadly look like corrupted dryads for some reason, and then the AI faction will *field* said units...) so I turned them off. But the Engineer worked fine. Would just be nice to get some shoring up on Dwarf heroes.

Oh, and any chance for HE the Loremaster of Hoerth could get added? I understand no HE mages, but the Loremaster being a hybrid would be neat.
Gracian 28 May, 2022 @ 7:07pm 
@Stürmbest did you ever figure out what mod causes the tomb king error? Mine does the same thing and I can't figure it out.
albarrizal92 21 Mar, 2022 @ 7:27am 
oh, okay. thanks for the fast respond
BAGHolder  [author] 21 Mar, 2022 @ 6:53am 
@albarrizal92

I think there are some other mods that allows LL recruitment already, or recruit defeated LL.

I didn't add LL because I feel LL should lead factions, plus that will cause replicate LL issue.
albarrizal92 21 Mar, 2022 @ 6:35am 
this is a good mods. any plans to add the LL too?
BAGHolder  [author] 7 Dec, 2021 @ 5:42am 
@Stürmbest

I look at the table & it is not the custom lord one, since it does not change art table.

Typically it is a mod (or overhaul mod) that changed vanilla arts table. Actually there are not too many of them touching the table (I used 120+ mods including new textures, Mixu new lords, new agents, etc., and all compatible).

So far the only conflict mod I am aware of is SFO, since it changed many things including the arts table. Otherwise, if damsel is the main conflict you see, probably some wizard mod that add / change damsel arts.
^Sturm 6 Dec, 2021 @ 8:58pm 
Yep, thx for answering. Seems like problem is on my end. Just tried again with only your mods and it seems like it's running fine. Still there are some wizard art mixup but when ir refresh it everything was in order. Mod conflict but i couldn't detect it cuz playin with 160 mod xd When i have time i'll try with some part of the mods i have , when i find the culprit i can write it down on here for further notification. Thank you for the beatiful mod , <3
BAGHolder  [author] 6 Dec, 2021 @ 2:56pm 
@Stürmbest

Thank you for letting me know. I don't have such issue, so it must be mod conflict. I will take a look at that mod & see if there is anything I can do.
^Sturm 6 Dec, 2021 @ 8:38am 
Hey BAGHolder unfortunately, all enemy foreign agents are portraid as a tomb king model. I'm playin Bretonnia rn, my paladins, warrior priests, general of the empire and elven princes are fine. But Damsel's and other agents showed as a Tomb King model. I used Character Refresh Pool , kicked and replaced them but still problem is there. I'm playing with Updated Custom Lord Creation is that a conflict?
Kraft 7 Oct, 2021 @ 10:37am 
@BAGHolder I am very new to this so I'd have to research how to do it. Thanks for the tip, though. Will try to look up how to do that with the method you provided.
I had hoped that with this mod I could just use the custom lord creation, but it gives me a blank window. A shame.
BAGHolder  [author] 7 Oct, 2021 @ 4:47am 
@Kraft

It is very cumbersome to do due to the scripting thing.

What you can do is: use this mod to recruit a high-elf lord, then use editsf to edit her traits, say add 20 good traits to it. This effectively achieves the custom lord thing.
Kraft 6 Oct, 2021 @ 6:26pm 
Dang. I just wanted one custom lord :c
Thanks for answering me friend, I will try to see if i can learn how to make a custom lord outside of the game and add there, dunno. t-t
BAGHolder  [author] 6 Oct, 2021 @ 5:02pm 
@Kraft

That is a good suggestion --- unfortunately no.

Technically it is do-able by combining the custom lord mod into it. But it will be too much work to change every script there.
Kraft 6 Oct, 2021 @ 1:01pm 
Question: Is it possible for you to make it so I can create custom lords/heroes with this mod? Per example: I play as a dwarf, but i want a custom princess elf. Is it possible?
Mon'Keigh Chirurgeon 50A 29 Sep, 2021 @ 7:11pm 
Alright then. Good to know. Thanks, man.
BAGHolder  [author] 29 Sep, 2021 @ 3:11pm 
@Mon'Keigh Chirurgeon 50A

Correct. Currently it does not apply to any faction from any mod.
Mon'Keigh Chirurgeon 50A 29 Sep, 2021 @ 12:24pm 
Ah, so the foreign units are only for the VANILLA factions?
BAGHolder  [author] 29 Sep, 2021 @ 10:39am 
@Mon'Keigh Chirurgeon 50A

Ah I see. I also play with mixu unlocker and arts are fine. So it must be that legendary lord mod.

I will take a look and see if I can make it compatible (no guarantee though, since arts tables have complicated built-in logic)

Also, if you play as Stirland, you won't get foreign units, since the mod only applies to vanilla playable factions for now.

Mon'Keigh Chirurgeon 50A 29 Sep, 2021 @ 9:27am 
Empire. If I remember, I played as Stirland (using Mixu's Faction Unlocker here) and that mod that allows players to recruit every Legendary Lord there is in the vanilla game.
BAGHolder  [author] 29 Sep, 2021 @ 5:29am 
@Mon'Keigh Chirurgeon 50A

I don't see any issue with any general or legendary lord. If you do, most likely it is some other mod. Which faction you have the issue?
Mon'Keigh Chirurgeon 50A 28 Sep, 2021 @ 10:24pm 
Yeah, now, every time I try to recruit a Legendary Lord, their models turn into those of Tomb King lords.
BAGHolder  [author] 20 Sep, 2021 @ 3:48pm 
updated again to fix the occasional arts mix. now every agent should have a fixed art set.
BAGHolder  [author] 16 Sep, 2021 @ 12:55pm 
@Enki

No. Which heroes appear like Tomb kings in empire? Also Wizard?
Spartak 16 Sep, 2021 @ 9:38am 
Is it normal Tomb Kings Heroes appears within the empire? Kinda the same problem as before with the wizards, but now i'm getting those mummys with names like Boris
BAGHolder  [author] 16 Sep, 2021 @ 7:57am 
@I|III||I|||II|IIII|

Thank you for the feedback!

The balance is always a difficult thing. The vanilla chaos invasion is very easy to beat, so this mod only makes it simpler for good factions.

I personally used Lorghul population mod, and super chaos invasion mod. The population mod significantly limits elite unit recruiting, and therefore offers a significant challenge against super chaos at turn 100. If you look for more challenges, try out them.

AI do build embassy, recruit foreign lord and foreign units. Embassy is limited to 1 per faction, so they won't spam foreign units.

I|III||I|||II|IIII| 16 Sep, 2021 @ 6:56am 
I used haven city, lord and hero, embassy and units.
I was getting tier 1 HE lords and heroes for free, while lesser lords and heroes seemed capped at 15 influence. There's nearly no trade-off when using this mod. I think it's far too easy to field the top tiers of each role from all the factions and there's no downside at all to doing it. On harder difficulties the upkeep cost of the building is less than a single army. Maybe an additional building for upgrades would help? I didn't notice the AI utilizing it much. The concept of this mod is great. I can only imagine what it would be like if the Chaos invasion was significant and military alliances allowed for this sort of thing.
Spartak 6 Sep, 2021 @ 11:51am 
Thank you my friend! Your mod is great, it brings life to the game :steamthumbsup:
BAGHolder  [author] 6 Sep, 2021 @ 5:55am 
@Enki

Ahhh those dark elves always sneak in....just updated again, and empire wizards shall look all right now.

Wizards arts has been mixed due to how CA handles the agent arts. It was never a problem for other agents. Anyway hopefully this problem is now rooted out.
Spartak 5 Sep, 2021 @ 3:34pm 
My empire fire wizard has become a dark elf girl showing, and a tree is spawning everytime with a lady's voice. art is messed up with the characters
BAGHolder  [author] 1 Sep, 2021 @ 4:49am 
@ilikewater

Recruit any Hero have arts bugs for most heroes. This mod eliminates the art issue, but instead limit certain agents recruiting. I tried that mod before making this one, then I hated my handmaiden being a tree :-)
ilikewater 31 Aug, 2021 @ 11:28pm 
i found that having this mod and Recruit any Hero as makes some of the heros and lords models look different...all of my dark elves mages look like undead knights....i dont know why but i guess its one of these things where you cant have both sides in one team..
BAGHolder  [author] 25 Aug, 2021 @ 11:39am 
Tried a work-around to fix the wizard arts mix-up thing. Now high-elf wizard / Bretonnia damsel will no longer appear like dark-elf wizard. As a compromise, after occupying a special city, dark elf no longer has access to high-elf wizard, and vice versa.
SciMiTarZ 16 Aug, 2021 @ 10:11am 
Ah okay. That makes sense. I'll keep investigating and update you if I figure it out. Thanks again for the prompt support and building a great mod collection :)
BAGHolder  [author] 16 Aug, 2021 @ 5:29am 
@SciMiTarz

Both are mod conflict. Steam tank and reiksguard should be recruitable, and there is no lake dragon in vanilla.

It has been reported, though I don't know which mod / mods, that some mods added some building / tech requirements to existing units & prevent them to be recruitable as other factions. And some RoR units that are not included in this mod somehow becomes available..
SciMiTarZ 15 Aug, 2021 @ 9:27pm 
Update: Ignore re the Lake Dragon issue. It seems to be working now. Most likely was showing 0/0 due to conflicts with other mods. The Steam Tank and Reiksgaurd are still greyed out however
SciMiTarZ 15 Aug, 2021 @ 9:07pm 
Apologies for the bother again but found another bug. Playing as High Elves, the Reiksgaurd, Steam Tank and Lake Dragon units can't be recruited. The Lake Dragon unit card shows a 0/0 limit and states that it can't be recruited as the max unit cap has been reached. The other two just state that the units can't be recruited. Maybe there's a prerequisite that they'd normally all get with their normal factions but are missing with the High Elves? Any ideas?
BAGHolder  [author] 15 Aug, 2021 @ 7:27pm 
@Mazewar5291

Not for WH2.
I plan to do it for any additional good / human factions in WH3.
Mazewar5291 15 Aug, 2021 @ 3:13pm 
Any interest in expanding this to the Southern Realms?
SciMiTarZ 14 Aug, 2021 @ 10:48pm 
Works like a charm now. Thanks a bunch :)
BAGHolder  [author] 14 Aug, 2021 @ 8:21am 
@SciMiTarZ

Thank you for feedback. It is fixed now.
SciMiTarZ 13 Aug, 2021 @ 9:12pm 
This is awesome. One issue I noticed though is how Witch Hunters are supposed to be recruitable from the Empire building chain by High elves but this does not appear to work. Please fix :). Thanks
Mazewar5291 7 Aug, 2021 @ 6:18pm 
Great mod! Any thought to expanding it to include some heroes from the modding community?

Such as Mixu's slayers and shadow dancers or Calm's wood elves hero mods: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2566318205
K4nines 22 Jul, 2021 @ 3:21am 
Lizardmen update plz!!
Spartak 9 Jul, 2021 @ 11:07pm 
Can you remove all influence requirement for hef then please? Cause i use the mid-tier one, that one blonde with a braid, and i have to wait a random number of turns to be able to recruit her =(
Dreamwave_Arcades 5 Jul, 2021 @ 4:09pm 
Oh yeah a new warhammer update incoming this july get ready to make sure your mods are up to date.
BAGHolder  [author] 5 Jul, 2021 @ 11:01am 
@Mr.Necrophile
Recruitment pool refreshes after a few turns, til then existing ones are still trees. But yes, it is better to start a new campaign.
Mr.Necrophile 5 Jul, 2021 @ 9:32am 
I went to hire a new warrior priest and it had the branchwraith card. Alas, I will incorporate these mods into my next campaign after all the patches and mod updates.
Thanks for the work!