Stellaris

Stellaris

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Wiirlak Additional Civics & Origins [4.0]
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15.240 MB
15 Mar, 2021 @ 4:49am
1 Jul @ 6:30am
157 Change Notes ( view )

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Wiirlak Additional Civics & Origins [4.0]

In 1 collection by Wiirlak
Wiirlak's Modlist 4.0
62 items
Description
[4.0 Compatible]
Unleash unparalleled customization for your empire! This mod introduces 55 civics and 20 origins, allowing for distinct playstyles and unique ways to begin your galactic journey. It also includes an optional Empire Specialization system to shape your empire as it grows and evolves.

Civics:
Enhance your gameplay with a diverse array of civics tailored for various empire types:
  • 33 General civics for most Authorities
  • 11 for Corporate.
  • 5 for Machine.
  • 4 for Hive Mind.
Civics & Origins complete list here

Optional Feature – Empire Specialization:
Guide your empire’s development with Empire Specialization, a dynamic system that adapts to your choices, ambitions, and milestones. Whether by taking ascension perks, achieving resource thresholds, or more, this system helps you carve out your empire’s destiny.

This feature impacts all empires, including AI, and includes:
  • 114 Ascension Perks, including one Player Crisis
  • 55 Resolutions to enact your will onto the galaxy
  • 13 Districts types for enhanced development
  • 32 new Buildings to enrich your capital
  • 6 new Kilostructures to empower your playstyle
  • Special Projects and unique Situations to explore
Learn more about Empire Specialization features here

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Compatibility :
This mod integrates seamlessly into your game, with:

100% compatible with everything - no vanilla files are overwritten !*
*I overwrite the has_ascension_for_terraforming_candidate gamerule, it's a visual aid to see unhabitable but terraformable planet. Can be overwritten by another mod, but better if the other mod is added to the The Merger of Rules.

AI empires can take and use everything in this mod.
No DLC required, though some features are gated behind DLC content where appropriate.

Translation Available:
Russian included (Anton Rabe)
Spanish included (Buitre salvaje)
Chinese

Complementary mods :
Want additional civic slots AND better game balance ? Made by myself

UI Overhaul Dynamic - Ascension Slots for expanded Ascension Perk options

Federation designed to serve an Overlord

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Discord Server
Need support or want to connect with fellow modders and players ?
Join the Stellaris Modding Den[discord.gg], I have my own channel there.

Want to help ?
Enjoying the mod? Consider supporting my work:
Buy me a coffee ![ko-fi.com]

[discord.gg]
Popular Discussions View All (5)
14
8 Jul @ 9:41pm
bug report
m11kire
9
16 May, 2024 @ 6:48am
Traditionless AP is utterly broken af
Lt. Requis (Kodi)
2
27 Nov, 2024 @ 8:14am
Some balance thoughts
Lurivar
573 Comments
Stepover34 4 Jul @ 5:30pm 
@Wiirlak, any chance for a weaker Border Control civic for Starlit citadel with the only benefit being the defence platforms being disabled instead of destroyed?
Sigmar 4 Jul @ 3:07pm 
Does this work with anything that edits Titans? I have the Titanic civ but they're not spawning
Stepover34 29 Jun @ 7:46am 
with the aether reactors could you make them place-able outside the systems gravity well, with the requirement that an astral rift or astral scar is in the system?
Wiirlak  [author] 28 Jun @ 11:42pm 
@theglyphstone
It's literally the same buff from the ethic / authority, so I didn't list them specifically.
theglyphstone 28 Jun @ 6:25pm 
@wiirlak - Thanks, I figured out the confusion now. I saw the single line in the wiki about empire specialization bonuses at +15, and was looking all through the rest of the wiki for what those bonuses were since the Militaristic/etc. bonuses were described in detail.
Wiirlak  [author] 24 Jun @ 2:48am 
Don't remember, but it couldn't be targeted by a construction ship.
Unless that changed, I can't really do it.
Stepover34 24 Jun @ 1:18am 
what is the rift classified as?
Wiirlak  [author] 24 Jun @ 1:08am 
pc_astral_scar, if I remember
Stepover34 24 Jun @ 1:00am 
do they have their own planet class?
Wiirlak  [author] 24 Jun @ 12:46am 
Use the link in the description then - or go into the discussion that's where the wiki is.

Impossible, one is a planet, the other isn't (per the game engine).