Empyrion - Galactic Survival

Empyrion - Galactic Survival

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Aurora Cargo Module ACM-02 (RE)
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Blueprint: Capital Vessel
Custom: Airtight
Tags: Blueprint
File Size
Posted
Updated
257.962 KB
15 Mar, 2021 @ 4:32pm
3 Aug, 2021 @ 9:11pm
3 Change Notes ( view )

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Aurora Cargo Module ACM-02 (RE)

In 1 collection by YdoUwant2know
Aurora Light Carrier
5 items
Description
Aurora - Goddess of the Dawn

Aurora Cargo Module ACM-02

400k CPU, Unlock Level 12, Size Class 1


Works only in Reforged Galaxy and Reforged Eden. - Vanilla version is in development.

The Aurora Cargo Module ACM-02 is a custom built storage module for the Aurora Light Carrier. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2427252798

The ACM-02 fits cleanly in the Module Bay 2 and adds additional storage and organization capabilities to the Aurora Light Carrier.

Key Features
  • 10x 320k cargo systems.
  • Armor/weapon repair station.

The ACM-02 is not intended to be a stand alone ship and along with her sistership the AFM-01 https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2426095561 is designed strictly to be a support module for the Aurora Light Carrier.

Thrusters are for maneuvering in space and docking only. While she will fly empty on a 1g planet, her overall performance is limited.

Unlike other modules, the AFM-01 and ACM-02 are built to fit snugly into their respective docking bays. As such, for optimal positioning, see the image in the gallery above for where you should be targeting. The end results should have the AFM and ACM fitting tight against the top of the Aurora with only a slight space between the sides of the carrier and module.


Resource Requirements:
  • Iron Ingot 10765
  • Carbon Substrate 5576
  • Copper Ingot 4309
  • Silicon Ingot 3500
  • Neodymium Ingot 1654
  • Titanium Ingot 1250
  • Cobalt Ingot 936
  • Erestrum Ingot 160
  • Zascosium Ingot 160
  • Sathium Ingot 80
  • Wood Planks 12

Total build time: 5h 00m


* Works only in Reforged Galaxy and Reforged Eden. - Vanilla version still in development. *
5 Comments
Cerberus 27 Nov, 2022 @ 5:05pm 
In RE 1.9 I'm seeing a 'Forbidden Block' error. When I review the ship's devices, I see one Alien Crew device, but I can't locate it in the HUD. Any idea what is causing this error?
Nexus 18 Nov, 2021 @ 1:22pm 
Was just playing with this and the 2 modules in creative - very nice! Love the shaping and layout. This just might be my next big ship in my first RE play through. It does look pretty awesome with the 2 custom modules and then 2 additional on the back :steamhappy:
bonesbro 23 Oct, 2021 @ 5:33pm 
Very nice! I found that you could bore a hole from the back of the Aurora's bridge straight into the first floor of the modules, underneath the forwardmost window. Just have to move the Aurora's forward downward-facing thrusters forward by two blocks (one to make it work, the second to avoid being incinerated while running by.
YdoUwant2know  [author] 3 Aug, 2021 @ 9:13pm 
Updated for 1.5 solar. If desired, you can easily add more of the "large" solar panels to the bottom of the container to reach zero power draw.
lyken4 26 May, 2021 @ 5:26am 
hey mr Y. i made a drill module out of this hull. hope you are ok with that