Empyrion - Galactic Survival

Empyrion - Galactic Survival

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Aurora Light Carrier - Reforged
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Blueprint: Capital Vessel
Custom: Airtight
Tags: Blueprint
File Size
Posted
Updated
406.328 KB
17 Mar, 2021 @ 1:53am
29 Mar, 2022 @ 10:00pm
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Aurora Light Carrier - Reforged

In 1 collection by YdoUwant2know
Aurora Light Carrier
5 items
Description
Aurora - Goddess of the Dawn

The Aurora Light Carrier for Reforged Eden

2.1 mil CPU, Unlock Level 25, Size Class 8
Primary roles:
Medium space carrier, Module support, Upgradable, Warp, Shield, Solar

Works only in Reforged Galaxy and Reforged Eden. - Vanilla version is in development.

The Aurora Light Carrier is a medium sized ‘sled’ CV that is fully compatible with Helios-MSC sized modules created by JRandell and others. Additionally there are two custom modules for cargo and manufacturing that are designed to fit seamlessly in the forward module bay areas:


The Aurora is easily upgradeable with additional thrust and weapons as additional CPU is added. Stock, the Aurora has over 70kt for forward thrust when spawned and over 180kt once fully upgraded.

She is planet capable (though not necessarily recommended) with 60kt (1g) of upward thrust at spawn, and over 110kt once fully upgraded.


Module Support

The Aurora has 4 standard module bays that are compatible with Helio-MSC sized modules designed by JRandell and others. Modules are decent sized CV's that dock in the module bays adding movable function to the ship. Many different modules by many authors are available on the workshop here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2391935700.


Docking Modules

In every module bay, you will see some guide LCD's pointing to a very specific point. To dock a module, (best if done in 1st person), you first would pull up to a bay and level yourself off, then in first person use the crosshair to line up to the LCD indicators and fly into the bay to the front wall. I would also recommend pulling up to the ceiling once reaching the wall. Let off the thrust and the module should be docked. It will now be accessible from the carrier on the interior.

When loading a module for moving HV's and SV's to a planet, you will first want to undock it by a hair in the bay allowing you to dock HV/SV's to it. Likewise when unloading, first move all HV/SV's from the module to the front hangar or center hallway then dock the module again to the ship.


Combat Features

As spawned, the Aurora does NOT possess any offensive weaponry. The ship is made of hardened steel, has a T2 shield, and has 2x 160k ammo bays. There are 10 spots on the flight deck for flak turrets to be added once additional CPU is available (Marked with “FLK”) there are also multiple locations on the bottom and sides where additional turrets can be added. But again, at spawn there are NO WEAPONS included.

With that being said, you really do not want to get this ship into combat. Even when upgraded, the shield and flak turrets are only meant to fend off drone attacks. It is highly recommended that you keep the ship out of harm's way as much as possible.


Other Features

The ship comes with a small crafting area in the bridge area including 1 advanced constructor, and space for either a second constructor or deconstructor. There are two 320K harvest boxes immediately off the bridge as well as two additional 320k storage boxes in the main hanger. The Aurora also has a full medical bay (hangar), fridge, armor locker, armor repair, crew area, wifi (covering the entire ship and docked modules), and long range detector. Additionally, the ship has many independent O2 zones in case of a hull breach.


Key features:
  • Large flight deck for landing CV and SV’s
  • Four module docking bays compatible with Helios-MSC sized modules.
  • Large hanger space for HV / SV
  • 84kt forward thrust on 1g
  • 61kt upward thrust on 1g
  • 2x 320k cargo systems
  • 2x 320k harvest systems
  • 2x 160k ammo systems
  • Heavy Shields
  • Long Range Radar
  • Advanced Warp
  • Advanced Constructor
  • Full Medical Bay
  • Hardened Steel construction
  • 2.1 mil CPU
  • Size class 8
  • Designed to be upgraded.

Resource Requirements:
  • Iron Ingots 59534
  • Titanium Ingot 55515
  • Copper Ingot 11461
  • Silicon Ingot 18148
  • Sathium Ingot 2635
  • Carbon Substrate 14961
  • Neodymium Ingot 7307
  • Cobalt Ingot 5368
  • Erestrum Ingot 4240
  • Zascosium Ingot 4240
  • Large Optronic Bridge 56
  • Large Optronic Matrix 20
  • Elemental Pentaxid 124
  • Wood Planks 97
  • Plant Fibers 20
  • Platinum Ingots 50
  • Advanced Turret Upgrade Kit 1
Total build time: 23h 30m


Upgrades

NOTE: additional CPU and Generators will be needed for most upgrades. Fully upgraded thrusters and recommended weapons will require 3 Large Aux Cores or 5 to 6 Large Quantum Cores.
  • 4x XL “drive” thrusters can be added to the back for additional forward thrust (Marked by shutter)
  • 2x XL “drive” thrusters can be added to the bottom for additional lift thrust. (Marked by shutter)
  • 2x Large “advanced” thrusters on each side (Marked by shutter in rear module bays)
  • 10x Flak turrets on flight deck (Marked by “FLK” and shutters)
  • 8x large generators (Marked with “G” under the XTL thrusters, only add as needed)
  • Space for additional O2 or fuel (Marked with “O” above XLT thrusters)
  • Space for repair station (Marked with “R” in main hanger)
  • Space for AUX and/or Quantum core in crew area, and next to core. (Marked with “Q” and “AUX” 19 total spaces for those that want to upgrade to an Antimatter Warp Drive late game)


    * A “Vanilla” version of the Aurora is in development *
50 Comments
Dragonlance999jb 17 Apr @ 4:43pm 
Hey I'm working on a variant of the Aura carrier. I would love your input on it. Since it's based off your design. I'm not sure if your still playing or not.
111067a 3 Apr @ 11:31am 
nie ma tego ?
harg 29 Oct, 2024 @ 11:44am 
i prefer the lack of dropship compartment and so i too hope this gets updated when the author can. in the meantime, this refit appears to be RE2 with a dropship: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3315003965
LiqredX 28 Jul, 2024 @ 8:04am 
For me, this ship is the best modular option out there. But I would be very, very happy if you put a compartment for a dropship and updated it for RE2. Then I will marry you. :steammocking:
[Fail] Dana [Bacon] 6 Sep, 2023 @ 7:27pm 
Hey, just wondering, in the back area of the ship where the XLT is for the thrusters, what goes where the 'SS' is marked?
Bullets 8 May, 2023 @ 10:40am 
Edit, i guess it is 1 and 2 i have and i need 3 and 4.

Thank you
Bullets 8 May, 2023 @ 10:39am 
Hi, I see it says Helios modulea will also work with this ship... i have the front 3 and 4 modules and they look fantastic fallowing the edges of the carrier. Where can i get the 1 and 2 modules that fallow the lines of the sip in the rear. None of the helios share the same shape as the Aurora?
ishtanzar 6 Feb, 2023 @ 9:06am 
The more I use this carrier, the more I think it would be a killing ship if the 2 rear modules where rather replacing the middle section of the ship (replacing the vast area with lateral doors) and have a dropship module at the rear of the ship.
ishtanzar 14 Jan, 2023 @ 5:17am 
This is a great carrier for Helios modules for sure, but with the lack of dropship bay it would be awesome to offer a regular module as dropship to compensate. I'm trying to retrofit a HEM as a light dropship rather than using the Minos but I'm not very good at building nice-looking ships.
Conjurer 9 Jan, 2023 @ 1:50pm 
Will this fit a drop ship on the back or just standard modules?