RimWorld
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Animal Controls
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
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324.966 KB
15 mart. 2021 la 17:07
11 iul. la 9:57
28 jurnale de actualizare ( vizionare )

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Animal Controls

Descriere
Tools to make general animal herding more convenient.

Features
- makes so all animals can have food restrictions (the same as Animal Food Restrictions mod);
- makes so "Animals" tab has "Food Restriction" category (similar to AnimalFoodRestrictionInTab mod);
- adds food categories for all plants. All "tree" class objects go to the "trees", other plants that can be grown by the player go to "crops", and everything else goes to "plants";
- adds "Other Edible" category for everything that can be eaten, but doesn't go to the "Plants" or normal "Foods" category, so you can now restrict edibles that can't be usually forbidden. Don't forget to synchronize your food restrictions with drug restrictions;
- you can restrict pawns (i.e. animals) from eating growing plants;
- added an option to set default food restriction for all joining animals (see Food Restrictions -> Defaults);
- added an option to set a food restriction that all handlers will use when taming or training animals. This restriction overrides current restriction set to the animal (see Food Restrictions -> Defaults). I. e. you can set all grazing animals to only wild plants, yet your handlers still can train them using separate restriction;
- all newborn animals inherit their food restriction from their parents;
- all newborn animals inherit their area restriction from their parents;
- handlers, instead of using only non-meal food, now can use any food with low nutrient value for taming and training (euqal or below 0.1). In vanilla it means you can use pemmican;
- (optional) an option to allow pawns feed, tame and train animals using hay. Animals also prefer growing plants and hay over everything else if they're allowed to eat it;
- (optional) an option to make animals pay attention to the handler, preventing them from running off right in the middle of interaction.

Can be added mid-game. You might need to update your food restrictions. Can be removed mid-game with generally harmless error messages. You might need to re-draft your pawns.

Translations:
- Chinese Simplified by HawnHan;
- German by Dimos;
- Russian by Reiquard;

Known issues:
- it was reported that this mod conflicts with Replimat, and Meal Printer because it extends on Replimat.

non-steam: github[github.com].
Discuții populare Vezi toate (6)
2
14 mai 2024 la 7:59
Missing comp error and resulting madness
MercuryDoll
5
18 iul. 2021 la 19:42
Simplified Chinese Mod Description
HawnHan
0
19 mart. la 13:51
Training is looping without a termination
ambelghan
369 comentarii
wynnyx 21 iul. la 12:30 
When you update to 1.6, can there be an option to save the food policy from game to game? So I could load exactly what I want without having to play around with it every time? I would like to be able to save an animal policy. Thank you!
Mad Alkemyst 20 iul. la 4:14 
@avil, !Jinx~ Thank you so much! Loads of kibble and no tames turned into working flawlessly. :cactuar:
Jinx 19 iul. la 16:28 
Turns out it was mod order, moving this above Animals logic fixed it. Ty
avil  [autor] 19 iul. la 16:12 
You must have some other mod doing something with restirctions. One restriction allows him to use food when he picks it up, but another forbids him from using it to train, so he goes to pick up some more, getting stuck in a cycle. May be mod order.
Jinx 19 iul. la 16:10 
i'm not sure what's causing it (no errors in logs) but whenever I have an animal set up for training the trainer will shove as much food as possible into thier pockets causing them to walk around with 600+ kibble. Removing this stops them from doing it.

Using pick up and haul/animals logic/allow tool
(^0v0^)OriginalOwl 17 iul. la 11:15 
Okay cool, glad you knew what I meant from my butchered sentence 😅
avil  [autor] 17 iul. la 10:59 
Yeah. Planning to work on*
(^0v0^)OriginalOwl 17 iul. la 10:58 
As evoc, I dont have the button on bottom left either - is this the issue you've said below you're working on? (and thanks for your work on the mod)
Pencilias 16 iul. la 19:54 
fantastic mod 5/5, don't know how many have said this bc obvi user error, only issue is i've just "defaulted" to making a food line for pawns that's not on the default bc i ruined my colony not realizing every new tame and birth was using default and eating my meals despite having 300 kibble lol
avil  [autor] 16 iul. la 5:37 
I'm planning to handle that issue differenly, sono vanilla windows involved anymore (because this problem keeps coming back because of other mods). But it might take a moment.