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Using pick up and haul/animals logic/allow tool
Any idea which mod could override this?
Didn't find anything obvious in my modlist.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3527087381
Also egg animals is a complicated business. I don't quite member if they even have a proper parinting system (fertile eggs stack afterall). But even if they do they 100% CAN lose track of their parents if parents die before hatching. Because dead parents aren't saved in the file, and when you reload they don't exist, and chicks get born parentless.
Inheritance of food policy also doesn't work for my chickens. Possibly the parents died before the egg hatched?
But as @Kyle McTexas mentioned it's showing the same issue.
Thanks for the tip anyway ;)
"I haven't had solid confirmation, but apparently Animal Controls patches animal/pawn feeding logic in a way that is incompatible with Replimat"
I believe ive seen RimPy is no longer recommended because its referencing data some two years old and is no longer maintained
RimSort is the current replacement and considered even better, i just started using it today and its even a little easier. I opened it, and walked through the dialogue boxes to auto-detect file paths. Closed it and reopened it and my mods were detected, painless.
According to Sumghai (the mod author) it is the follow, and I quote: "I haven't had solid confirmation, but apparently Animal Controls patches animal/pawn feeding logic in a way that is incompatible with Replimat"
Unfortunately the author doesn't know on how to fix it. Would you be able to have a look at it?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3523471909
It's stuff like Grass, Bushes, Giant Rafflesia, and Brambles. There's some mod stuff thrown into the section as well, but these policy loads are between saves on the exact same mod list with no edits.
The Gastronomy mod is also great.
If these two could be used together it would be of great value to users.
Please make some small changes.
I have investigated the problem where the Animal Controls mod conflicts with the Gastronomy mod, causing Gastronomy to break.
My guess is that the problem is caused by the ThingListGroupHelper_Includes_AnimalControlsPatch in this mod.
This conflict is caused by the troublesome specifications of Gastronomy, so it is not the fault of the Animal Controls author. However, if possible, I would be happy if you could add a small fix to the Animal Controls mod to avoid this conflict.
I have summarized my investigation in an image, so please check it out here.
https://imgur.com/wXv5fEV
Idk about quantity, don't member changing anything. Mb something changed in vanilla since I've done it.
Does not work for me.
I have filed a PR with the fix on github to look into if you have the time to check it out.