RimWorld

RimWorld

28 ratings
No Anima Trees
   
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
72.188 KB
16 Mar, 2021 @ 1:36am
11 Jul @ 10:04pm
5 Change Notes ( view )
You need DLC to use this item.

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No Anima Trees

Description
Removes anima trees from map gen and stops them from respawning when chopped, preventing them from appearing naturally. Mods that let you plant anima trees should still work as the trees are still in the game code.

Incompatibilities
  • Caravan Adventures: requires Anima Trees for storyline progression.
  • Probably not a good idea to use this with something that modifies anima tree mapgen or their respawn incident.

Requires Royalty.
14 Comments
tidal  [author] 11 Jul @ 10:05pm 
Works with my testing, let me know if you encounter any other issues.
Mac 11 Jul @ 10:02pm 
On an unrelated note, it is so worth it rn.
tidal  [author] 11 Jul @ 7:41pm 
Must have to do with the new map changes implemented by Odyssey, I'll fix it. Thanks for letting me know. I gotta get the DLC so I can test properly...
Mac 11 Jul @ 10:47am 
https://gist.github.com/HugsLibRecordKeeper/64e5c2c472de837a23b17504592ba2ed
Seems to be throwing a red error, something about GenSteps, almost sure that it is this mod (no errors without it). Logs above.
tidal  [author] 16 Jun @ 6:46pm 
Updated for 1.6
tidal  [author] 6 Apr, 2024 @ 11:33pm 
Updated.
Thundercraft 19 Mar, 2024 @ 8:34am 
Any chance of an update?

Has anyone tried to see if this still works?
thorman123456789 29 Oct, 2022 @ 10:55pm 
1.4?
Paolini 12 Sep, 2022 @ 8:02am 
This is top tier mod now that Psycasts Exapnded is released, if you want a somehow balanced fun game you MUST be enemy with the Empire and never use the Anima tree
tidal  [author] 7 Sep, 2021 @ 11:35pm 
@Nighzmarquls: I don't plan on adding that.