RimWorld

RimWorld

No Anima Trees
14 Comments
tidal  [author] 11 Jul @ 10:05pm 
Works with my testing, let me know if you encounter any other issues.
Mac 11 Jul @ 10:02pm 
On an unrelated note, it is so worth it rn.
tidal  [author] 11 Jul @ 7:41pm 
Must have to do with the new map changes implemented by Odyssey, I'll fix it. Thanks for letting me know. I gotta get the DLC so I can test properly...
Mac 11 Jul @ 10:47am 
https://gist.github.com/HugsLibRecordKeeper/64e5c2c472de837a23b17504592ba2ed
Seems to be throwing a red error, something about GenSteps, almost sure that it is this mod (no errors without it). Logs above.
tidal  [author] 16 Jun @ 6:46pm 
Updated for 1.6
tidal  [author] 6 Apr, 2024 @ 11:33pm 
Updated.
Thundercraft 19 Mar, 2024 @ 8:34am 
Any chance of an update?

Has anyone tried to see if this still works?
thorman123456789 29 Oct, 2022 @ 10:55pm 
1.4?
Paolini 12 Sep, 2022 @ 8:02am 
This is top tier mod now that Psycasts Exapnded is released, if you want a somehow balanced fun game you MUST be enemy with the Empire and never use the Anima tree
tidal  [author] 7 Sep, 2021 @ 11:35pm 
@Nighzmarquls: I don't plan on adding that.
Nighzmarquls 7 Sep, 2021 @ 3:38pm 
would it be possible to add an option so that whether or not the anima tree is prevented from spawning is randomized per tile?
4815162 18 Jun, 2021 @ 11:18pm 
good
tidal  [author] 18 Mar, 2021 @ 5:13pm 
Yeah, not very hospitable
Orfanclub6 17 Mar, 2021 @ 4:37pm 
That's Nice when you live in a place like Mt.everest :SBpenguin: