Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
* Start the World Congress in the Industrial Era (hopefully after you've met everyone)
* Reduce the ease of a Diplomatic Victory
* Modified the Deforestation Treaty
* Modified the Military Advisory Resolution
* Modified the Urban Development Resolution
* Bugfix for Trade Treaty (Base game correction)
* Correct the civilopedia and resolution texts appropriately
@Nerevatar feel free to include any of this in your mod if its to your liking.
I have tested a fix for this bug.
Insert this into line 39 of Rework_Trade_Treaty.xml
<Modifiers> <!-- CUSTOM Fix for the backwards trade policy -->
<Update>
<Where ModifierId="INCREASES_TRADE_TO_GOLD"/>
<Set>
<ModifierType>MODIFIER_PLAYER_CITIES_ADJUST_TRADE_ROUTE_YIELD_TO_OTHERS</ModifierType>
<!-- Was MODIFIER_PLAYER_CITIES_ADJUST_TRADE_ROUTE_YIELD_FROM_OTHERS -->
</Set>
</Update>
</Modifiers> <!-- CUSTOM -->
your mod has been translated by ASM590319 into German and the translation is now part of the German translations for Civilization VI mods mod pack.
We would be more than happy if you could refer to the language translation in your mod description.
@Acrivec:
I haven't updated the mod since 2021. It worked when I developed it originally, but stuff seems to have changed since then. I don't play Civ games anymore and don't plan to again, so I won't be able to fix any bugs, further balance changes or adaptions to the new DLCs.
Anyone else feel free to fork the mod to maintain/develop it further. Credit for original work would be appreciated.
I've been searching for every corner of the damn softcode, seems to be hardcoded.
I like to play games with loads of civs but diplomatic victories are close to impossible, there is no point to cause no impact on the CO2, have good relationships with everyone and spend 2000 Diplomatic Favors on victory points so everyone just vote 2 or 3 times on "You lose 2 diplomatic points" and out vote you.
That shouldn't ever be the case.
Anyone have a solution for this?
I'm thinking of enhancing the points for good deeds and nerfing even more the bad ones, but this is just lazy.