Conan Exiles

Conan Exiles

383 ratings
Underdark of Acheron 2.0
2
2
2
   
Award
Favorite
Favorited
Unfavorite
Map: Map
Roleplaying: Roleplaying
File Size
Posted
Updated
1.051 GB
20 Mar, 2021 @ 5:24am
14 Apr @ 1:59am
46 Change Notes ( view )

Subscribe to download
Underdark of Acheron 2.0

Description
Journey to the depths of the earth where dangerous creatures thrive in darkness. A whole new thriving biome connecting many of the caves in the exiled lands together.

To follow updates and provide constructive feedback join our discord https://discord.gg/XnqWn6Y

Please understand that this is in development.
We will update here intended changes so you are aware of where you should currently not build.

Compatibility:

Load before Mods that remove curse wall or expand map boarderd.
Load after everything else.
An area from AoC is known to become not accessible anymore around The Passage.

Load Darkwoods before Underdark
Load Island of Tir Na Nog after Underdark

Osirion (Ixchel / Rashan on Discord) is currently responsible for updates.

Credits goes to Rake and 7th Crest for making this entirely possible!!
Thanks to Henry, Piper and ArsGothica for their suggestions and tips! :)
89 Comments
Vernita 13 Jul @ 1:35pm 
Does this work with Savage Wilds?
Darkmourne 19 May @ 1:27pm 
I am keen to try this out. I get only to add a map and not always populate it. It's very hard work, and there are already so many mods out there with NPCs. Going to try this out, and get my mods to interact with it.
Nobody  [author] 23 Feb @ 4:08am 
The mod has no monsters/NPCs, and there is no plan to add them: it is thought mostly for RP servers, where monsters/NPCs are mostly an annoyance.
However, you should be able to add spawns with Pippi/Tot
Nobody  [author] 23 Feb @ 4:06am 
Please join our discord! I can answer there :)
The caves locations are in the FAQ

The mod was made specifically to work with Darkwoods too, but should be loaded afters.
The problem is more likely to be other map mods you have installed.

Keep in mind that all map mods will interfere with each other, there's no way around it, unless they are built specifically to work together, which is sadly a bit too much too ask to every modder! ^^
I haven't even heard of some other map mods ^^'
Mirror 25 Jan @ 11:43pm 
Good day. Please tell me how to get to the Caves location?
AMZ 28 Nov, 2024 @ 12:21am 
It's quite extensive and interesting. I don't know if there are any mobs, as I've explored the area and found none in the H9 and H10 caves.

Something to note: I had loading issues with the mod. So far, the order I managed to get it to work with Darkwoods was by placing it first, as the i8, i9, i10, i10, i11, i12 area was broken. Loading order with other mods that modify the map, since they seem to work at the moment:
Underdark_of_Acheron.pak
TheDarkwoods.pak
Assets_Mod.pak
Lore_of_the_Lost_Exiles.pak
Mines_of_Set.pak
Ymirs_Respite.pak
Ruins_of_Acheron.pak
Forsaken_Tomb.pak
Lost_Tomb.pak
VaultOfForgottenKings.pak
ExpandedMap.pak
charleslilly420 7 Nov, 2024 @ 10:34am 
Help, this mod is 2.0 but the server that im on has an update of 2.8.7 and im not able to find that update to play. I keep getting WRONG VERSION message.
Akira Nekory 2 Nov, 2024 @ 4:06am 
so... for me it works with tir na nog spring edition and the darkwoods mods enabled.
only issue, tir na nog makes the noob area as difficult as the jungle area (regarding mob stat block)
Wulfgar Odinson 4 Apr, 2024 @ 4:35pm 
please update
Reckless 2 Apr, 2024 @ 8:21pm 
This mod is causing server to crash after startup. I hope it gets updated soon