Conan Exiles

Conan Exiles

Underdark of Acheron 2.0
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Update: 14 Apr @ 1:59am

- Redone the mazey area between the Mushroom Forest and the vanilla cave called "Executioner's Entrance"
- Added x8 Fluorescent plant placeables
- Added x1 Big mushroom (the "star-shaped" one) placeable
- Removed a random rock I forgot in the Silent Lake

Update: 20 Feb @ 8:20am

- Redone the area just before the underground town
- Fixed the issue of chairs, beds, bedrolls, benches, and thralls not being placeable in many parts of the Underdark
- Fixed a missing texture in the new terrain for the Silent Lake
- Patched up a couple of holes
- Removed 1 type of 'very resource intensive' mushroom of which there was only 1 in the whole mod to make space for more interesting stuff

Update: 7 Feb @ 9:14am

- Greatly improved the Silent Lake area

Update: 7 Feb @ 8:54am

- Greatly improved the Silent Lake area

Update: 7 Nov, 2024 @ 7:42am

- Finished the work on the upper side of the mushroom forest
- Red corals (the ones that infest the mushroom forest) made correctly harvestable and disappear if next to buildings
- A whole big rock was missing in the mushroom forest: it has been there forever in the editor, but never in game and I never realized.
- Fixed vines foliage being seen from the top of the bridge

Update: 4 Nov, 2024 @ 9:52am

- Remade the whole 'mushroom forest' area (the one above the are with the blue glow), it gives a much more 'foresty' vibe
[Unfortunately, due to being forced to udate for Funcom's Hotfix, the area, while greatly improved, is still not exactly how I wanted it, you will see more improvements in the near future]
- Completed the stairway in King's Niche till the bottom
- Beautified the area under King's Niche around the big bridge
- Substituted 3 big mushrooms under Jhill's Roost area: since there were only 3 and they were meh, I removed these mushrooms from the mod entirely to make space for more interesting things. This and some other texture optimization saved ~40Mb of space.
- Improved textures for several mushrooms
- Optimized mod resources (lighter load in graphic cards, even if the areas are already lightweight, should be about 20-30% lighter now)
- Plugged a few holes
- Re-saved every single BP and Level to update to Funcom hotfix

Update: 8 Sep, 2024 @ 8:15am

- Implemented a set of x10 placeable stalactites

Update: 31 Aug, 2024 @ 7:58am

- Added a new mini-biome: flowstone caves. You can access it from the Silent Lake (the big lake), it has 2 entrances (technically 3), but since they are not the most obvious to find, I'll let you the fun exploring.
- Improved weather/light control (even if there might not end up being visible effects, it's progress)
- Slightly darker UD in the lake area and nearby
- Most mushrooms that were not harvestable correctly, have now been made harvestable (like trees)
- Plugged a huge hole
- Slight textures optization (saved only ~15Mb)

Update: 22 Jun, 2024 @ 7:58am

- Added 27 player placeable mushrooms (admin only, look for 'Mushroom' to find them)
- Fixed a problem with some textures running in the background
- Removed some unused or almost unused assets (saved ~25Mb)

Update: 21 Sep, 2023 @ 8:49am

- Fixed some holes in the Jhill's Roost section, in the glowing section, mazey sections
- Reskinned some parts of the Jhill's Roost section and in the glowing section to be a bit less 'mossy', and others to reduce the number of textures in the mod, and decrease the mod size.
- Reduced mod size of about 142Mb thanks to clearing unused assets and compressing unused textures (this might not be seen as a total change, as I introduced a huge number of new assets, but the mod is still smaller than before)