Hearts of Iron IV

Hearts of Iron IV

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The Agency + Equestria (Pre 1.11)
   
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14.482 MB
21 Mar, 2021 @ 3:37am
21 Mar, 2021 @ 8:25pm
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The Agency + Equestria (Pre 1.11)

Description
This version predates the Barbarossa DLC and does not account for any of the changes introduced by the version of Equestria introduced to account for it. A new version of this will become available once the most recent Agency release comes out of Bata.


A version of the Espionage Rework mod "The Agency" designed to work with the Mod "Equestria At War"

-The Agency-
A full rework of the HOI4's Espionage system
  • Larger Pool of Operatives
  • More Opportunities to Gain Operatives
  • Re-worked Agency Upgrade System
  • New Operative Traits
Current Version 1.3


Wasn't really happy with how the espionage system turned out. Always seamed it lacked effectiveness, too much effort for too little gain. The limited number of operatives available, the crippling effect of having one captured or injured early on, and the grueling work needed to build an agency in any way worthwhile, made the 'Spy' system come across as a bit 'Lackluster.'

This mod is a major re-write of the espionage system. An attempt to make it something more than a 'Trivial Waste" or a 'Useless Time Sink.' That said, allot of effort was put into making these changes balanced and fair, nothing should be too overpowered and the AI has also been modded to use the new agency system effectively.


New Traits
Operative Traits
  • “Revolutionary”
    Boost Ideology, Stage Coup, & Prepare Collaboration, Effects +25%
  • “Insurgent”
    Sabotage, Strengthen Resistance, & Resistance Contacts (Risk, Cost, & Efficiency all +/-15%
  • “Web of Lies”
    Intel Network Strength Gain Factor +30%
  • “Spyhunter”
    Operative Capture/Detection & intel Network Gain +/- 10%
  • “Scientist”
    Capture Cipher & Steal Blueprint (Risk & Effectiveness) +/- 15%
Agency Branch Upgrades Re-Work
The agency branches and upgrades have been completely redesigned from the ground up. Nearly everything has been changed. These changes include extensive AI weights to make computer controlled nations use the system intelligently
Other Changes
  • An additional operative slot is gained for every 4 agency upgrades to a max of 8.
  • Max number of operatives raised to 16, this number possible via Industry, Faction members, and advisors.
  • Max level of operatives raised from 2 to 5
  • Starting Operatives after building an agency set 2, number of options raised from 3 to 6
  • Increased chances of new operatives starting with traits
  • Various Balance changes – reduced effectiveness of agent missions by between 10~30%
  • Strength of contribution operatives add when Stacked (working together) increased 10~20%
  • Operative XP gain +10~20%
  • Operatives now gain XP (a very small amount) from maintaining a quiet intel network
  • Base Network Strength Loss Rate Reduced by 10%
  • Slightly Increased the effectiveness of overlapping radar and wings of recon planes when accumulating Intel.
  • Russian Localization
  • A “Foreign Assets” Tracking window added to keep track of infiltration assets. (Taken from the “Black Ice” mod)

Compatibility Mods

Language Support
Chinese Localisation by IndelibleGlacier
Russian Localisation (I think) by Skaor

Special Thanks
Donald Mc'D – Russian localization
Several other members of the community, and one member of the Equestia At War modding community in particular, who have offered help and support but wish to remain autonomous.

You guys are awesome, thank you.



Q: "Can I use stuff in this mod in my own?"
A: Sure! Be my guest. All I ask is that you 1. credit me in your mod and 2. send me a friend request, then Message me via Steam chat to let me know, I would love to see your work.
Q: "Will you be expanding this mod in the future?"
A: This is basically done at this point. If new opportunities come by with future DLC or some other improvement strikes my fancy, I may come back to this. But other than general bug fixes and future DLC comparability updates, this should be the last content release.
Q: "Could you add *Insert Here" Feature?"
A: Don't know. Make any suggestions in the discussion section below. If I spot one I like I just may do that.
22 Comments
Drex 26 Nov, 2024 @ 4:23pm 
update planned please?
(sorry for my bad english)
NRGShot 8 Nov, 2022 @ 8:03am 
Tnx for the answer :winter2019happyyul:
Tallcastle  [author] 8 Nov, 2022 @ 8:00am 
it needs work :steamsad: still need to patch the problem with warzena's focuses. But need to finish testing the changes from the last DLC and patch. Haven't gotten much time to play so far. Fortunately the issues folk are ranting about with the new peace conferences don't seam as bad as I feared, but need to do a few more and be sure before i jump head first into modding again.
NRGShot 8 Nov, 2022 @ 7:36am 
This mod working with Zebrica update?
Tallcastle  [author] 26 Sep, 2022 @ 3:49pm 
A request for the community: when the next HOI4 DLC drops, one of you guys send me a IM via steam to remind me of [The Great Scribbly One]'s heads up below. Ill hit that bug the same time I bug hunt for the main mod.

Good catch scribbly one!
The Great Scribbly One 26 Sep, 2022 @ 9:17am 
There appears to be a crash related to Warzena's focuses that add random agency upgrades
Nero Sima 9 Jul, 2022 @ 1:47am 
the foreign assets are bugged if you close the game it reset
Amine Alkaline 28 Dec, 2021 @ 11:09am 
Hey there, it seems that whenever this mod is activated, Aquileia is not making any divisions, could you look into that please ?
[Ω]OSFox 27 Dec, 2021 @ 8:27am 
@Tallcastle, thank you for mod supporting. Take your time as always :D
Tallcastle  [author] 24 Dec, 2021 @ 7:31pm 
still working on a BASIC version of agency compatible with 1.11

once that's done though, ill likely work out the versions of this (like equestria) that have also hit that milestone.