Crusader Kings III

Crusader Kings III

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Talamu-Anu: Full Culture Expansion
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18.803 MB
22 Mar, 2021 @ 2:22pm
12 Jul, 2023 @ 10:13am
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Talamu-Anu: Full Culture Expansion

Description
(This mod will disable Achievements, and you will need a new Save each update)
Patched for 1.9.*
THIS MOD REQUIRES THE FIRST FOUR MAJOR DLCS (tNL, RC, FoI, TaT)
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Talamu-Anu is a major reworking on the base game of CK3, attempting to stick to its natural feeling rather than include invasive systems like magic. The mod fully splits West/East Slavic culture into historical tribes, the Norse into historical segmentations overseas, Greek into historical (though some out of time) Anatolian and Hellenic splits, as well as the Berbers/Bedouin tribes.

Talamu-Anu also reworks much of the building history and allows for more varied gameplay in utilizing different cities and temples to form Republics or Theocracies. Heavy Dynasty modification has been added for places like Georgia and Armenia, as well as beginning work on the Welsh and Irish dynasties. For now, the Scandinavian regions are being converted into one large Dynasty connected by many marriages from the House of Jotnar.

Talamu-Anu reworks all of Carpathia to have historical culture names for those who choose to fight over the region, potentially forming Romania quite early in its history. Several decisions are present, such as forming Dacia, Prussia, Saxony, and Galicia-Volhynia. Several regions now include unique Title names such as the Obodrite Confederation or Lutici Federation.

For a massive comprehensive list of all that is included in this mod, refer to the images provided or (quite better) the Patch Notes presented on this Steam Page below the upload date in the topright corner.

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215 Comments
Guts 26 Mar @ 1:55am 
sktr eleq
T̪ʼæɽǫɽ  [author] 7 May, 2024 @ 8:36am 
@Thợ Săn Trẻ Em I've seen Culture Expanded before, their mod would heavily conflict with mine. RICE used to be compatible with mine mostly because I worked around it, but I needed too much direct access to major files that they also used so it is now no longer compatible. Someone could make a patch to merge them but for now my work is about expanding this mod even further and it will only create more and more conflicts.
Thợ Săn Trẻ Em 7 May, 2024 @ 5:04am 
May i ask, is this mod compatible with mods like RICE or Culture Expanded ?
T̪ʼæɽǫɽ  [author] 17 Apr, 2024 @ 5:57pm 
If you want to add me on here, I can show you all the planned work for Georgia in particular and of the Transcaucasian Empire history. It's quite substantial and honestly could be its own mod, but I have much less time now than when I started making this.
T̪ʼæɽǫɽ  [author] 17 Apr, 2024 @ 5:48pm 
I have a lot planned for Upper and Lower T'ao, and the combined Kingdom and Duchy of T'ao-K'larjetɪ. Kingdom of Iberia (Kartli) is already represented in the mod, along with the Duchy of Upper T'ao. This is shown in the 19th screenshot on the Page. None of that area is Armenian or Apostolic, at least not in the mod already. I have created a massive map of every single city/castle/church built in their pre-history to 1453 CE, and plan to put as many onto the map as I can.
Demiurge Slayer 17 Apr, 2024 @ 11:52am 
What im trying to say is that the Duchy of "Tao-Klarjeti" is under researched in vanilla and it needs a little bit of tweaking in this manner, if a pointed out something you have already planned on working you may inform me I just wanted to correct some historical errors personally but i wish the best for your mod (sorry if this came out too long if you read this Im very thankful)
Demiurge Slayer 17 Apr, 2024 @ 11:52am 
The reason im pointing this out is because a major historical source is available (I dont know if there is an English translation of this text but i'd love to one day diligently translate it) which is the hagiographical text "Life of Saint Gregory of Khandzta" which perfectly narrated the 9th century political situation in Kingdom of the Iberians, It also showed the key role monasteries played in feudal caucasia (this leads me to say that historical monasteries are not represented such as the central khanzta monastery and such) and also touched upon the personal lives of both Ashot I and Bagrat I and both of them practiced Eastern Orthodoxy which lead to Ashots canonization.
Demiurge Slayer 17 Apr, 2024 @ 11:52am 
@Terror I just wanted to correct the historical inaccuracy of the duchy of Tao-Klarjeti (vanilla 86 start date) being represented as an Armenian Apostolic realm or even being called "Tao Klarjeti". Without getting too deep into historical/geographical analysis, Tao-Klarjeti is a geographical term applied to those territories and said territories were held by a state named "Kingdom of the Iberians" which held all those geographical places and it was an unified state after the reign of Ashot I.
T̪ʼæɽǫɽ  [author] 16 Apr, 2024 @ 3:39pm 
@Manfred Caucasus is actually a secondary main focus for now. I was working on a remake of locations, terrain, titles and cultures for both sides of the Caucasus; but I am having trouble with specific titles being added for Georgians that made me halt doing that and shift to my Greek rework. You can present ideas for stuff but it's likely they're already in progress or on my list.
Demiurge Slayer 16 Apr, 2024 @ 10:42am 
@Terror Alright im glad to hear that you didn't drop this mod and I admire this work. I just want to ask if i could help somehow with historical accuracy especially in the Caucasus due to many errors that were made by paradox themselves with the representation of the realms there.