Total War: SHOGUN 2

Total War: SHOGUN 2

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Tags: mod
File Size
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1.210 KB
22 Mar, 2021 @ 4:32pm
1 Change Note ( view )

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Description
This mod is only for Shogun 2. You may have ROTS and FOTS installed, and it will work fine, but only change the Agents for the base game.

At each level, your Agents/General will receive the necessary amount of points to maximize everything in that level. When you reach the maximum level, you can maximize skill in the skilltree, and no points will be left behind.

This mod is not compatible with any other mod that changes the amount of points or the necessary XP to level up (these are all in the same row). If you use any other mod that changes these parameters, they may conflict.
It did not change the amount of XP required to level up.

If you want me to add another Agent, I need you to tell me exactly which agent and how many points it will need per level.

I created this mod for my personal use. I'm uploading as a backup. Feel free to download or use as you see fit.

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Fixed 100pdr atillery (created by The_Yogi) for FOTS
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Full Skill Tree for Vanilla General and Agents
Reduced Administration Cost
OP Hattori Kisho Ninja with Hand Mortar
14 Comments
DarkGeneral 8 Aug, 2022 @ 10:01am 
Mod does not work
ImonHBnLT  [author] 26 May, 2022 @ 8:28am 
@DARKHOBBIT it writes over the vanilla.
DARKH0BBIT 13 Feb, 2022 @ 10:11pm 
quick question does this do it in a way that its (adding) additional points to the original skill points or does it write over the vanilla parameters? im wondering cause if its a simple adding of skill points, that may make it more compatible with mods that change the skill tree itself instead of the point system
ImonHBnLT  [author] 31 Mar, 2021 @ 11:57am 
Thanks. It is not player exclusive. I don't think there is a way to make it player exclusive, unfortunately.
Latino_Kim 31 Mar, 2021 @ 11:45am 
Hey, great simple mod! One question, do these work for players only or do they apply to AI factions as well?
ImonHBnLT  [author] 29 Mar, 2021 @ 9:27pm 
@THCRMSNCHN I think it's possible, but it's not going to be easy... First you will need to create row inside effects_tables to add the "general_yariwall_bonus", and create a .tga for that If you're luck, the .tga should be somewhere, since the ability exists in the game. The trick is to find it. However, since the Yari Wall ability is available to all Yari Ashigaru from the beginning of the game, this ability must be manually removed from the original data pack of each person who uses the mod, otherwise, all Yari Ashigaru will have the ability no matter if a General can "permit" them to use.
THCRMSNCHN 29 Mar, 2021 @ 9:00pm 
I was thinking of creating a mod which makes the yari wall ability linked to a general skill like how wedge formation is. Would have any pointers on where to look to make those changes?
ImonHBnLT  [author] 25 Mar, 2021 @ 12:22am 
Take a note that even when a mod is saved-game compatible, it still can crash your game. Especially if you use several mods. Always make a backup file for you saved game before trying any new mods.
ImonHBnLT  [author] 25 Mar, 2021 @ 12:19am 
This mod must be compatible with a saved game, however there is no way to make it retroactive. If you have an Agent or General that has already level up, they will not gain any additional points from past levels to maximize everything.
Z 24 Mar, 2021 @ 11:36pm 
can this be used on save files?