Barotrauma

Barotrauma

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IntelliDoors
   
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24 Mar, 2021 @ 2:55pm
29 Mar, 2021 @ 6:16am
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IntelliDoors

Description
Ever been blindsided by a mudraptor? Burned by a flaming hallway of neglected junction boxes? Have you ever wished you knew what danger was on the other side of a door, before you need medical attention for it? Try the IntelliDoor, the interactive sensorized automatic door and hatch system! Intellidoors will automatically open as you approach, but not if there's danger on the other side of the door! Intellidoors will communicate the danger with red lights (fire), blue lights (flood), or orange lights (monster)! In case of flood, Intellidoors even show you how flooded the room is! Once you're aware of the threat, IntelliDoors can be opened manually, and will resume normal operation once the danger has passed. Variants include manual and wireless control of the automatic operation, and IntelliHatches are available too!
21 Comments
simsyu 5 Sep, 2021 @ 1:04am 
Very good stuff! But since I'm creating a very complex and compact sub (still 5000 items and almost 600 lights even after optimization) and almost all of the doors and hatches are your intellidoors, I had to remove some of the water detectors and lights. And also removed monster detector to use it as a manual airlock in the shuttle connected to the docking port state out to lock the motion detector when undocked.
Simple and very intuitive. thanks a bunch.
gusmCTBA 2 Jul, 2021 @ 12:52pm 
youre the best programer of this game ! Really amazing ! :)
gusmCTBA 2 Jul, 2021 @ 12:52pm 
says that the sensor for flooding is fixed.. ? the ones i tryed still keep the blue lights on... - for performance: we can use less lights on it.. this game do lag when online game if theres too many lights... :( i think this is the issue that people talk about lagging.. ( on your computer can work fine) but the lights updates on internet too and make the game go at lower frame rates..
gusmCTBA 2 Jul, 2021 @ 12:49pm 
if you can friend.. PLease PLease... fix the flood lights not reseting when its gone ?.... also.. can you make a hatch version that open when theres water on top of it but not bellow ? so the watter can flow to the bilges for example ? can you do that ? omg
gusmCTBA 30 Jun, 2021 @ 9:24pm 
AMAZING !! the flood not reseting in memory is fixed too ?
EnotBKedaX 4 Apr, 2021 @ 2:35pm 
If you use them in singleplayer or in the editor no problems are not noticeable, but in multiplayer, even if I host all the same noticeable bugs or lags I do not know how to call it
EnotBKedaX 4 Apr, 2021 @ 2:29pm 
I can record a video of what's going on if you don't fully understand what I'm talking about
EnotBKedaX 4 Apr, 2021 @ 2:28pm 
Maybe there should be some kind of delay on the detectors or on the opening
EnotBKedaX 4 Apr, 2021 @ 2:27pm 
Try comparing a simple automatic door and your own. I think you will immediately see the difference in their work.
EnotBKedaX 4 Apr, 2021 @ 2:25pm 
Visually, you don't notice the door opening 100 times per second, but when you listen to the sounds, it becomes clear. This does not happen with other automatic doors without additional features.