Barotrauma

Barotrauma

IntelliDoors
21 Comments
simsyu 5 Sep, 2021 @ 1:04am 
Very good stuff! But since I'm creating a very complex and compact sub (still 5000 items and almost 600 lights even after optimization) and almost all of the doors and hatches are your intellidoors, I had to remove some of the water detectors and lights. And also removed monster detector to use it as a manual airlock in the shuttle connected to the docking port state out to lock the motion detector when undocked.
Simple and very intuitive. thanks a bunch.
gusmCTBA 2 Jul, 2021 @ 12:52pm 
youre the best programer of this game ! Really amazing ! :)
gusmCTBA 2 Jul, 2021 @ 12:52pm 
says that the sensor for flooding is fixed.. ? the ones i tryed still keep the blue lights on... - for performance: we can use less lights on it.. this game do lag when online game if theres too many lights... :( i think this is the issue that people talk about lagging.. ( on your computer can work fine) but the lights updates on internet too and make the game go at lower frame rates..
gusmCTBA 2 Jul, 2021 @ 12:49pm 
if you can friend.. PLease PLease... fix the flood lights not reseting when its gone ?.... also.. can you make a hatch version that open when theres water on top of it but not bellow ? so the watter can flow to the bilges for example ? can you do that ? omg
gusmCTBA 30 Jun, 2021 @ 9:24pm 
AMAZING !! the flood not reseting in memory is fixed too ?
EnotBKedaX 4 Apr, 2021 @ 2:35pm 
If you use them in singleplayer or in the editor no problems are not noticeable, but in multiplayer, even if I host all the same noticeable bugs or lags I do not know how to call it
EnotBKedaX 4 Apr, 2021 @ 2:29pm 
I can record a video of what's going on if you don't fully understand what I'm talking about
EnotBKedaX 4 Apr, 2021 @ 2:28pm 
Maybe there should be some kind of delay on the detectors or on the opening
EnotBKedaX 4 Apr, 2021 @ 2:27pm 
Try comparing a simple automatic door and your own. I think you will immediately see the difference in their work.
EnotBKedaX 4 Apr, 2021 @ 2:25pm 
Visually, you don't notice the door opening 100 times per second, but when you listen to the sounds, it becomes clear. This does not happen with other automatic doors without additional features.
EnotBKedaX 4 Apr, 2021 @ 2:20pm 
I didn't mean the drop in fps, I meant that they constantly open and close 100 times per second. And because of this bug sometimes they do not open at all or with a long delay. This happens mostly in multiplayer. Also, if you start clicking the button a lot, the door shakes very weird. And if these doors a lot on the sub or they are near it causes lag as if you're playing with a ping of 1000ms.
TheGamingNerd  [author] 2 Apr, 2021 @ 7:56am 
The only thing I can think of is to disable "cast shadows" for all lights, which I thought I'd already taken care of. Let me know if you find any lights with "cast shadows" on and I'll fix the assembly. Which doors are you using? Solid or with window? Also, which ship are you using?
EnotBKedaX 31 Mar, 2021 @ 5:31pm 
They are very laggy in multiplayer. Is it possible to fix this?
TheGamingNerd  [author] 29 Mar, 2021 @ 1:53am 
Thank you for your feedback!
EvolvingCode 28 Mar, 2021 @ 9:05pm 
They work now, thanks mate
EvolvingCode 28 Mar, 2021 @ 9:00pm 
Alright, i will
TheGamingNerd  [author] 28 Mar, 2021 @ 8:48pm 
OK, I think I found the problem, I forgot to fill in the "false output" line on the OR gates that couple the water sensor pairs. I've update the two no-switch solid doors (at the top), could you try the new version and see if the problem has been fixed?
EvolvingCode 28 Mar, 2021 @ 7:03pm 
The solid door, the one at the top, and yes that is correct when the water hits the door, the blue lights turn on, but they dont turn off when the water is gone
TheGamingNerd  [author] 28 Mar, 2021 @ 6:05pm 
Just to clarify, when the water hits the door, the blue lights turn on, but they dont turn off when the water is gone? Which door are you using?
EvolvingCode 26 Mar, 2021 @ 2:21pm 
Other than that I love it mate
EvolvingCode 26 Mar, 2021 @ 2:17pm 
The flood on the doors stay on even when the water is gone