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Theoretically the case, however, the game also has a minimum attack interval so there's a sweet spot somewhere I guess.
Mounted heroes rides around the blob of enemies a lot instead of staying in one spot to fight, so having each swing hit for 4x damage can makes a difference. Left a hero idle for 10 second in the midst of an infantry unit and they melts fast with this mod whereas previously, they have a lot more chances to get out and hammer & anvil charge again
BTW, if the interval is increased, then the frequency of the attack decreases.... right?
Wait Alex... if the attack interval is also 4X increase, wouldn't the overall dps to heroes be even greater than what's expected?
So instead of hitting for 30 damage every 4 seconds, it's 120 damage every 1 seconds, or am I getting the wrong impression on how attack interval works?
Either way, after some testing, setting it to 10X definitely has a really drastic effect where a ji militia can route Zhang Fei if he's left to fight and not hammer&anvil charge