Total War: THREE KINGDOMS

Total War: THREE KINGDOMS

Soldiers Stronger vs Heroes (Heroes Nerf Mod - FULL COMPATIBILITY with anything)
12 Comments
the_Peacey 6 May, 2024 @ 2:03am 
does not work :steamsad:
Austere Hare 15 Nov, 2023 @ 3:26pm 
its super important that i get this mod working, but it seems to conflict with guv's bandit overhaul mod for some reason. might have to trya different version
Herpes 2 Mar, 2022 @ 7:48am 
I've been searching for a way to play romance with more of a records vibe regarding combat. I'm not crazy about single entity generals but if they are used as more as an attachment to a cavalry formation or all alone motivating your battle line with their proximity, then I could definitely be enticed into dropping several hundred hours into another campaign. It just never sits well with me when I'm playing records and I come across items whose abilities are clearly for romance and simply haven't been added in to records. Anyway, I'm hoping if I can find a fatigue and morale modifier then in tandem with your mod I will have exactly what:steamhappy: I wanted. Mucho Mucho my friend.
Just Love 13 Dec, 2021 @ 12:02am 
so this mod reduces the stats of generals right? they will be reduced armor, weapon, attack speed, melee or units will be increased in strength
woodhawk109  [author] 24 Mar, 2021 @ 11:13pm 
@chipperday

Theoretically the case, however, the game also has a minimum attack interval so there's a sweet spot somewhere I guess.

Mounted heroes rides around the blob of enemies a lot instead of staying in one spot to fight, so having each swing hit for 4x damage can makes a difference. Left a hero idle for 10 second in the midst of an infantry unit and they melts fast with this mod whereas previously, they have a lot more chances to get out and hammer & anvil charge again


dank 24 Mar, 2021 @ 11:06pm 
This is promising.
BTW, if the interval is increased, then the frequency of the attack decreases.... right?
Alex Zhao 24 Mar, 2021 @ 10:48pm 
The attacking animation will also take some time, so I think decrease this variable from 4 to 1 can make heros more tough in melee, but may be not 4 times.
Alex Zhao 24 Mar, 2021 @ 10:42pm 
@woodhawk109 It is decreasing the attacking speed while increasing the damage, like 120 damage every 16 seconds instead of 30 damage every 4 seconds. This is from the description in assembly kit, but I haven't test it.
woodhawk109  [author] 24 Mar, 2021 @ 10:02pm 
@Alex Zhao

Wait Alex... if the attack interval is also 4X increase, wouldn't the overall dps to heroes be even greater than what's expected?

So instead of hitting for 30 damage every 4 seconds, it's 120 damage every 1 seconds, or am I getting the wrong impression on how attack interval works?

Either way, after some testing, setting it to 10X definitely has a really drastic effect where a ji militia can route Zhang Fei if he's left to fight and not hammer&anvil charge
Alex Zhao 24 Mar, 2021 @ 9:33pm 
entity_attack_interval_and_damage_modifier_vs_heroes also increased the attacking interval of units vs heros by 4 times, so the overall damage should be about the same.
DoveP 24 Mar, 2021 @ 9:12pm 
Software translation(机翻):
一个非常兼容的方法削弱英雄,而不需要使兼容补丁的mods,添加新的字符或能力,甚至CA的官方更新。

这是通过改变游戏规则中的一个值来实现的:“实体\攻击\间隔\和\伤害\修改器\对\英雄”

这个值决定了一个隐藏的buff对英雄单位的伤害计算。使用此模式时,此值当前设置为4X。

这意味着当一个英雄与一个拥有以下属性的普通单位战斗时:

近战伤害:10

近战伤害ap:30

游戏将计算单位的实际伤害为

近战伤害:40

近战伤害ap:120

所以,当一个英雄被单位包围并下马时,即使是吕布也很有可能在不遭受重大伤害的情况下脱身
DoveP 24 Mar, 2021 @ 9:12pm 
相容性

这不会直接影响英雄的单位,甚至是普通单位的血量或伤害值,这是一个应用于单位在游戏中统计数据之上的修正值。

这意味着这个模式是兼容的任何和所有的模式,增加新的英雄/单位/新的能力等。

这个mod也非常容易让用户根据自己的喜好进行修改,只需在RPFM中打开mod.pack并将“实体攻击间隔和伤害修正值对英雄”的值从4改为你认为最适合你的值

作为参考,一个10倍的值将使曹操190战役的指导战中,即使是两个垃圾刀步兵单位也能在20秒左右杀死夏侯敦。4X对我来说似乎是一个很好的地方,英雄们仍然可以很强大,但如果无人看管,会死得比较快,尤其是在比赛后期

注意:你不会在单位的统计表中看到数值的变化,但你会在游戏中感受到。要测试这个mod是否有效,只需将值改为10,并尝试让一个英雄单独参加一场战斗。