Terraria

Terraria

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Terra Knight
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3.003 MB
29 Mar, 2021 @ 7:48am
4 Apr, 2021 @ 9:18pm
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Terra Knight

In 1 collection by Ozcaty
Terra Knight series
2 items
Description
Terra Knight is a massive, metroidvania style parkour adventure map that is not for the faint hearted.
Jump in with up to 3 friends (1-4 players) for a more casual experience.

You may notice in the name, Hollow Knight was a massive inspiration for me, you'll see similarities while exploring to some areas. You'll recognize the metroidvania style which allows you to completely skip areas, or go back to hard places you might be struggling with, you can choose your own path.

Terra Knight is far from a copy though, explore the lava filled Devil's Dwelling or parkour on top of Cirrus Highlands. Delve into the crumbling Hollow Mines or push through monsters in Fleshgrounds. There are some extra challenging dungeon levels too, such as the Desolate Catacombs which are filled with traps, timers and all kinds of nasty ways to die.

This is a 16 month project that I've spent over 1000 hours on. I hope you enjoy it! -Ozcaty

If you have any questions check out the FAQ thread in "Discussions".

(Disclaimer: This map is hard, only a handful of people ever have beaten this map's hardest challenge)

Discord no longer exists, but thanks to everyone who joined my community through this game. You brought a lot of happiness to my life and it's something I wont forget <3
Popular Discussions View All (2)
51
19 Feb @ 2:31am
PINNED: FAQ || READ BEFORE PLAYING
Ozcaty
4
29 Mar, 2021 @ 6:00pm
How many Worm Scarves are there?
Darc Vader
192 Comments
cam2310 12 hours ago 
how did i see this so late?!
but either way tysm
Darc Vader 22 Jul @ 12:13pm 
As far as I know, yes if you take the movement items at the halfway point of the challenge rooms it does lock the back half off. It's so that you can't just come back later with all the upgrades and trivialise it as each one is designed around only having the movement abilities available up to that point. This does block the 'true' ending of the map, but not the regular ending.
cam2310 21 Jul @ 5:37pm 
if i get the shield of Cthulhu from the amethyst parkour, wouldn't that mean I'm locked out of beating the map?
Darc Vader 4 Aug, 2024 @ 8:19pm 
@TheLegendofZach As far as I can recall there's just 1. I don't remember whether that was one of the recipes that got changed around in 1.4.X, so that may be the problem. Either way, you'll probably want to use the one for Lava Waders over Obsidian Shield, or if you're playing solo or 2 player there's no harm in grabbing 2 of them to craft both.
TheLegendofZachary 3 Aug, 2024 @ 6:17pm 
Are there supposed to be 2 obsidian skull locations?(8 in the map overall)
Obsidian skulls are used for both the obsidian shield, and for the lava waders, but I only found a 1 chest of 4, instead of 2 different chests of 4
Heliodoros 28 Jun, 2024 @ 9:11am 
Played for an hour. Good Map, very interesting Gameplay, but it's lagging. Even hosting in multiplayer and minimal settings isn't helping. I guess it's something with torches, cause there are a lot of it. Maybe Terraria light sources are actually heavy for PC or poorly optimized.
ppiece of cat 16 Dec, 2023 @ 8:25am 
"The Hive/Sunplate are where I stopped getting regular testers for the map because at that point I was over a year into the project and just wanted the thing done." This actually is a problem not just among map makers, but indie gamedev too. Don't rush things, after all, it's a passion project! Nobody puts time limits on you, and if you "just want something done" and plan to do it as soon as possible, then think, is it actually worth it? Making things like this should be a fun thing to do, what matters most is for you to enjoy doing something, then you'll make it good. After all, it's better to have something short but sweet instead of long but with weird bumps, right?
ppiece of cat 16 Dec, 2023 @ 8:25am 
And of course, never be too hard on yourself. After all, it's not that serious. The map's scale is HUGE, I don't think I've ever played any so large, you should be proud of taking on something like this and even coming out of it with something, most people give up due to having an unrealistic scope. But of course, don't make things huge for the sole reason of feeling proud of have made it. Though maybe, one day after making more maps, at one point you'll be able to take on the challenge again?
ppiece of cat 16 Dec, 2023 @ 8:24am 
Always remember, have fun. Have fun creating, building, planning, especially testing, because that way, players will have fun too. By not having fun with it, you just won't care if something isn't good, however, players very much will, like it was here. I suppose you've learnt a lesson from this old map, and now, if you still make maps or plan to, no, anything at all actually, then good luck with it! And I wish you well as you move on in life
Ozcaty  [author] 16 Dec, 2023 @ 8:09am 
If one day I ever have a reason to, I might come back and remaster those poorer areas. For now though, thanks for all your honest feedback. Means a lot <3