X4: Foundations

X4: Foundations

216 ratings
Hazard Rework
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29 Mar, 2021 @ 5:55pm
13 Apr, 2023 @ 6:57pm
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Hazard Rework

Description
I have uploaded this mod to the Nexus and GitHub:
- https://www.nexusmods.com/x4foundations/mods/770
- https://github.com/draeath/kk4duy_hazard_rework

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Modifies three hazard fields to do only shield damage.

Sectors affected:
- The Void
- Tharka's Cascade
- Sanctuary of Darkness

Save compatible.

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Ändert zwei Gefahrenfelder, um nur Schildschaden zu verursachen/

Betroffene Sektoren:
- Die Leere
- Tharkas Zusammenbruch
- Heimat der Dunkelheit

Kompatibel speichern.

Hinweis: Ich spreche eigentlich kein Deutsch. Bitte kommentieren Sie auf Englisch, wenn Sie können.
50 Comments
Iamnuff 21 Jul @ 9:38am 
Does this work with the latest version of the game?
ManaWei 22 Apr @ 5:57am 
Are you going to update this for the Hyperion DLC ? because that thing sits right in the middle of a Hazard zone
Pitagora 5 Mar @ 10:59am 
Thanks for this mod, it was in my extensions folder for a very long time. On my recent playthrough I've disabled it tho, I'm using ship mods on specific ships instead, it feels less "cheaty".
What I really hate in recent updates is the damage for oos ships, keep losing stupid miners diving in hazardous areas to mine some gas, and they also blow their ship in total radio silence, no comms, no damage warnings, just the red entry in the logbook...
Any chance you could remove the damage for oos ships only? Just like it was before version 7.0 of the game.
Der Boby 16 Feb @ 7:25am 
Thank you, i died in Sanctuary of Darkness more often then i would like to admit. I hate this mechanic
draeath  [author] 6 Jan @ 11:35am 
You're welcome to use this mod as a springboard for your own tweaks though! Check out the github URL.

To figure out where these "clusters" really are, I recall looking for mentions of the sector names in the language files to see what sector/cluster number they map to.
draeath  [author] 6 Jan @ 11:34am 
This really needs a revisit soon anyway. I'm hoping to get away with waiting for the new Terran/Boron connecting sectors :D

I doubt I'll be removing the shield damage though. There's got to be something there, since the universe layout would be balanced around the idea of the area being dangerous. Arguably they are less dangerous since the beta (since boost is no longer using shield power).
ThisIsOli 6 Jan @ 8:08am 
Any chance we could have a version of this that removes shield damage as well? I have THarkas cascade colonized but the constant flashing of the shields is annoying :P
Leremyr 9 Aug, 2024 @ 2:33am 
It shows ws_invalid in the mod menu. Seems to work with 7.10 though.
Doomstrike53 6 Jul, 2024 @ 4:33pm 
This mod work with the new 7.0?
Across 8 May, 2024 @ 10:20am 
Just a small fix for your german description: it's not zwei (two; 2) but drei (three; 3).

Also if you want, here's a improved German description:

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Ändert drei Gefahrenzonen, um nur noch Schildschaden zu verursachen.

Betroffene Sektoren:
- Die Leere
- Tharkas Zusammenbruch
- Heimat der Dunkelheit

Spielstandkompatibel

Hinweis: Ich spreche eigentlich kein Deutsch. Bitte kommentieren Sie auf Englisch, wenn Sie können.
-------------------------------------------------------------------------------

Just improved the wording a bit. Especially "kompatibel speichern" is wrong, since you don't need to save it again to be compatible, but instead that savegames are compatible with it. But for the rest you were nearly correct.