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What I really hate in recent updates is the damage for oos ships, keep losing stupid miners diving in hazardous areas to mine some gas, and they also blow their ship in total radio silence, no comms, no damage warnings, just the red entry in the logbook...
Any chance you could remove the damage for oos ships only? Just like it was before version 7.0 of the game.
To figure out where these "clusters" really are, I recall looking for mentions of the sector names in the language files to see what sector/cluster number they map to.
I doubt I'll be removing the shield damage though. There's got to be something there, since the universe layout would be balanced around the idea of the area being dangerous. Arguably they are less dangerous since the beta (since boost is no longer using shield power).
Also if you want, here's a improved German description:
-------------------------------------------------------------------------------
Ändert drei Gefahrenzonen, um nur noch Schildschaden zu verursachen.
Betroffene Sektoren:
- Die Leere
- Tharkas Zusammenbruch
- Heimat der Dunkelheit
Spielstandkompatibel
Hinweis: Ich spreche eigentlich kein Deutsch. Bitte kommentieren Sie auf Englisch, wenn Sie können.
-------------------------------------------------------------------------------
Just improved the wording a bit. Especially "kompatibel speichern" is wrong, since you don't need to save it again to be compatible, but instead that savegames are compatible with it. But for the rest you were nearly correct.
A better translation of Save compatible would be "Kompatibel mit Speicherständen", though if you want my opinion, instead go with something along the lines of "Kann mit existierenden Spielständen genutzt werden." ("Can be used with existing savegames.")
This mod is doing exactly what it's meant to do for the current version of the game.
1. can u remove all the crap lying around stations and in space debris and mines that serve no reason but to eat up frame rate.. expecially in silent witness 12 ...reduce the rotation of asteroids..the used to be a mod that did that but i don.t see it he claimed that ate up frame rates..olus it's a pain in the azz if ur trying to mine crystals thanks if u decide to do it! ;p
Additionally I added a parameter to The Void and the new system that tells AI it's safe to path through that I had noticed was added to Tharka's Cascade at some point since X4's 5.00 release.
The build-in checkbox is for travel restrictions, not activities.
And im not in sector.
My miner rather go 2 sector away for gas, instead of just mining the high concentration area literally envelopes the whole station
For what it's worth, my miners don't seem to care. Are you in-sector with them?
Draeath, thank you very much. I'm a new player and almost decided to quit the game yesterday for the mere fact of these Hull Eating Nebulas (HEN) bull****. I know people say "yewr sheeps don't die if you're knot in sektor" but it's total fried mushrooms.
The Void remains as it did before and so this mod does what it should, there.
5.00 RC1 doesn't appear to change anything that'll matter either. Should be good to go.
Ändert zwei Gefahrenfelder, um nur Schildschaden zu verursachen:
Betroffene Sektoren:
- Die Leere
-Tharkas Zusammenbruch
Speicherstand Kompatibel
(No guarantee for the sector names my game is set to english)
Great idea to include it though i think, since the devs are (seem to be) german.
First way: leave the mod subscribed and enabled, and verify the extension version in the menu is "1.01" or newer - load your game and immediately re-save it. You may now remove the mod.
Second way: the game saves are just gzipped XML. Look in:
"%USERPROFILE%\Documents\Egosoft\X4\###\save\" (the ### will be unique to your steam account)
While the game is at the main menu, edit the save file looking for and removing the following - in my games it was listed twice:
<patch extension="ws_2440309187" version="100" name="Hazard Rework"/>
You want the game running when you do this so that Steam Cloud doesn't overwrite your change when you next launch the game. You may need to reload the game for the menu to allow you to load the now modified save file.