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Void Dwellers Expanded Legacy
   
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3.874 MB
30 Mar, 2021 @ 4:32pm
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Void Dwellers Expanded Legacy

In 1 collection by OldEnt
Workshop: OldEnt's Legacy mods for Stellaris
29 items
Description
Stellaris 2.* only. Current version here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1961367151

Convert your habitats to Foundry, Industrial, Research, Fortress, Bureaucratic, Refinery, Trade, Mining, Generator, Farming or Sanctuary arcologies.

Habitat Captains (and gestalt equivalent) increase unity output. The more habitats you own, the bigger unity bonus is.

Addons:
Languages:





GitHub: https://github.com/OldEnt/stellaris-habitat-start-amaryllis



  • Works with Federations DLC and without. Just pick Children of the Void civic from the mod, Void Dwellers origin (if you have Federations) and you are good to go.
  • Note: this mod provides its own habitat start separate from Federations' Void Dwellers since Stellaris 2.5.1. This legacy habitat start does not require Federations DLC. Formerly known as OE's Habitat start. Use of Void Dwellers or Starborn origin with Children of the Void civic is preferable, though.
  • Backwards compatible with 2.6.* if you install Stellaris version checker. Should also work on 2.5.* but bureaucratic habitat arcologies introduced in 2.6 won't function.

High compatibility
This mod does not overwrite vanilla files and as such is compatible with almost anything. Works great with numerous mods.

I highly recommend Guilli's Planet Modifiers as it provides many habitat modifiers.

Structures from following mods receive Habitat Captain job and benefit from Elysian Isles Ascension Perk (-25% housing usage):
Structures from following mods receive Habitat Captain job:

Children of the Void civic
Select in the empire creation menu to enable mod features. Works great with vanilla Void Dwellers or Starborn mod origins.
This civic can be taken and removed at any point of the game via government reform without incurring Habitat habitability.



Second stage of Voidborne ascension perk
Elysian Isles perk improves habitats even further and grants access to powerful but costly Habitat Arcologies.



Specialised habitat districts
Convert your regular habitats to arcologies with productivity bonuses, additional housing, and dedicated districts.













Featured: Refinery and Bureaucratic Districts
Reduce late game chores by utilising districts which increase your Administrative Capacity or produce strategic resources.*

Make your habitat administrative centre of the empire.



Turn mineral overflow into gas, crystals and motes exports.



* Presented cost and upkeep may differ from the actual experience, please consult your governor for empire and planetary modifers.

New technologies
Provide your Habitat Captains with boosts to your habitats. This will be swapped with leveling up leaders in the future (ideally).



Addon: Void Dwellers trait fix

Void Dwellers will no longer receive negative trait when settling Ring World or custom habitats from supported mods. This fix requires overwrite of original game file and therefore it is available as a standalone mod: Void Dwellers traits: Ring World & modded habitats fix. Habitat Arcologies from Void Dwellers Expanded are vanilla habitats and do not requre this fix but you might want it if you are settling Ring Worlds.



Legacy feature: Habitat start which does not requre Federations DLC (read carefully)

Please note that Void Dwellers Origin does not allow gestalt empires (machines and hive minds) but you can choose Habitat start starting system from my mod with any empire and species. Use Habitat start in the empire creation menu or pick Technocracy of Man. For best experience pick Children of the Void civic. That said, Void Dwellers (Federations DLC required) or Starborn mod (Federations DLC not required) origins are preferred.

Start on a developed research habitat with hydroponics and habitat technologies unlocked. Wait a month for the game to set the habitat up. Supports all empire and species types. This includes Rogue Servitor, Hive Mind, Syncretic Evolution etc.

Children of the Void sets habitat habitability and grants access to 99% of mod features but is not necessarily required if you go with "Habitat start" system. If you forego the civic your species will spawn with habitability as defined in the creation menu.

Number and type of starting districts, buildings and technologies varies slightly depending on the empire and species type.

Habitat has:
  • At least one habitation district.
  • Two or three energy/commercial districts.
  • One research district instead of a research lab.
  • At most one cultural district instead of unity building.
  • One drone storage for machine empires.
  • At most one unity building.

Habitat has some Mineral and Alloy deposits which grant Miner jobs and a few alloys, just enough to keep the empire going.

4 Comments
OldEnt  [author] 26 Apr, 2021 @ 9:55am 
@LeafyGrove No, this is old version for 2.*. Read the description to find link with 3.0 version.
masternetra 26 Apr, 2021 @ 9:36am 
Will this work in 3.0?
OldEnt  [author] 30 Mar, 2021 @ 4:45pm 
Fix for habitat failing to spawn (unusual/rare):

Load game in singleplayer, click on homeworld (planet window). Open console:

1. COPY AND PASTE THIS BLOCK OF TEXT:

effect = {
set_planet_flag = research_habitat
set_planet_flag = amaryllian_habitat
clear_blockers = yes
clear_deposits = yes
set_planet_flag = megastructure
set_planet_flag = habitat }

2. PRESS ENTER

3. EXECUTE:
event amaryllian.1

4. SWITCH TO EMPIRE WINDOW (the one with empire leader)

5. Having empire window up, open console window and execute two more events by copying them and pressing enter each time:
event amaryllian.3
event amaryllian.10


6. WAIT UNTIL NEW MONTH, then execute:
effect remove_modifier = amaryllian_unity_0

7. EXECUTE:
effect give_technology = { tech = tech_habitat_1 } give_technology = { tech = tech_hydroponics }

If you are Lithoid use tech_mineral_purification_1 instead of tech_hydroponics .


This should leave you with habitat set up. Unity bonus should pop up next month.
OldEnt  [author] 30 Mar, 2021 @ 4:44pm 
This is a legacy version of Void Dwellers Expanded for Stellaris 2.* only (2.8 2.7 2.6 2.5 etc). For current version go here .