Crusader Kings III

Crusader Kings III

298 ratings
Random New World
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File Size
Posted
Updated
1.381 MB
31 Mar, 2021 @ 12:48pm
4 Mar, 2024 @ 1:19pm
11 Change Notes ( view )

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Random New World

In 1 collection by Lajos Tueur
Random New World
2 items
Description
Random New World brings you infinite possibilities with a wide range of randomizations, including realm set up, de jure map, faith and culture placement, traditions and doctrines.
How to use it
  1. Subscribe to the mod.
  2. Enable it in the launcher.
  3. Choose the rules you prefer.
  4. Start the game with any characters or in observer mode.
  5. You will need to wait a bit for the randomization.
  6. If you used government randomization, save and reload the game.
  7. Once everything is done, hit escape and switch character.
  8. I didn't try it in multiplayer, but I would recommend to launch the game in single player, save and host the savegame.
  9. Enjoy!
Current features
  • Realm setup
  • De jure map
  • Title naming
  • Faith and culture placement
  • Doctrines
  • Development
  • Governments and holding types
  • Culture naming
  • Innovations
  • Traditions
  • Holy Sites (requires submod)
Planned features
Naming for faiths
Better realm setup
Improved naming
Compatibility
It is compatible with (almost) every other mod, even total conversions. (It doesn't overwrite any files, only add new ones.)
The only exceptions are doctrine, holy site and innovation randomization, you can try to use them, but I can't guarantee the results.
Discord [discord.gg]
Popular Discussions View All (1)
0
25 Apr, 2023 @ 11:21am
property bug from tribal to feudal
MisteurNoe
290 Comments
TiraboTurbos 19 Jul @ 2:49am 
What happens to the nomads if I make everyone tribal? Will their unique situation still fire? And once All under heaven releases, will China still have its cycle (with no one able to rebuild the celestial hegemony for quite some time)?

Lastly, I remembered there was a way to randomize the princes of darkness mod, but I don't remember how. With the vanilla bookmark mod, or a different one?
Cook1981 2 Jun @ 10:51am 
my experience with this mod is that paradox will break it and then some random update will make it work again. Currently it seems to be working. I would take the advice of generating the world and then save it. Used to get corrupted saves so not sure if that is still an issue or not. Seems okay right now.
Necromancer4Life 28 May @ 9:36pm 
Will you update the mod to include the upcoming Hegemony title and new government types?
danmanisa 30 Apr @ 3:39am 
I don't want to call it too early, but it's still working for me. I don't have the most recent DLC but have all the others, and I always start in the earliest year in observer mode, but it seems to be working ok. Touch wood...
generalgeneric07 24 Mar @ 1:27pm 
update pls
Alek 20 Mar @ 10:06pm 
Broken mod unfortunately
gulozico 17 Mar @ 10:37pm 
Обновите,пожалуйста.
Update please
DorianOtten 24 Feb @ 8:38am 
Is this compatible with more game rules? I have both but MGR won't let me have different realm sizes (IE everyone is a duke etc) but I want it for the extra rules.
Voxsmash 20 Feb @ 7:56am 
I think rather than random religion placement you should add a bunch of new religions as random religions, same as cultures
danmanisa 5 Jan @ 5:13pm 
Yeah, the options to randomise anything other than faith and random leader positions seem to have been removed from the game rule options. Perhaps the mod has been removed while it is being updated? Fingers crossed it returns... but it's also a lot of work to keep this thing going as well.