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ZWS - Abrams Main Battle Tank Pack V2.0.1
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Asset Type: Vehicle
Vehicle Type: 4 Wheels
File Size
Posted
Updated
32.165 MB
2 Apr, 2021 @ 9:10am
4 Apr, 2021 @ 8:55am
2 Change Notes ( view )

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ZWS - Abrams Main Battle Tank Pack V2.0.1

Description
ᴍᴏᴅ ɪɴꜰᴏ
ZWS - Abrams MBT Pack brings some of the most advanced combat systems to Unturned, without the need for any plug-ins!

Thanks Sly for the M240B LMG model, КОТЯРА for the thermal shaders and a huge thanks to JackS_ for supplying most of the sound effects



ᴡᴀʀɴɪɴɢ

All comments suggesting the screens aren't working or can't enter 3rd person, will be deleted/ignored.

Performance-heavy content!

The displays only work if your render settings are set to deferred. The pop-up UI was designed for a render resolution of 1920x1080 or higher. At lower resolutions, clipping may occur



ꜰᴇᴀᴛᴜʀᴇꜱ
  • Manual Engine Control
  • Dynamic Suspension v3 and Dynamic Tracks v3
  • Traction v2 with a 12 tire all-wheel-drive setup, providing tank-like handling and grip
  • Driver's HUD with Front/Rear-view optics, GPS with 2 levels of zoom and a self sensor display
  • Gunner's HUD with a semi-stabilized Gunner's Display with NVD, FLIR and 3 levels of magnification, Rangefinder, Ballistic computer calculating for shell deviation and drop, providing pinpoint accuracy up to 2km, and a self sensor display
  • Gunner's 120mm cannon with access to AP and HE ammunition
  • Commander's HUD with an Independent Remote Operated Weapon System mk2 with NVD, FLIR and 3 levels of magnification, Short Range Radar, Short Range Recon Sensor, GPS with 2 levels of zoom and a self sensor
  • Laser warning indicator
  • Emergency Smoke Screening System capable of creating a high intensity smoke cloud around the vehicle, can be used 2 times before having to reload
  • Loader's independent light machine gun, useful against infantry, cover or low flying aircraft



ᴅʀɪᴠᴇʀꜱ ᴜꜱᴇʀꜱ ᴍᴀɴᴜᴀʟ



ʟᴇɢᴇɴᴅ
  1. Driver's Main Optic
  2. Driver's Self Sensor Display
  3. Driver's Parking Camera
  4. Driver's GPS Navigation System

ᴅʀɪᴠᴇʀꜱ ʜᴏᴡ-ᴛᴏ
  • The driver starts and stops the engine of the tank by pressing Ctrl, or the sirens key. Without the engine running, the other systems of the vehicle cannot be switched on/off.
  • Once the engine is running, the driver may hold down C or the expressions key to bring up the mouse cursor, then click the corresponding button to turn the displays on/off.
  • The driver can move back and forth using W and S and turn on the spot using A or D
  • The Driver also has access to the emergency smoke screening system, which consists of 4 smoke dischargers around the turret. It carries 16 smoke grenades, consumes 8 when used, therefore it can be used 2 times before needing reload. It creates a high intensity smoke screen around the vehicle, making it safe to retreat



ɢᴜɴɴᴇʀꜱ ᴜꜱᴇʀꜱ ᴍᴀɴᴜᴀʟ



ʟᴇɢᴇɴᴅ
  1. Gunner's Self Sensor Display
  2. Gunner's Rangefinder
  3. Gunner's Main Optic
  4. Gunner's Ballistic Computer Keypad

ɢᴜɴɴᴇʀꜱ ʜᴏᴡ-ᴛᴏ
  • Once the engine is running, the gunner may hold down C or the expressions key to bring up the mouse cursor, then click the corresponding button to turn the displays on/off.
  • The gunner starts by turning on his gunner's camera and putting the camera in rangefinding mode by clicking the corresponding button. He then selects the corresponding magnification level, and points the sight at the target.
  • Next, the gunner inputs the distance by selecting the closest value on the ballistic computer's keypad
  • The computer compensates for shell drop, parallax and vehicle tilting, so as long as the range is set correctly, you're guaranteed to hit.



ᴄᴏᴍᴍᴀɴᴅᴇʀꜱ ᴜꜱᴇʀꜱ ᴍᴀɴᴜᴀʟ



ʟᴇɢᴇɴᴅ
  1. Commander's GPS Navigation System
  2. Commander's Self Sensor Display
  3. Commander's Main Optic
  4. Commander's Short Range Radar
  5. Commander's Short Range Recon Sensor

ᴄᴏᴍᴍᴀɴᴅᴇʀꜱ ʜᴏᴡ-ᴛᴏ
  • Once the engine is running, the commander may hold down C or the expressions key to bring up the mouse cursor, then click the corresponding button to turn the displays on/off.
  • It is the commanders job to survey the area, help the driver navigate and guide the gunner in selecting targets, as he possesses an independent camera capable of freely rotating around its axis. He can also engage targets with the remote 50Cal HMG at increased ranges.
  • The commander has access to a short range radar and a recon sensor, which update their feed once every second. It's comes in handy when fighting close quarters or simply monitoring movement around the vehicle.



ɪᴅ ʟɪꜱᴛ
ᴠᴇʜɪᴄʟᴇ
ᴏʟɪᴠᴇ ɢʀᴇᴇɴ ɪᴅ
ᴅᴇꜱᴇʀᴛ ᴛᴀɴ ɪᴅ
Abrams M1A1
42500
42501
Abrams M1A1 AIM TUSK I
42502
42503
Abrams M1A2 SEPv2 TUSK I
42504
42505
Abrams M1A2 SEPv3 TUSK II
42506
42507

ᴀᴍᴍᴜɴɪᴛɪᴏɴ
ɪᴅ
M829A4 APFSDS-T
42700
M830A1 HEAT-MP-T
42701
7.62x56 200rnd Box
40703
7.62x56 200rnd Box (Tracer)
40706
Smoke Grenades Pack x16
40700
12.7x99mm 100rnd Box
40701
12.7x99mm 100rnd Box (Tracer)
40704
12.7x99mm 200rnd Box
40702
12.7x99mm 200rnd Box (Tracer)
40705



ɴᴏᴛɪᴄᴇ
𝚃𝚑𝚎 𝚌𝚘𝚗𝚝𝚎𝚗𝚝𝚜 𝚘𝚏 𝚝𝚑𝚒𝚜 𝚠𝚘𝚛𝚔𝚜𝚑𝚘𝚙 𝚞𝚙𝚕𝚘𝚊𝚍, 𝚒𝚗𝚌𝚕𝚞𝚍𝚒𝚗𝚐 (𝚋𝚞𝚝 𝚗𝚘𝚝 𝚕𝚒𝚖𝚒𝚝𝚎𝚍 𝚝𝚘) 𝚊𝚕𝚕 𝚠𝚛𝚒𝚝𝚝𝚎𝚗 𝚖𝚊𝚝𝚎𝚛𝚒𝚊𝚕, 𝚒𝚖𝚊𝚐𝚎𝚜, 𝚙𝚑𝚘𝚝𝚘𝚜 𝚊𝚗𝚍 𝚌𝚘𝚍𝚎, 𝚊𝚛𝚎 𝚙𝚛𝚘𝚝𝚎𝚌𝚝𝚎𝚍 𝚞𝚗𝚍𝚎𝚛 𝚒𝚗𝚝𝚎𝚛𝚗𝚊𝚝𝚒𝚘𝚗𝚊𝚕 𝚌𝚘𝚙𝚢𝚛𝚒𝚐𝚑𝚝 𝚊𝚗𝚍 𝚝𝚛𝚊𝚍𝚎𝚖𝚊𝚛𝚔 𝚕𝚊𝚠𝚜. 𝚈𝚘𝚞 𝚖𝚊𝚢 𝚗𝚘𝚝 𝚌𝚘𝚙𝚢, 𝚛𝚎𝚙𝚛𝚘𝚍𝚞𝚌𝚎, 𝚖𝚘𝚍𝚒𝚏𝚢 𝚘𝚛 𝚛𝚎𝚙𝚞𝚋𝚕𝚒𝚜𝚑 𝚊𝚗𝚢 𝚖𝚊𝚝𝚎𝚛𝚒𝚊𝚕 𝚏𝚛𝚘𝚖 𝚝𝚑𝚒𝚜 𝚠𝚘𝚛𝚔𝚜𝚑𝚘𝚙 𝚞𝚙𝚕𝚘𝚊𝚍 𝚠𝚒𝚝𝚑𝚘𝚞𝚝 𝚎𝚡𝚙𝚛𝚎𝚜𝚜 𝚙𝚎𝚛𝚖𝚒𝚜𝚜𝚒𝚘𝚗.

© 𝟸𝟶𝟸𝟶 𝚉𝚘𝚕𝚒𝚆𝚘𝚛𝚔𝚜 𝚂𝚝𝚞𝚍𝚒𝚘𝚜




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Popular Discussions View All (2)
23
26 Nov, 2024 @ 7:58am
PINNED: Bug Reports
ZoliWorks
11
24 Sep, 2022 @ 7:46pm
PINNED: FAQ - Q&A
ZoliWorks
136 Comments
Bilibili-VK 19 Jun @ 8:48pm 
Dear author, hello.
I like your module very much.
I'm really looking forward to your making a 99A:steamhappy:
hunterm627 15 Apr @ 12:00am 
it wont spawn them in when i try the ids
ZoliWorks  [author] 6 Feb @ 3:32pm 
I plan on reworking this eventually, so i will fix and improve a lot of stuff

No eta tho, I dont have time for personal projects
The Canadian 23 Nov, 2024 @ 4:35am 
Possible fix to the zombie damage inside, just mage the damage the zombies do to 0.001, or something along those lines!
Max. 28 Sep, 2024 @ 5:53am 
cant drive it, idk why. it just wont move when i turn on the engine, go to drivers ui turn on it all.
pls help
ZoliWorks  [author] 30 Jun, 2024 @ 3:21pm 
It's a bug with the game. When you make vehicles invulnerable to zombie damage, they will then attack the player inside the vehicle and there's no way to protect the player.
Elcelc 29 Jun, 2024 @ 2:03pm 
why the tanks can not defend the zombies attack?
ZoliWorks  [author] 28 Apr, 2024 @ 12:13pm 
fasza, hajra!
Goffancsu. 28 Apr, 2024 @ 11:15am 
best mod zoli még mindig használjuk :D
ZoliWorks  [author] 31 Jan, 2024 @ 2:18am 
it's indedd a bug. I think these vehicles have the player placed under the engine deck and the nav volume isnt large enough so zombies attack through it. No eta on a fix as i've stopped working on public mods a few years ago