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I also think the overall design didn't make much sense since it's all made of big empty corridors without real contextual purpose other than expanding cleaning time. Could have split the map in half tbh and focus on staging better.
Got some fps drops too, and items difficult to clip out of props sometimes (had to ghost and hit them with mop oob until them were in a normal state).
BUT it was satisfying to see it getting cleaner and cleaner, the feeling of progression is present, I give you that !
The only thing missing was another incinerator... but like you said matti, you'll know about placement next time. Good job!