Serious Sam 4

Serious Sam 4

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Death From Above Reworked (BETA VERSION)
   
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Content: Maps
Game Mode: Single Player
File Size
Posted
Updated
139.225 MB
3 Apr, 2021 @ 8:24am
13 Apr, 2021 @ 1:12pm
4 Change Notes ( view )

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Death From Above Reworked (BETA VERSION)

Description
Note that this is an early beta version of my first attempt at reworking Death from Above. Player discretion is advised.



Please keep in mind this not intended to be a serious/official re balancing mod or replacement for the the actual level. It is however more of a test, teaching myself how to work the basics of the editor whilst having an actual level as an end result. Uploading it to the workshop is a way of getting feedback rather than having it be up as a replacement etc as I mentioned above.

Went over all the enemy encounters/weapon and item placements for Death from Above as a first project of mine:
Both shotguns, Assault Rifle, and Rocket Launcher are all given on this level, also NPC Kenny is gone too.
Attempted to make a bit of use of the space on this level as there is a lot of it.
Also tried to keep encounters varied and a bit more challenging but not anything too crazy.

Please keep in mind that this is my first attempt to mod/create anything for a game so it is rough around the edges...please don't expect a masterpiece.
If anyone has any critiques/advice I'd be happy to hear them : )

Everyone is doing yellow and black banners on their thumbnails and i'm a sheep so baa baa
24 Comments
Serious Elvis 27 Apr, 2021 @ 1:52pm 
Прохождение карты на крутом со сбором всех секретов / Playthrough of this map on serious difficulty with all secrets

https://www.youtube.com/watch?v=66qtpCiOHYA
MattStarChief  [author] 13 Apr, 2021 @ 2:06pm 
Thank you! I do plan on doing just the Italy chapter (maybe not all of it) as personally I only had issues in terms of weapon progression, arena fights, and pacing with that part of the game, but for that chapter I will definitely keep that in mind : )
SeriousAmaro 13 Apr, 2021 @ 1:47pm 
It really has improved by a large margin! This is turning out to be quite a good experience (I'm mostly talking issues and suggestions, but it means the rest is mostly fine or great for me) keep in mind the long-term! (balance based on the fact you seem to be headed towards an entire campaign for example)
MattStarChief  [author] 13 Apr, 2021 @ 1:19pm 
@SeriousAmaro I changed the gates to unlock after the fights are finished, also moved the detector back further after the second gate as you suggested. Also good call on the invisible gnaar, changed it to appear along with the voice line after the secret health is picked up.
Also, the secret stash that has Pyrone spawn gives more rockets now.
I feel the level has much improved since the first version so many thanks for your help/advice : )
SeriousAmaro 13 Apr, 2021 @ 5:43am 
2/2

my advice would be making the gates re-openable after finishing the fight, with an auto-save while we're at it. For the second gate, make the enemy trigger further back, so it's impossible to run back and be stuck behind.

about secrets, consider this sequence:
1) replace tower of health with a single pill; 2) "secret enemy has been found!"; 3) go outside the bush; 4) a male invisible gnaar (unless you manage to fix the female that's still glitchy with the visible eye) sees you from the corner of the room; 5) you kill it and the voice-line triggers. Of course, you won't get the invisible gnaar at the beginning of the level;

Finally, Pyrone still absorbs more rockets than the 10 you get from the stash, and sacred cow is still much better than it's secret replacement (maybe just add a regular secret message instead of the "at what cost" one)
SeriousAmaro 13 Apr, 2021 @ 5:35am 
1/2
Played through your last update (enemy spawns and voice lines are flawless imho):

issues:
- the two gates cause softlocks if you jump back into the first areas from above, or if you exit the second gate before it finishes to close;
- the last fight didn't trigger the battle music.

suggestions (highly personal):
- readjust the estimated times incorporating the extra time for the new secrets and enemies;
- funny secrets are ok, but funny secret messages only work a couple of time per level, and some are redundant (example: kleer jump scare, tower of health)
SeriousAmaro 12 Apr, 2021 @ 1:40pm 
(I was just kidding around, I'm a fan, and I know how to press F6)
MattStarChief  [author] 12 Apr, 2021 @ 12:33pm 
Ya those will be done when I combine the two levels, I just altered a few small easy things to change that have been bugging me for a while.
SeriousAmaro 12 Apr, 2021 @ 12:25pm 
I'm already tasting a lack of auto-saves eheh
MattStarChief  [author] 12 Apr, 2021 @ 12:24pm 
Just a few tweaks before I work on updating fully and combining the two I've done so far.