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https://www.youtube.com/watch?v=66qtpCiOHYA
Also, the secret stash that has Pyrone spawn gives more rockets now.
I feel the level has much improved since the first version so many thanks for your help/advice : )
my advice would be making the gates re-openable after finishing the fight, with an auto-save while we're at it. For the second gate, make the enemy trigger further back, so it's impossible to run back and be stuck behind.
about secrets, consider this sequence:
1) replace tower of health with a single pill; 2) "secret enemy has been found!"; 3) go outside the bush; 4) a male invisible gnaar (unless you manage to fix the female that's still glitchy with the visible eye) sees you from the corner of the room; 5) you kill it and the voice-line triggers. Of course, you won't get the invisible gnaar at the beginning of the level;
Finally, Pyrone still absorbs more rockets than the 10 you get from the stash, and sacred cow is still much better than it's secret replacement (maybe just add a regular secret message instead of the "at what cost" one)
Played through your last update (enemy spawns and voice lines are flawless imho):
issues:
- the two gates cause softlocks if you jump back into the first areas from above, or if you exit the second gate before it finishes to close;
- the last fight didn't trigger the battle music.
suggestions (highly personal):
- readjust the estimated times incorporating the extra time for the new secrets and enemies;
- funny secrets are ok, but funny secret messages only work a couple of time per level, and some are redundant (example: kleer jump scare, tower of health)