Serious Sam 4

Serious Sam 4

Death From Above Reworked (BETA VERSION)
24 Comments
Serious Elvis 27 Apr, 2021 @ 1:52pm 
Прохождение карты на крутом со сбором всех секретов / Playthrough of this map on serious difficulty with all secrets

https://www.youtube.com/watch?v=66qtpCiOHYA
MattStarChief  [author] 13 Apr, 2021 @ 2:06pm 
Thank you! I do plan on doing just the Italy chapter (maybe not all of it) as personally I only had issues in terms of weapon progression, arena fights, and pacing with that part of the game, but for that chapter I will definitely keep that in mind : )
SeriousAmaro 13 Apr, 2021 @ 1:47pm 
It really has improved by a large margin! This is turning out to be quite a good experience (I'm mostly talking issues and suggestions, but it means the rest is mostly fine or great for me) keep in mind the long-term! (balance based on the fact you seem to be headed towards an entire campaign for example)
MattStarChief  [author] 13 Apr, 2021 @ 1:19pm 
@SeriousAmaro I changed the gates to unlock after the fights are finished, also moved the detector back further after the second gate as you suggested. Also good call on the invisible gnaar, changed it to appear along with the voice line after the secret health is picked up.
Also, the secret stash that has Pyrone spawn gives more rockets now.
I feel the level has much improved since the first version so many thanks for your help/advice : )
SeriousAmaro 13 Apr, 2021 @ 5:43am 
2/2

my advice would be making the gates re-openable after finishing the fight, with an auto-save while we're at it. For the second gate, make the enemy trigger further back, so it's impossible to run back and be stuck behind.

about secrets, consider this sequence:
1) replace tower of health with a single pill; 2) "secret enemy has been found!"; 3) go outside the bush; 4) a male invisible gnaar (unless you manage to fix the female that's still glitchy with the visible eye) sees you from the corner of the room; 5) you kill it and the voice-line triggers. Of course, you won't get the invisible gnaar at the beginning of the level;

Finally, Pyrone still absorbs more rockets than the 10 you get from the stash, and sacred cow is still much better than it's secret replacement (maybe just add a regular secret message instead of the "at what cost" one)
SeriousAmaro 13 Apr, 2021 @ 5:35am 
1/2
Played through your last update (enemy spawns and voice lines are flawless imho):

issues:
- the two gates cause softlocks if you jump back into the first areas from above, or if you exit the second gate before it finishes to close;
- the last fight didn't trigger the battle music.

suggestions (highly personal):
- readjust the estimated times incorporating the extra time for the new secrets and enemies;
- funny secrets are ok, but funny secret messages only work a couple of time per level, and some are redundant (example: kleer jump scare, tower of health)
SeriousAmaro 12 Apr, 2021 @ 1:40pm 
(I was just kidding around, I'm a fan, and I know how to press F6)
MattStarChief  [author] 12 Apr, 2021 @ 12:33pm 
Ya those will be done when I combine the two levels, I just altered a few small easy things to change that have been bugging me for a while.
SeriousAmaro 12 Apr, 2021 @ 12:25pm 
I'm already tasting a lack of auto-saves eheh
MattStarChief  [author] 12 Apr, 2021 @ 12:24pm 
Just a few tweaks before I work on updating fully and combining the two I've done so far.
SeriousAmaro 12 Apr, 2021 @ 12:08pm 
Uh new update! I'll test it asap
i just broke a car window 5 Apr, 2021 @ 9:47am 
very good, takes me back to the days where i used to play modified bfe campaigns
SeriousAmaro 4 Apr, 2021 @ 12:11pm 
It's still a lot better then before, the enemies you modified were all for the better.. even the final fight, it's a little bit too easy but at is more polished than before at least
steak jacobs 4 Apr, 2021 @ 9:44am 
Heck yeah!
Dr. NOOOOOOOO 4 Apr, 2021 @ 7:41am 
good to hear!
MattStarChief  [author] 4 Apr, 2021 @ 6:52am 
@SVaDream @Dr. NOOOOOOOO @steak jacobs I'm really glad you all enjoyed the level : ) I do plan on working on a few more vanilla levels, thank you!
MattStarChief  [author] 4 Apr, 2021 @ 3:49am 
@SeriousAmaro I get what you're saying about the secrets, some of them are just thrown in there yeah, will keep the light-hearted ones to a minimum next time. I think the invisible gnaar model wasn't properly finished that's probably why the eye is all weird, because of this he probably should be in a secret area sure. I'm also starting to get the idea about one offs and consistency with the enemies in a level, and I'll try to be more aware of cheese tactics in the future. Thanks so much for the suggestions, keeping them in mind for when I make my next thing : )

Also I was afraid I toned the final fight too much oops, I'll do better next time to find a better balance.
steak jacobs 3 Apr, 2021 @ 3:04pm 
Really nice work, especially for a first mod. Beat it on Serious Difficulty with all secrets found and it was a blast. I have to say I think I like the previous version of this mod a bit more in terms of difficulty. Previous version had a lot more Kleer from the beginning which reminded me of Tomb of Ramses III from TFE which I personally liked and it felt like there were more enemy spawns overall which made the map feel very fast paced. Definitely love the inclusion of secrets that spawn in extra monsters to kill and the side objective & final fight are very well done.

Can't wait to see more mods from you if you plan on making more!
Dr. NOOOOOOOO 3 Apr, 2021 @ 1:42pm 
Pretty great rework. I hope you do more in the future
SVaDream 3 Apr, 2021 @ 12:30pm 
I love how you added some learning curve in gameplay: shotgun alt feels WAY MORE USEFULL than it was and also you can feel how much damage it deals, what range of it and other stuff right at picking it up. Also "parkour" learning was as shocking as this corner-kleer secret (that's freaking nice too!). You see this little armor pieces and try to collect them and then you have in mind "Okay. So this game has some parkour secrets. I'll be more cautious for this stuff".

My advices are: add a little more "back" enemies so you will have some troubles while backtracking and... I guess that's all. All waves were so Serious-Sammy it can be, I heartfully thank you for this one little level and hope you'll make this remake on all levels or at least that are most boring. Again. THANK YOU.
SVaDream 3 Apr, 2021 @ 12:30pm 
That. Was. Awesome. THIS is how this game must be played. THIS is what I personally waited from SS modding community. Less talking, more fighting. I don't mind of any changes you made, kamikazes are fine. It's nice when you have a choice of some nice hardcore classic gladiator fight or just simple move backwards. Adding such little choices makes a huge replayability potential (Come on! I just cowardly awoided fight? What a shame! But now I know this game better and I will try my best this time and research this enemy wave).
SeriousAmaro 3 Apr, 2021 @ 11:32am 
My suggestions would be: remove kamikazes in the AR square (they can easily be cheated by going backwards) and put AR ammo in a line leading to the weapon, because you miss on them in the rush of running away from kamis (maybe changed them for harpies? for consistency) other one-offs that could be removed are the zealot and the draconian, forgot to mention them.. scrapjack is fine. Once you get into the final plaza, make the door closes, or you'll easily cheat the Major Biomech. also Time Warp is quite potent to be handled so easily, maybe a Holodecoy would be more fitting (the final fight now is toned down too much by the way)
SeriousAmaro 3 Apr, 2021 @ 11:28am 
- enemies are much better, good job there! still too many one-offs that are just distracting (vampires, drones, octanian bombers, harpies) and the invisible gnaar works better as a secret (also this one has a completely visible eye model, it doesn't look good). Also too many voice lines at the beginning of the level; i suggest moving the gnaar elsewhere as a secret and only have the "let's do it" for the final battle or removed it entirely, since now we have the original quotes
SeriousAmaro 3 Apr, 2021 @ 11:28am 
Much better! I'll start with things that could be improved:

- it seems like some secrets were thrown in just to add them to the count, since in some cases they weren't even particularly hidden or interesting. Too many humorous secrets, they only work if you have a couple of them in a level before they get obnoxious (I personally liked the hide and seek, and they probably should be the only funny ones). Not sure why change the sacred cow for another secret that's not as funny and creative as the original. The "authorities" is only one guy, that also eats up all the ammo you just got, so it's kinda pointless