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https://www.youtube.com/watch?v=66qtpCiOHYA
Also, the secret stash that has Pyrone spawn gives more rockets now.
I feel the level has much improved since the first version so many thanks for your help/advice : )
my advice would be making the gates re-openable after finishing the fight, with an auto-save while we're at it. For the second gate, make the enemy trigger further back, so it's impossible to run back and be stuck behind.
about secrets, consider this sequence:
1) replace tower of health with a single pill; 2) "secret enemy has been found!"; 3) go outside the bush; 4) a male invisible gnaar (unless you manage to fix the female that's still glitchy with the visible eye) sees you from the corner of the room; 5) you kill it and the voice-line triggers. Of course, you won't get the invisible gnaar at the beginning of the level;
Finally, Pyrone still absorbs more rockets than the 10 you get from the stash, and sacred cow is still much better than it's secret replacement (maybe just add a regular secret message instead of the "at what cost" one)
Played through your last update (enemy spawns and voice lines are flawless imho):
issues:
- the two gates cause softlocks if you jump back into the first areas from above, or if you exit the second gate before it finishes to close;
- the last fight didn't trigger the battle music.
suggestions (highly personal):
- readjust the estimated times incorporating the extra time for the new secrets and enemies;
- funny secrets are ok, but funny secret messages only work a couple of time per level, and some are redundant (example: kleer jump scare, tower of health)
Also I was afraid I toned the final fight too much oops, I'll do better next time to find a better balance.
Can't wait to see more mods from you if you plan on making more!
My advices are: add a little more "back" enemies so you will have some troubles while backtracking and... I guess that's all. All waves were so Serious-Sammy it can be, I heartfully thank you for this one little level and hope you'll make this remake on all levels or at least that are most boring. Again. THANK YOU.
- it seems like some secrets were thrown in just to add them to the count, since in some cases they weren't even particularly hidden or interesting. Too many humorous secrets, they only work if you have a couple of them in a level before they get obnoxious (I personally liked the hide and seek, and they probably should be the only funny ones). Not sure why change the sacred cow for another secret that's not as funny and creative as the original. The "authorities" is only one guy, that also eats up all the ammo you just got, so it's kinda pointless