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the trap mage has trouble actually entangling their foes. i suggest their primary wand be changed to a spark bolt with trigger that launches 4-6 spread out glue balls, and a secondary that's good for trick killing, like explosive crystal or propane tank.
the defense mage is very unique but also kind of unfun. they could use a physics object like a tablet, or an ambrosia flask, or some kind of immunity perk in place of one of their already existing ones. or maybe a weak, defensive wand like orbiting lights.
the cryomancer makes more trouble for himself than for enemies. freeze field makes the smallest toxic sludge puddles hurt like hell, and getting stuff underwater becomes a chore. i would remove freeze field and give homing on his freezing sphere.
regardless, thank you so much for such a fun mod! looking forward to new classes!
This is by far the best loadout mod, why is it not on the first page yet...
Brawler is stilll my favorite. <3
@SonOfCar A selection menu is on the short list of features. Just gotta figure out the Ui stuff first.
@telepathic coral I'm glad you're liking them! Making them interesting/distinct in playstyle is part of my motivation for making these, so it's good to hear that it's working.
@SonOfCosmicZap A Telekinetic Kick based class, the Psionic, should be out in the next update!