Noita
Powerful Starting Loadouts
17 Comments
LittleEvo 3 Mar, 2023 @ 10:39pm 
playing this mod for about 50 hours, i'm loving the classes! but i think some of them can use some serious improvement. for example,
the trap mage has trouble actually entangling their foes. i suggest their primary wand be changed to a spark bolt with trigger that launches 4-6 spread out glue balls, and a secondary that's good for trick killing, like explosive crystal or propane tank.

the defense mage is very unique but also kind of unfun. they could use a physics object like a tablet, or an ambrosia flask, or some kind of immunity perk in place of one of their already existing ones. or maybe a weak, defensive wand like orbiting lights.

the cryomancer makes more trouble for himself than for enemies. freeze field makes the smallest toxic sludge puddles hurt like hell, and getting stuff underwater becomes a chore. i would remove freeze field and give homing on his freezing sphere.

regardless, thank you so much for such a fun mod! looking forward to new classes!
The_MixMaster™ 16 Dec, 2022 @ 12:26pm 
Knight gang. Also anyone who wants to get rid of certain classes, you can go into the workshop folder and find the list of classes, just delete or edit the ones you don't like. It looks like the code just looks over everything in that list but doesn't need it in order. I've gotten rid of probably a third of them and it still functions fine after many start ups.
jay jem 4 Jun, 2021 @ 8:11pm 
idk if its just me, but i have gotten exclusivly the shite classes for the past several dozen games. anyone else just getting plasma mage, trap mage, and ritualists? theyre fun sure, but I'd really like to play some of the others sometimes
•Leeco• 8 May, 2021 @ 10:45am 
Oh ok It must be one of my other addons then.

This is by far the best loadout mod, why is it not on the first page yet...

Brawler is stilll my favorite. <3
Currann  [author] 23 Apr, 2021 @ 7:05pm 
@Leeco I don't know why it's showing up without the Egg. It still has it on my tests.

@SonOfCar A selection menu is on the short list of features. Just gotta figure out the Ui stuff first.
SonOfCar 23 Apr, 2021 @ 5:19pm 
You should be able to remove classes you don't want (Like the Trap Mage)
•Leeco• 22 Apr, 2021 @ 9:06pm 
yo dawg lovin the new loadouts! BUT for about a wek now, Plasma Engineer wand #2 has been missing the summon egg which makes that wand a no no.
Currann  [author] 15 Apr, 2021 @ 6:28pm 
@MunkeGutz They kinda are. Still fiddling with the proper offsets for them.

@telepathic coral I'm glad you're liking them! Making them interesting/distinct in playstyle is part of my motivation for making these, so it's good to hear that it's working.

@SonOfCosmicZap A Telekinetic Kick based class, the Psionic, should be out in the next update!
SonOfCosmicZap 15 Apr, 2021 @ 1:25pm 
Can you add some sort of physics-based class? I was thinking that maybe they could start with Telekinetic Kick, and one of their wands would shoot rocks or something else that can be grabbed by that perk.
evil wizard 14 Apr, 2021 @ 4:40pm 
like with get me to actually play differently then i usually would. with the lightning mage, i stood a good distance and chose my target carefully. with the plasma mage, i couldnt go fast, cuz then i would just fucking get shredded, so i played slowly, which was actually really fun for a change.
evil wizard 14 Apr, 2021 @ 4:36pm 
this is by far, my favourite loadout mod. all the other ones have similar concepts, but none are as fun and unique. like i havent seen a plasma wizard yet, which is literally just killing things with lazers. 10/10
MunkeGutz 11 Apr, 2021 @ 1:38pm 
This might just be me but the wands all seem cut in half
Currann  [author] 10 Apr, 2021 @ 5:20pm 
@Major Hotfix incoming. Forgot to turn off the debug mode, lol.
Major 10 Apr, 2021 @ 5:09pm 
vampire is the only loadout thats coming up
Currann  [author] 9 Apr, 2021 @ 8:06am 
@velvet496
Definitely plan to add an ice themed one soon.

@Leeco
They are pretty similar. The plasma ones are just cause I fell in love with the new plasma spells and wanted to do cool stuff with it, lol. Hopefully with more loadouts that similar feeling with not be as noticeable.
•Leeco• 8 Apr, 2021 @ 5:50pm 
I feel like knight and brawler are very similar in play style as well as mage and engineer. Ritualist has that interesting second wand...

The builds are nice but we need moreeeeeee
Snake 7 Apr, 2021 @ 6:17pm 
add an ice based character (like a cryomancer) it is powerful against almost any enemy because you can shatter the for a guaranteed death.