Sid Meier's Civilization VI

Sid Meier's Civilization VI

26 ratings
[Deprecated] Civs Become City-States - Rise and Fall
   
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113.596 KB
4 Apr, 2021 @ 10:12pm
1 Aug, 2024 @ 4:13pm
14 Change Notes ( view )
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[Deprecated] Civs Become City-States - Rise and Fall

Description
This mod is now deprecated - see this mod for the updated version

This mod creates city-states based on the civilizations introduced in the Rise and Fall expansion. Their unique suzerain bonuses are derived from their unique civilization traits.

The first in a series of mods that take chunks of civs and convert them into city-states.

Non-Steam users:
You can download this mod at this link.[drive.google.com]

To install the mod, unzip the folder to the following location:
Documents\My Games\Sid Meier's Civilization VI\Mods

In game:
Click "Additional Content" and make sure this mod is enabled.

[ko-fi.com]
13 Comments
Saniala 24 Apr, 2021 @ 2:01am 
Thanks for the fix!
Fuzzle  [author] 23 Apr, 2021 @ 6:18pm 
I have a fix that removes the improvement from the city-state entirely.
Instead the Cree city-state pulls the trade route abilities from Poundmaker instead of Cree.
Having trouble uploading to Steam right now. I'll get it up soon!
Fuzzle  [author] 23 Apr, 2021 @ 1:15pm 
Oh, for some reason the game doesn't want to allow the improvement to show up nicely for other civs. I'll patch it when I get a chance, but it'll probably break stuff
Saniala 23 Apr, 2021 @ 9:06am 
Every DLC was enabled and I was playing as Rome.
Fuzzle  [author] 23 Apr, 2021 @ 8:15am 
Were you playing without Rise and Fall enabled?
Saniala 23 Apr, 2021 @ 5:39am 
Is there anything that can be done about mekewaps given by the city-state being big exclamation marks?
euey pooey 11 Apr, 2021 @ 3:12pm 
I love the idea of this mod. But what happens if that civ is already in the game, does the city-state equivalent just not appear?
Also any plans on doing this for the vanilla civs?
Vicc 8 Apr, 2021 @ 8:41am 
Love this mod! Any upgrades for this would be highly appriciated!
MsCrowley 6 Apr, 2021 @ 9:29am 
yeah, i figured it'd be more complicated. i'm sure you can figure it out though! i'd love to help but unfortunately, i'm not exactly knowledgeable when it comes to more complex modding like that, so all i can do for now is cheer you on from the sidelines c:
Fuzzle  [author] 6 Apr, 2021 @ 7:34am 
@WitchyStella that was my original intention actually. Unfortunately it's not such a simple thing to do. I am in the process of figuring out what it would take to do that. For now this is the next best thing, besides a toggle for each individual civ.