Sid Meier's Civilization VI

Sid Meier's Civilization VI

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EpsTweak for Catch-Up
   
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7 Apr, 2021 @ 9:32am
4 Jan, 2022 @ 2:40pm
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EpsTweak for Catch-Up

Description
EpsTweak is a series of small mods that tweak the balance of Civ 6. Rather than put all of them into one hefty package, I've split them into small fragments to allow you to make your own custom rulesets.


Civilization games have always had this slight design issue of there being very few catch-up mechanics in them. If a player falls behind, it is very difficult for them to get back in contention for victory. And in one of the multiplayer games I watched, one player (PotatoMcWhiskey) suggested the idea of taking Peter I's ability to gain extra Science and Culture from Trade Routes to more advanced civs, and giving it to all players as a baseline ability. Having considered it for a bit, I see no reason not to?

So this mod does exactly that - the Grand Embassy ability is applied to all players in the game, meaning:

You get +1 Science when you send a Trade Route to a player that has more Techologies than you, +1 more for every 3 techs that they are ahead.

And you get +1 Culture when you send a Trade Route to a player that has more Civics than you, +1 more for every 3 civics that they are ahead.

As it no longer makes sense for Peter's ability to retain that effect, it is changed, and now reads "+1 Science and Culture from international Trade Routes. Receive a random tech boost after another player recruits a Great Engineer, and a civic boost when another player recruits a Great Artist or Musician."


In addition to all of this, the mod adds a script that gives player a tech/civic boost when the majority of other players have researched that same tech or civic. The exact threshold for this to happen changes dynamically if players get knocked out of the game:

2 players - no boosts.
3 players - boost after 2 other players researched the same tech/civic.
4 players - boost after 3 other players researched the same tech/civic.
5 players - boost after 4 other players researched the same tech/civic.
6 players - boost after 4 other players researched the same tech/civic.
7 players - boost after 5 other players researched the same tech/civic.
8 players - boost after 6 other players researched the same tech/civic.
9 players - boost after 6 other players researched the same tech/civic.
10 players - boost after 7 other players researched the same tech/civic.
11 players - boost after 8 other players researched the same tech/civic.
12 players - boost after 8 other players researched the same tech/civic.


Translations:

Included in the "German translations for Civilization VI mods" pack.
81 Comments
Eps  [author] 3 Mar @ 10:35am 
I think so?
Vandos 3 Mar @ 4:14am 
Is this compatible with BBG?
Iskander 14 Sep, 2024 @ 9:35am 
Alright, thanks!
Eps  [author] 14 Sep, 2024 @ 6:41am 
It gives a eureka/inspiration, yes.
Iskander 13 Sep, 2024 @ 9:56am 
Thanks for the clarification!
Does it stack with a regular eureka/inspiration, for 80% in total? Or does it give a eureka/inspiration if the civ didn't have one.
Eps  [author] 13 Sep, 2024 @ 2:03am 
It's the same as an Eureka or Inspiration - 40%.
Iskander 12 Sep, 2024 @ 6:04am 
What amount is the "boost when the majority of other players have researched that same tech or civic?
How much of a boost is it?
Nandybear 19 Oct, 2023 @ 6:25pm 
@Puddings open up catchup.lua and near the beginning replace the 4 lines that look like this to my ones

if (epsPlayersStillAlive >= 3) then treshold = epsPlayersStillAlive - 1; end
if (epsPlayersStillAlive >= 6) then treshold = epsPlayersStillAlive - 1; end
if (epsPlayersStillAlive >= 9) then treshold = epsPlayersStillAlive - 1; end
if (epsPlayersStillAlive >= 12) then treshold = epsPlayersStillAlive - 1; end

Then the script won't execute until literally every player has the boost, at which point it's worthless (I think you can use zero but I am 100% guessing I suck at Lua)
Puddings 17 Oct, 2023 @ 6:52pm 
I really like this, but I wish you can make a version without the script boosts pls? I think the global grand embassy thing is good enough alone the free boosts just make it too easy and breaks immersion imo
Nandybear 1 Oct, 2023 @ 10:52am 
Sorry I had one of those "why am I playing this one thing so much" moments, got distracted, and forgot about this convo. Now back to it lol.

I had a look through functions with Suk's lua reference, I guess it'd be SetTech and SetCivic ? Also maybe some code has to be tweaked because of the check on if a person already has the boost, if giving it to them, this would no longer matter