RimWorld

RimWorld

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Beam me up, Scotty - a lazy retexture
   
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
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1.341 MB
9 Apr, 2021 @ 3:02am
4 Jul @ 4:46am
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Beam me up, Scotty - a lazy retexture

Description
A simple retexture for Beam me up, Scotty. I didn't really put too much effort into it, just did the bare minimum to make it look acceptable when used along other mods that I use.
But hey, I have nothing to lose, I might upload it for those 5 weirdos that are gonna use it.
This "mod" does contain patches, but they are just for the graphic data (drawSize, rotation etc.) and one lets you build the catcher with metals (it still accepts fabrics, didn't want it to brick existing saves).

I didn't change any effects (halos, particles etc.) because I felt like they look fine.

Update: Forgot to make a patch for the bed's drawsize before. It's fixed now, hopefully it won't be awfully stretched anymore.
22 Comments
MrKociak  [author] 10 Aug @ 5:05am 
@BugWolf Ok so basically when it comes to the About.xml thing...I kinda just forgot to include the mod as a dependency and never got around to fixing it.
As for how it works, basically if there are two sprites/textures with the same file name and folder path then the one that gets loaded last replaces the one that was loaded first. That's why most "retexture" mods are basically just a folder with About.xml and a bunch of pngs.
BugWolf 10 Aug @ 5:00am 
OK, I know I don't understand much about programming a Rimworld mod, but yours really baffles me. How do you make it depend on any mod? There's no Manifest and the About doesn't mention anything it depends on. Is it just the Patch operations?
I only used this texture once a couple of versions back, I think. I had some lag problems and I thought I could reduce it by loading less graphics. Now with 1.6 I feel so little lag that I almost want to try everything again. BTW, I love the textures you created. Much cleaner than the original, and more in theme with my taste. Thank you for your dedication.
marcomagallon 19 Jul @ 9:45am 
@MrKociak just a heads up it still shows the original, deprecated "Beam me up Scotty" as a required dependency in addition to the Mlie continued version.
Irismono 4 Jul @ 8:29am 
@MrKociak Thanks!
MrKociak  [author] 4 Jul @ 4:56am 
Updated it just now
MrKociak  [author] 4 Jul @ 4:26am 
@Irismono I guess I can, I'll just need to change the required version to Mlie's version
Irismono 3 Jul @ 12:36pm 
Will you be updating this retexture since Mlie has continued BMUS?
h_ngm_n 15 Oct, 2022 @ 11:52pm 
"lazy retexture" lmao nice work
Honshitsu 12 Jul, 2021 @ 6:46pm 
Thanks for the permission! They look fantastic!

I finally finished a rough draft of my mod. There's still quite a bit I'd like to improve and add, but I think I've spent enough time on this project for now. Took me a while to figure out C# and RimWorld's code.

I'm not sure if I'll ever get around to updating it to 1.3 or releasing it on the workshop...

Anyways; here's the link if you or anyone else is curious.

I credited you both in the project's readme and the about file.

https://github.com/alaestor/Rimworld-Teleporting/releases/tag/v0.1.0
MrKociak  [author] 17 Jun, 2021 @ 6:20am 
@Honshitsu yeah sure go ahead, I'd love to add it to my list when it's out :p