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As for how it works, basically if there are two sprites/textures with the same file name and folder path then the one that gets loaded last replaces the one that was loaded first. That's why most "retexture" mods are basically just a folder with About.xml and a bunch of pngs.
I only used this texture once a couple of versions back, I think. I had some lag problems and I thought I could reduce it by loading less graphics. Now with 1.6 I feel so little lag that I almost want to try everything again. BTW, I love the textures you created. Much cleaner than the original, and more in theme with my taste. Thank you for your dedication.
I finally finished a rough draft of my mod. There's still quite a bit I'd like to improve and add, but I think I've spent enough time on this project for now. Took me a while to figure out C# and RimWorld's code.
I'm not sure if I'll ever get around to updating it to 1.3 or releasing it on the workshop...
Anyways; here's the link if you or anyone else is curious.
I credited you both in the project's readme and the about file.
https://github.com/alaestor/Rimworld-Teleporting/releases/tag/v0.1.0