Rusted Warfare - RTS

Rusted Warfare - RTS

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Harkius War (OLD)
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Maps: Maps
Units: Units
Missions: Missions
Game Modes: Starting Units
Total Conversion: Total Conversion
File Size
Posted
Updated
35.636 MB
9 Apr, 2021 @ 10:24am
13 Feb, 2022 @ 3:26am
293 Change Notes ( view )

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Harkius War (OLD)

Description
This is being kept up for players who have lower performance devices, as it is less resource-heavy than the full version.




In the far future, six factions from accross reality meet on the battlefield.


Features:

A new starting system:

The faction Drop Capsule will replace the default starting unit, and allows each player to pick from six playable factions with their own styles of combat.

The Mobile Headquarters of each faction will have different abilities and powers. Each is a destructive force on the battlefield that will prove a vital part of the fight early on.

With the maximum amount of starting money (200 000), the mobile headquarters will transform in to a huge, powerful titan with expensive modular weapons.



New unit classes:
Stealth units, which are invisible to the enemy and can only be targeted by anti-stealth weapons.
Orbital units, which can only be targeted by special ground to orbit defences.
And the powerful Titans; devastating and expensive war machines that have immense firepower and durability, but struggle to find small units. When a titan is built, a warning will be sent out to the battlefield.


Enhanced AI:
Retreat: Many units will now withdraw from the battle after taking enough damage.

Group Formations: Some units will gather around larger units to form battle groups.

Building Quotas: some AI factories will build large numbers of certain units, such as Interceptors, making the AI more resilient against air rushes.

Unit drops: Some AI units will load up on to dropships, which will then deploy them near the enemy once certain conditions are met.

AI Nukes: The AI will now use nukes to target bases and titans.


Special Missions:
A set of missions are now included, and can be accessed through the custom maps. Each faction has their own mission with different challenges to overcome. The missions will be more difficult on higher AI difficulties (though some more than others,) so if you want to test your skills, try them on a harder setting.



The playable factions include:

The Terran Alliance:
After the great reformation, humanity meets the rest of the galaxy on equal footing, but nobody could have predicted the threats they would eventually face. The Terran Alliance is just one of many human civilisations that now exist, and they will have to make careful use of their versatile armies to stand a chance of winning against the enemies that reality will throw at them and their allies.
Specialism: All-rounder


The Krovnork Raiders:
The vice jaws are normally occupied fighting each other, but occasionally a tribe will stray from their space and wage war against whatever civilisation is unfortunate enough to meet them.
Enormous, Brutal creatures, closer to a natural machine than a living being, the Krovnorks might not seem sophisticated, but they are a serious threat.
Specialism: Raids and bombardment


The Maxwell Alliance:
The gargantuan alliance was founded by the Paradox Empire. Their advanced technology and immeasurable resources give them access to a variety of titans and powerful weapons. They prefer to make use of heavily fortified fortresses to defend their territory and front lines, carefully preparing before launching attacks.
Specialism: Defence and Counter Attacks


The Dardarndroe Infection:
An impossibly ancient infection on reality. The Dardarndroe mould drains all energies to replicate, and grow in to terrible forms. If they are not kept in check, then they will spread across the entire universe and consume it completely.
Specialism: Territory Expansion and swarming


The Armageddon Force:
Pure, chaotic energies that have torn open a gateway to the battlefield. The energies will take form and slowly dissipate without a link to their source, but their slow, terrible bodies are almost unstoppable.
Specialism: Unstoppable advance.


The Oriolus Guardians:
The scattered remains of an ancient civilisation of gods. The guardians were once the most feared and powerful army in existence. Now, they roam in small warbands with limited resources. Their mobility and the versatile weapons they can equip make them an intense faction to micro-manage.
Specialism: Mobility and precision strikes.





Originally, this was the FDC collection. I've put all of the factions in to a single mod.
This mod is based on a series of web novels that I'm writing, which takes place in a reality known as Harkius.



Orbital units can be disabled with this mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2017588607


I made a poorly written strategy guide that covers the strengths and weaknesses of different factions: https://drive.google.com/file/d/1NKFXLdatrZ3J61u8ifYDxt4nGTc0Wpxb/view?usp=sharing
31 Comments
superrfw  [author] 20 Feb, 2023 @ 1:40am 
if you have any suggestions for balance fixes, please dm me or suggest them on the full version of the mod (Or the lite version that will be released on steam soon), as that is where I'll be uploading balance fixes.
WiredTiger 19 Feb, 2023 @ 7:03pm 
As others have mentioned, this is a very cool and creative set of factions, each with their own kind of character when it comes to gameplay and visual style, which is excellent to see.

I do think there remain some large balance issues, though. For example, the Quantum Tank's weapon does almost no damage when not in Ether mode (which it can only sustain for seconds before needing to go back and repair). Or the Armageddon faction has cheap, basic units that 3 of can just walk up to a fortified position with 4 T3 turrets, 4 T3 artillery, 4 T2 Laser Def and 4 Repair Bays and kill it.

Or the Parasite Core being able to spam ultra-cheap laser defence towers with a tiny footprint so ludicrous numbers can be stacked in a small area.
RAGE 9 Oct, 2022 @ 1:27pm 
Username is Past_Soul_666
superrfw  [author] 9 Oct, 2022 @ 8:09am 
sure, you can easily find me on the rusted warfare discord server. Or lmk what your user name is so I can dm.
RAGE 8 Oct, 2022 @ 4:50pm 
I have a guy that can help if willing to add me on discord
superrfw  [author] 4 Oct, 2022 @ 11:35am 
Well, teamwork is already quite important with the different specialisms between factions if you're in multiplayer.
However I have considered something similar with a possible prequel mod if I can get enough help with the art.
RAGE 4 Oct, 2022 @ 6:53am 
what if the faction you chose split into 4 sub factions to choose from each sub faction plays the same as the main but focuses on either defence offence scouting or healing this way teamwork is required
NotSoAnnoyingUsername 7 May, 2022 @ 7:50pm 
This is one of the best mod that i have ever played
superrfw  [author] 10 Feb, 2022 @ 2:52pm 
yes. I've tried to make their gameplay stand out a bit compared to the other factions, rather than being a conventional swarm faction which struggled in the late-game. I've needed a bit of time to balance it and i've been a bit busy though so it may be a little unrefined.
jastrongames 8 Feb, 2022 @ 3:33pm 
hey ummm... i noticed that theres data for flood like faction