Project Zomboid

Project Zomboid

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Lone Wanderer's Saving Grace
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11 Apr, 2021 @ 11:54am
26 Sep, 2024 @ 11:45pm
45 Change Notes ( view )

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Lone Wanderer's Saving Grace

Description
This is a mod consists mainly of Tailoring, Carpentry, Medical, Welding and other handy survival recipes, which in my opinion should be in game. Would you like to make your own Matches? Carve your own Baseball Bats? Cast your own Glass Jars? Make your own Gun Slings, Recoil Pads, and Holsters? Stitch up some leather gloves and a Survivor Backpack? Or maybe brew some natural herbal medicine? Weld a contraption for old fashioned butter making?
Much like building a bridge, this mod offers the missing link inbetween original vanilla ingredients and important vanilla survival gears. I have tried to make sense of the materials used and the outcome, I have also added skill requirements for the majority of them so it is not too OP, but still challenging and fun:)

You will be able to add this mod to your existing save files or any new saves. Since it only uses vanilla items it should not create problems for you. However a backup of your save file is always recommended. Please let me know if you have any suggestions/ideas for more recipes to add with vanilla ingredients!

*NEWEST MP BUILD COMPATIBLE! TESTED!
*Added recipe to craft Car Hoods(3 types), and recipe to make Garden Hoe and Wood Axe
*Added Recipes for Making Doorknobs and Hinges!
*Added Recipes for Packing up the Fruits and Veggies into Sacks under Farming
*Added 3 Recipes for making Bag of Compost, adjusted all Kniting recipes and Pulling recipes to Pull/Knit with Yarn instead of Twine.
*Added Recipes for coloured light bulbs and Mixing paints
*Added Metal Working Recipes for Weapons and Tools
*Added more Trailoring recipes such as making Suit Jackets, Denim Clothing, Hunting Vests, Cowboy Hats, Fedoras and more! April 30th
*XP for all Tailoring recipes added!!! Also XP for all health recipes added!! Added XP gain for most recipes in the mod :) May 2nd

Workshop ID: 2454293014
Mod ID: LoneWanderersSavingGrace
Popular Discussions View All (6)
8
5 Jun, 2024 @ 11:28pm
PINNED: List of Recipes
SlenderGreen
1
1 Aug, 2024 @ 2:11am
Request for Modpack Usage
Reckoner
1
1 Aug, 2024 @ 2:10am
Spanish Translation
Dr. Nitropic
228 Comments
bkgarner00 20 Jun @ 11:38pm 
someone let me know if this every gets updated to b42 im cleaning out mods atm.
pK0RD 10 Jan @ 5:16am 
Will there be a version for 42 build?
PuzzyDiztroier 26 Dec, 2024 @ 5:31am 
Hi
Gonna update it to 42?
inspi3rdchange 26 Sep, 2024 @ 4:47pm 
most can be balanced by

recipe Make Hand Axe
{
BlowTorch=1,
MetalBar,
IronIngot=2 [adding a 0 to these to make them IronIngot=20]
Plank,
Charcoal,
WeldingRods,
Water=20,
keep Pot,
keep Stone,
keep WeldingMask,
keep KitchenKnife/HuntingKnife,
keep Hammer/BallPeenHammer,
keep CampfireKit,
keep PipeWrench/Tongs/OvenMitt,

Result:HandAxe,
CanBeDoneFromFloor:true,
Time:800.0,
Category:Welding,
SkillRequired:MetalWelding=5,
OnGiveXP:Recipe.OnGiveXP.MetalWelding25,
}

ive made the edits i can send them if you want to review them
DeZeeuw2 26 Sep, 2024 @ 12:59pm 
I'm just trying to help get this balanced so we can add it back to our server. But we can't add it when every recipe that uses iron ingots is off by a factor of 100.
DeZeeuw2 26 Sep, 2024 @ 12:54pm 
You wouldn't be changing it to 100 separate ingots, it would change it to 100 uses (1 single ingot)
SlenderGreen  [author] 26 Sep, 2024 @ 11:30am 
@DeZeeuw2,
Also, I can not just change "Make Scrap Metal recipe to IronIngot=100" as each iron ingot weights 5. no one can carry 500 in weight unless they are cheating, and if you have a bunch of ppl carrying that or dropping it on the floor then it would really break your game/server
SlenderGreen  [author] 26 Sep, 2024 @ 11:27am 
@DeZeeuw2,
So, at some point the Devs changed the Iron Ingots from a "Normal" item type to a "Drain-able" type like Sugar. Knowing how Iron Ingots work IRL, this is plausible however not favoured, since that means if you are doing metal working IRL you would have to measure, heat up, pour, wait til cool, then measure what is left again, since as you are pouring molten metal, it is extremely hard to control how much comes out, unless you just use the exact amount you need and pour everything out into a mold. THEREFORE, consider an iron ingot a drain-able is... not the most logical and convenient. I think I do understand why the Devs changed it, however that does break my mods balance as the related recipes worked well when it was just a "use once and gone" normal item.
I will have to re-balance everything metal related. This might take time.
DeZeeuw2 26 Sep, 2024 @ 6:40am 
Just need to change the Make Scrap Metal recipe to IronIngot=100, so the two recipes are equal.
DeZeeuw2 26 Sep, 2024 @ 6:36am 
It's still broken. You have 2 recipes that generate unlimited scrap metal / iron ingots.

Start with this one:
recipe Make Iron Ingots
{
BlowTorch=1,
ScrapMetal=100,
Charcoal,
keep Pot,
keep WeldingMask,
keep Hammer/BallPeenHammer,

Result:IronIngot,
Time:200.0,
Category:Welding,
SkillRequired:MetalWelding=1,
OnGiveXP:Recipe.OnGiveXP.MetalWelding10,
}

Ok, that's not bad. 100 scrap = 1 ingot. Now this recipe:

recipe Make Scrap Metal
{
IronIngot,
keep Hammer/BallPeenHammer/Sledgehammer/Sledgehammer2,
keep Saw/GardenSaw,

Result:ScrapMetal=100,
Time:200.0,
Category:Welding,
SkillRequired:MetalWelding=2,
AllowDestoryedItem:true,
OnGiveXP:Recipe.OnGiveXP.MetalWelding10,
}

Every ingot has 100 uses, so that recipe lets me turn 1 ingot back into 10,000 scrap metal .