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Gonna update it to 42?
recipe Make Hand Axe
{
BlowTorch=1,
MetalBar,
IronIngot=2 [adding a 0 to these to make them IronIngot=20]
Plank,
Charcoal,
WeldingRods,
Water=20,
keep Pot,
keep Stone,
keep WeldingMask,
keep KitchenKnife/HuntingKnife,
keep Hammer/BallPeenHammer,
keep CampfireKit,
keep PipeWrench/Tongs/OvenMitt,
Result:HandAxe,
CanBeDoneFromFloor:true,
Time:800.0,
Category:Welding,
SkillRequired:MetalWelding=5,
OnGiveXP:Recipe.OnGiveXP.MetalWelding25,
}
ive made the edits i can send them if you want to review them
Also, I can not just change "Make Scrap Metal recipe to IronIngot=100" as each iron ingot weights 5. no one can carry 500 in weight unless they are cheating, and if you have a bunch of ppl carrying that or dropping it on the floor then it would really break your game/server
So, at some point the Devs changed the Iron Ingots from a "Normal" item type to a "Drain-able" type like Sugar. Knowing how Iron Ingots work IRL, this is plausible however not favoured, since that means if you are doing metal working IRL you would have to measure, heat up, pour, wait til cool, then measure what is left again, since as you are pouring molten metal, it is extremely hard to control how much comes out, unless you just use the exact amount you need and pour everything out into a mold. THEREFORE, consider an iron ingot a drain-able is... not the most logical and convenient. I think I do understand why the Devs changed it, however that does break my mods balance as the related recipes worked well when it was just a "use once and gone" normal item.
I will have to re-balance everything metal related. This might take time.
Start with this one:
recipe Make Iron Ingots
{
BlowTorch=1,
ScrapMetal=100,
Charcoal,
keep Pot,
keep WeldingMask,
keep Hammer/BallPeenHammer,
Result:IronIngot,
Time:200.0,
Category:Welding,
SkillRequired:MetalWelding=1,
OnGiveXP:Recipe.OnGiveXP.MetalWelding10,
}
Ok, that's not bad. 100 scrap = 1 ingot. Now this recipe:
recipe Make Scrap Metal
{
IronIngot,
keep Hammer/BallPeenHammer/Sledgehammer/Sledgehammer2,
keep Saw/GardenSaw,
Result:ScrapMetal=100,
Time:200.0,
Category:Welding,
SkillRequired:MetalWelding=2,
AllowDestoryedItem:true,
OnGiveXP:Recipe.OnGiveXP.MetalWelding10,
}
Every ingot has 100 uses, so that recipe lets me turn 1 ingot back into 10,000 scrap metal .
Fixed the balance, and updated
Hello, sorry for the confusion there, I will recheck the recipes tomorrow and get that fixed, likely just an accident when I uploaded my last update, as I did not intentionally change the balance lol.
Thank you for the kind words. I actually based the recipe on primitive technology's video... in the video he did use a big batch of tree branches to make charcoal. I don't think I will change that, however I will add another recipe to make charcoal with just a log. How does that sound?
Hi, I am not sure why it would consume that first, the mod only use vanilla mechanics... I would recommend putting the item away and then do the recycle recipes just in case. If you do have other mods installed, where might be interference as well.
Oops just updated and added new recipes without seeing your comment, I will update again to fix that for you.
Of course! Let me know if you have any ideas for adding more recipes, just drop a comment and I will get to it!
Yes I think that would be a great idea! I will add it now.
Hi, I did increase the time for acquiring the worms once before, I think it would be easy for you to modify the files with NotePad if you wish so.
(With a few levels in metalwork, obviously.)
I have not been playing the games enough to know if there were vanilla changes made about this specific recipe; however I will try to see if I can allow rotten fruits/veggies being used with your code! :) Thank you
The baseball bat requires axe and saw to make, and having axe itself is already op ;p. Some ppl even prefer just to use axe as weapon. Also given there are now factory in vanilla that have tons of baseball bats... They are not as valuable imo.
The miner hat in vanilla game does not turn on, however if you have other mods installed, some other mods does modify the hat to give light.
One question... Did I imagine it that the Extract Seeds recipes used to allow seeds to be extracted from rotten fruit? It no longer seems to be the case and I'm wondering if post 41.78 they need the AllowRottenItem:true tag adding to them. Or maybe they never allowed it, or some other mod is stopping it, and I'm mistaken :)
That is correct lol. The game ha a different way of differentiating food that can go bad. With the coding I have right now it only takes fresh bread lol. Just imagine you are cultivating your own mold on bread for antibiotics. :p
Yes some of my recipes does give xp however I do not have car armor? That would not be my recipe.
It does not create a key to the door, however there are quite a few mods out there which can allow you to create a key for a specific door; also if you kill zombies near a locked door there is a chance of key spawn for the door as well.
It only creates the item butter, you get multiples of the butter sticks but no, it does not create a contraption. Altho I do have the concept of such small scale churn in my mind inspired from old victorian style churns, since it is not in the base game I can not give you an non-existing item. There are another recipe for making butter with milk as well, which is under my cooking recipes mod "Vanilla Food Extension", it takes less materials if that is what you would prefer.
I believe the crafted weapons durability is tied into the co-responding crafting skill and the maintenance level for the co-responding category will determine how fast the durability goes down, which is how the vanilla game works for all crafted weapons and tools. I have not changed any vanilla coding for this section therefore there are 2 possibilities for this issue: 1st is if you have other mods which interfere with how the vanilla system works; 2nd is if the tool/weapon requires 2 skills to craft then it may change what the requirements are.
The only other educated guess would be: A lot of the current vanilla weapons(such as spears) are filed under carpentry in stead of its own category(such as weapon crafting/blacksmith) and you may try to increase your woodworking skill to see if it helps you as well.
Please let me know how it goes. Good luck and happy surviving.