Project Zomboid

Project Zomboid

Lone Wanderer's Saving Grace
228 Comments
bkgarner00 20 Jun @ 11:38pm 
someone let me know if this every gets updated to b42 im cleaning out mods atm.
pK0RD 10 Jan @ 5:16am 
Will there be a version for 42 build?
PuzzyDiztroier 26 Dec, 2024 @ 5:31am 
Hi
Gonna update it to 42?
inspi3rdchange 26 Sep, 2024 @ 4:47pm 
most can be balanced by

recipe Make Hand Axe
{
BlowTorch=1,
MetalBar,
IronIngot=2 [adding a 0 to these to make them IronIngot=20]
Plank,
Charcoal,
WeldingRods,
Water=20,
keep Pot,
keep Stone,
keep WeldingMask,
keep KitchenKnife/HuntingKnife,
keep Hammer/BallPeenHammer,
keep CampfireKit,
keep PipeWrench/Tongs/OvenMitt,

Result:HandAxe,
CanBeDoneFromFloor:true,
Time:800.0,
Category:Welding,
SkillRequired:MetalWelding=5,
OnGiveXP:Recipe.OnGiveXP.MetalWelding25,
}

ive made the edits i can send them if you want to review them
DeZeeuw2 26 Sep, 2024 @ 12:59pm 
I'm just trying to help get this balanced so we can add it back to our server. But we can't add it when every recipe that uses iron ingots is off by a factor of 100.
DeZeeuw2 26 Sep, 2024 @ 12:54pm 
You wouldn't be changing it to 100 separate ingots, it would change it to 100 uses (1 single ingot)
SlenderGreen  [author] 26 Sep, 2024 @ 11:30am 
@DeZeeuw2,
Also, I can not just change "Make Scrap Metal recipe to IronIngot=100" as each iron ingot weights 5. no one can carry 500 in weight unless they are cheating, and if you have a bunch of ppl carrying that or dropping it on the floor then it would really break your game/server
SlenderGreen  [author] 26 Sep, 2024 @ 11:27am 
@DeZeeuw2,
So, at some point the Devs changed the Iron Ingots from a "Normal" item type to a "Drain-able" type like Sugar. Knowing how Iron Ingots work IRL, this is plausible however not favoured, since that means if you are doing metal working IRL you would have to measure, heat up, pour, wait til cool, then measure what is left again, since as you are pouring molten metal, it is extremely hard to control how much comes out, unless you just use the exact amount you need and pour everything out into a mold. THEREFORE, consider an iron ingot a drain-able is... not the most logical and convenient. I think I do understand why the Devs changed it, however that does break my mods balance as the related recipes worked well when it was just a "use once and gone" normal item.
I will have to re-balance everything metal related. This might take time.
DeZeeuw2 26 Sep, 2024 @ 6:40am 
Just need to change the Make Scrap Metal recipe to IronIngot=100, so the two recipes are equal.
DeZeeuw2 26 Sep, 2024 @ 6:36am 
It's still broken. You have 2 recipes that generate unlimited scrap metal / iron ingots.

Start with this one:
recipe Make Iron Ingots
{
BlowTorch=1,
ScrapMetal=100,
Charcoal,
keep Pot,
keep WeldingMask,
keep Hammer/BallPeenHammer,

Result:IronIngot,
Time:200.0,
Category:Welding,
SkillRequired:MetalWelding=1,
OnGiveXP:Recipe.OnGiveXP.MetalWelding10,
}

Ok, that's not bad. 100 scrap = 1 ingot. Now this recipe:

recipe Make Scrap Metal
{
IronIngot,
keep Hammer/BallPeenHammer/Sledgehammer/Sledgehammer2,
keep Saw/GardenSaw,

Result:ScrapMetal=100,
Time:200.0,
Category:Welding,
SkillRequired:MetalWelding=2,
AllowDestoryedItem:true,
OnGiveXP:Recipe.OnGiveXP.MetalWelding10,
}

Every ingot has 100 uses, so that recipe lets me turn 1 ingot back into 10,000 scrap metal .
SlenderGreen  [author] 26 Sep, 2024 @ 2:18am 
@ALL
Fixed the balance, and updated
SlenderGreen  [author] 26 Sep, 2024 @ 1:44am 
@DeZeeuw2, @inspi3dchange
Hello, sorry for the confusion there, I will recheck the recipes tomorrow and get that fixed, likely just an accident when I uploaded my last update, as I did not intentionally change the balance lol.
DeZeeuw2 25 Sep, 2024 @ 9:27am 
Can I revise some of the recipes and upload it to a MP server as a hidden mod while still requiring players to download this one, that way you still get the subscribers?
DeZeeuw2 25 Sep, 2024 @ 6:42am 
Like the last 3 people have said, the recipes around Iron Ingots/Workable Iron are completely unbalanced. You can recycle a rake, turn it into 3 unusable metal, turn that 3 into 3 iron ingots, and then turn those 3 ingots into, among other things, 150 metal sheets. How would 1 rake turn into 150 metal sheets?
inspi3rdchange 25 Sep, 2024 @ 2:18am 
also breaking small metal items does not produce any scrap
inspi3rdchange 25 Sep, 2024 @ 1:53am 
Workable iron needs to be re balanced. A simple fix would be to make workable iron cost 100 scrap or 10 unusable metal then change the recipe for workable iron to scrap. The change should be so that one unit of iron is equal to one scrap. To keep the recycle loops even, all tools must use the same amount of units of iron. I.E. woodaxes recycle for 4 unusable metal. therefore it should take 40 units of workable iron.
Perteks 18 Sep, 2024 @ 11:40am 
Recycle propane torch is broken, it gives you 6 small metal plates for 1 propane point, it dosnt delete propane torches
Codad 1 Aug, 2024 @ 2:53am 
@slendergreen Thanks for the response back. I think having an alternate recipe would be cool or maybe just halving it because I think having branches be used in something meaningful is an awesome choice. It's hard to think about. I think the reason it becomes an issue on our server is because weapon repair kits in a mod we use also uses charcoal so by virtue of that we end up needing more charcoal.
SlenderGreen  [author] 1 Aug, 2024 @ 2:04am 
@Codad,
Thank you for the kind words. I actually based the recipe on primitive technology's video... in the video he did use a big batch of tree branches to make charcoal. I don't think I will change that, however I will add another recipe to make charcoal with just a log. How does that sound?
Codad 8 Jul, 2024 @ 12:25pm 
I play on a multiplayer server that uses this great mod. Wanted to leave a suggestion based on seeing unintended player behavior while gathering for and crafting charcoal. Using 12 branches to craft one bag of charcoal seems like a lot. While the use of branches seems like an overall good use, I think it should be lowered on the fact that even a single person might need to clear out a substantial amount of forest to be able to make a single bag, let alone multiple.
SlenderGreen  [author] 18 Jun, 2024 @ 11:05am 
@John Columbo,
Hi, I am not sure why it would consume that first, the mod only use vanilla mechanics... I would recommend putting the item away and then do the recycle recipes just in case. If you do have other mods installed, where might be interference as well.
John Columbo 18 Jun, 2024 @ 6:43am 
Loving the new metalworking Recycle options, but is there any way you can make it so favourited items don't get consumed? I can hold a ton of bread/butter knives in my inventory, and the Recycle option will destroy the favorited kitchen knife in my backpack first...
SlenderGreen  [author] 30 May, 2024 @ 1:54am 
@Rekt,
Oops just updated and added new recipes without seeing your comment, I will update again to fix that for you.
Rekt 19 May, 2024 @ 9:48am 
Hey just a little suggestion, to make black paint you need to use a normal bucket and cant use a paint bucket which a found a little odd because all the other recipes do use paint buckets and it makes it a lot harder because normal buckets are hard to get, and once you craft em they turn into paint buckets
Morgan 30 Apr, 2024 @ 7:01pm 
I mean if you ever decide to add invisible patches for the fixes and repair all clothes (police vests and more) then that would be great. I know there are mods for that but that would eliminate 2 mods if you did it :-) . Just my two cents
SlenderGreen  [author] 2 Apr, 2024 @ 5:17pm 
@Morgan,
Of course! Let me know if you have any ideas for adding more recipes, just drop a comment and I will get to it!
SlenderGreen  [author] 2 Apr, 2024 @ 5:17pm 
@John Columbo,
Yes I think that would be a great idea! I will add it now.
SlenderGreen  [author] 2 Apr, 2024 @ 5:16pm 
@OldSorrow,
Hi, I did increase the time for acquiring the worms once before, I think it would be easy for you to modify the files with NotePad if you wish so.
Morgan 28 Mar, 2024 @ 4:55pm 
May I use this in my modpack?
John Columbo 21 Mar, 2024 @ 1:22pm 
Don't suppose adding a recipe to hammer pop cans into aluminium is doable?
(With a few levels in metalwork, obviously.)
OldSorrow 7 Oct, 2023 @ 12:35pm 
Can you make acquiring infinite worms require 8 or 10 points foraging?
Nitak 6 Jun, 2023 @ 7:31am 
Мне кажется или здесь есть много лишних крафтов, или даже неоправданных, в основном для шитья, очень имбовое получение ниток требует 1 шитье, лучше сделать 2 или 3, а также само шитьё вещей тоже стоит поднять
SlenderGreen  [author] 21 May, 2023 @ 10:18pm 
@Murk,
I have not been playing the games enough to know if there were vanilla changes made about this specific recipe; however I will try to see if I can allow rotten fruits/veggies being used with your code! :) Thank you
SlenderGreen  [author] 21 May, 2023 @ 10:11pm 
@Darkboro,
The baseball bat requires axe and saw to make, and having axe itself is already op ;p. Some ppl even prefer just to use axe as weapon. Also given there are now factory in vanilla that have tons of baseball bats... They are not as valuable imo.
Farang Dong 21 May, 2023 @ 10:10pm 
@SlenderGreen Thank you
SlenderGreen  [author] 21 May, 2023 @ 10:08pm 
@Farang Dong,
The miner hat in vanilla game does not turn on, however if you have other mods installed, some other mods does modify the hat to give light.
Farang Dong 20 May, 2023 @ 8:32am 
How do I turn the miner hat's light on?
Darkboro 11 May, 2023 @ 3:03pm 
Great mod, but I think making a 13/15 baseball bat at 2 carpentry is maybe too op, should be carpentry 5 or 6. And would be great if we can make welding rods.
Murk 5 May, 2023 @ 2:05am 
This mod is brilliant at plugging the gaps in the vanilla recipe list - thank you!

One question... Did I imagine it that the Extract Seeds recipes used to allow seeds to be extracted from rotten fruit? It no longer seems to be the case and I'm wondering if post 41.78 they need the AllowRottenItem:true tag adding to them. Or maybe they never allowed it, or some other mod is stopping it, and I'm mistaken :)
SlenderGreen  [author] 19 Apr, 2023 @ 7:20pm 
@Dr Bees,
That is correct lol. The game ha a different way of differentiating food that can go bad. With the coding I have right now it only takes fresh bread lol. Just imagine you are cultivating your own mold on bread for antibiotics. :p
Dr. Bees 16 Apr, 2023 @ 11:02am 
I noticed that "Extract Antibiotics from Moldy Bread" doesn't actually work on rotten bread slices haha. You need fresh ones.
SlenderGreen  [author] 8 Mar, 2023 @ 7:39pm 
@Smoker,
Yes some of my recipes does give xp however I do not have car armor? That would not be my recipe.
Smoker 25 Feb, 2023 @ 3:53pm 
Does this give metalworking a boost? I gained 3 levels making car armor. Seemed way too op. Great mod tho, ty.
SilverSidiel 13 Feb, 2023 @ 8:13am 
No worries, I was just wondering why it used up the metal parts instead of keeping them. Thanks for the response!
SlenderGreen  [author] 11 Feb, 2023 @ 6:49pm 
@Tone0DEAF,
It does not create a key to the door, however there are quite a few mods out there which can allow you to create a key for a specific door; also if you kill zombies near a locked door there is a chance of key spawn for the door as well.
SlenderGreen  [author] 11 Feb, 2023 @ 6:48pm 
@SilverSidiel,
It only creates the item butter, you get multiples of the butter sticks but no, it does not create a contraption. Altho I do have the concept of such small scale churn in my mind inspired from old victorian style churns, since it is not in the base game I can not give you an non-existing item. There are another recipe for making butter with milk as well, which is under my cooking recipes mod "Vanilla Food Extension", it takes less materials if that is what you would prefer.
Tone-DEAF 11 Feb, 2023 @ 4:22am 
i'm sure you've probably answered this before, but does making a doorknob give you the key to that door?
SilverSidiel 7 Feb, 2023 @ 8:33pm 
This mod is awesome, good work on it. I keep finding recipes that I assume are base game only to realize they're from this mod! One question, is the "Make Crude Contraption for Butter" recipe meant to actually create an item you can use to turn milk into butter? Seems odd to me that it consumes a handful of metal things (metal bar, small metal sheet, a jar lid, a spoon) and only makes butter. Using them would make sense, but why consume them?
Lizardito 29 Jan, 2023 @ 7:47am 
@SlenderGreen Thank you for the response, i’ll try that!
SlenderGreen  [author] 28 Jan, 2023 @ 8:49pm 
@Lizardito,
I believe the crafted weapons durability is tied into the co-responding crafting skill and the maintenance level for the co-responding category will determine how fast the durability goes down, which is how the vanilla game works for all crafted weapons and tools. I have not changed any vanilla coding for this section therefore there are 2 possibilities for this issue: 1st is if you have other mods which interfere with how the vanilla system works; 2nd is if the tool/weapon requires 2 skills to craft then it may change what the requirements are.
The only other educated guess would be: A lot of the current vanilla weapons(such as spears) are filed under carpentry in stead of its own category(such as weapon crafting/blacksmith) and you may try to increase your woodworking skill to see if it helps you as well.
Please let me know how it goes. Good luck and happy surviving.