Tabletop Simulator

Tabletop Simulator

192 ratings
DnD Tools (Mini Injector/Initiative Tracking/Wall Spawner/Grid Management) - by ColColonCleaner
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11 Apr, 2021 @ 2:55pm
6 Sep, 2022 @ 2:34pm
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DnD Tools (Mini Injector/Initiative Tracking/Wall Spawner/Grid Management) - by ColColonCleaner

In 1 collection by ColColonCleaner
DnD Tools by ColColonCleaner
17 items
Description
Tools I've created/modified to make playing 5e DnD (Fifth Edition Dungeons & Dragons) better for my group.
  • DnD Mini Injector with health tracking, initiative tracking, 5e status effects, automatic resizing, stabilization, and movement measured with DnD rules.
  • Wall spawner with adjustable color, transparency, and height. Can also spawn floors and blocks to cover table areas.
  • Tabletop grid management with calibration to maps and saving to OneWorld.
  • Fog-of-war spawner that automatically scales to OneWorld maps.
  • Automatically resizing AOE markers and flight platforms.
  • Dice roller with save slots and modifiers, roll at advantage/disadvantage.






  • These are cliff notes, full documentation HERE[github.com]
  • Place a mini on the top of this panel to inject it, flip the panel over and place an injected mini on it to remove injection.
  • Click the center of an injected mini's UI to show/hide the edit menu. Menu options shown in red are enabled, white are disabled.
  • Mini movement optionally measured with DnD rules in 5 foot increments with alternate diagonal measurement (1.5x) available.
  • Minis can be calibrated to the TTS grid so they automatically resize to match when it changes.
  • Minis can be highlighted in any player color.
  • Minis can be stabilized so they don't fall over when dropped.
  • NPC minis can be hidden from player view without fog-of-war.
  • Initiative tracking with automatic or manual rolling. Hotkeys available to the DM for control of turns. Minis are pinged when their turn starts.
  • Health tracking for minis, with status text visible to DM (untouched / healthy / feeling it / bloody / spicy / deaths door / dead). Health for PC minis are visible to everyone and visibility for NPC minis is optional.
  • Settings are automatically synced between mini states if they have multiple.





  • These status effect tokens can be placed on top of injected minis.
  • They will disappear and spawn a floating button above the mini showing the status.
  • Clicking the floating status button removes the status.





  • Pick up an object then pick up the measurement tool to display distance.
  • Measurement uses DnD rules in 5 foot increments with either normal or alternate diagonal style.
  • It can calibrate the table's grid. Enable calibration in the right-click menu then set up a measurement. Enter how many feet the distance should be in that field and click away from it. With alternate diagonal style enabled the calibration field only displays with fully vertical or horizontal measurements.
  • The tool will always face the player using it while it's active.
  • Color of the line is the color of the tool.
  • While the tool is active it will stay in place when dropped, even if off the table.





  • SHOWCASE VIDEO
  • OFF: Spawner is disabled.
  • NORMAL: Use the ping tool (Tab or F4) to place walls. Each wall needs a start and end ping.
  • CHAIN: In this mode it will continually place walls between pings.
  • SQUARE: In this mode it will spawn floors/ceilings over the TTS grid.
  • BLOCK: Give 3 pings, 2 for a side and 1 for width, and it will spawn a block covering that area.
  • Walls take color/transparency of the spawner.
  • Change wall height and offset with the input fields.





  • Uses Saught's Spell AoE Hit Markers
  • Includes: Cones, Circles, Cylinders, Domes, Cubes, and Flight Platforms.
  • The markers automatically resize to match the table's grid.
  • The markers are stabilized on drop, so they can be placed on slanted surfaces without tilting as a result.
  • Flight platforms must be locked in place for the hitboxes to work.





  • Click buttons to spawn dice. Can spawn 4 rows of dice. Dice automatically resize as more are added.
  • Right-click buttons to remove types of dice in spawned order.
  • Roll at advantage/disadvantage. Rolling this way will take the highest/lowest result of all dice added to the tower.
  • Roll results are displayed in order added to the tower.
  • Dice and rolls are always visible, even inside hidden zones.





  • Place an object on the injector to lock its scale with reference to the TTS grid.
  • Injected objects are automatically stabilized so they don't fall over.





  • Click the button on top and it will spawn a fog-of-war zone and animate it into place.
  • The zone tracks the currently deployed OneWorld map and will perfectly cover it.
  • If OneWorld is not available/deployed it will use the default 'Custom Rectangle' table bounds.
  • Options available to hide OneWorld floating maps and the hub from your players.



OneWorld GridSaver Tokens 2.0.0

  • These GridSaver tokens allow you to save TTS grid settings with your OneWorld maps.
  • When you 'BUILD' the OneWorld map with a GridSaver in it, the grid state that was saved with the token will come back.
  • Injected miniatures will be automatically resized to match the new grid.
  • Use 'Enable Grid Proj.' to enable grid projection on the OneWorld table map.



OneWorld LineSaver Tokens 2.0.0
  • These LineSaver tokens allow you to save lines/drawings with your OneWorld maps.
  • It will save all global drawn lines in the main map zone of the table. The area covered by the current OneWorld map, or the default 'Custom Rectangle' zone if OneWorld is not available.



5e Fallout Armor Calculator

Wiki for 5e Fallout[5efallout.wikidot.com]



Full table with all these tools available HERE. The table is only updated occasionally; grab updates from this workshop in the meantime.



[www.paypal.com]
Popular Discussions View All (5)
12
14 Jun @ 3:27pm
Questions about your DnD Grid Management tool
salcor
1
29 Apr @ 4:33pm
Injector HP-Changeable for Players
Wolf130
7
1
10 Jul, 2021 @ 6:01pm
BETA version of the mini injector is available.
ColColonCleaner
344 Comments
Саппортиец 7 hours ago 
I worked with this mod for myself (partially rewrote for better performance)
To add your own state, you need to add a picture to the object through the script functionality (hammer and wrench), give it a name and also add this name to the list in the script code.
It sounds complicated, but in fact, you only need to add a picture and a name.
HankSchraderDEA 21 hours ago 
Coincidentally I came here to ask the same question as Mr Slip Wiggles. Wanting to use the injector to support Draw Steel and use DS's statuses
Mr Slip Wiggles 6 Jul @ 12:28pm 
I'm trying to alter the status effect tokens to wok with draw steel. Can you give any advice as to how I can create new tokens?
Саппортиец 27 May @ 9:47pm 
:meephappy:
ColColonCleaner  [author] 27 May @ 8:12pm 
I'll confirm everything looks good and then add Canno as a contributor to this workshop so it can be updated directly by him. No need to split the community.

It's always good when someone takes the torch and keeps running with a project. It's practically why TTS became so massive in the first place. Your efforts are appreciated.
Саппортиец 27 May @ 1:54am 
Hey, everybody. I decided to take advantage of these developments and rewrite them for my needs. If anyone is interested in using adequately working tools in the future, please go here.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3378425155
Fallen 29 Apr @ 4:27pm 
The mini injector is causing errors with the oneworld tool, I don’t really know what to do about it at this point
Witch Hunter Siegfried 21 Mar @ 12:22am 
Heads up, the 2nd bar is hidden by default even if a number is set for it when using the injector, so you have to unhide it. Asides that bug great work.
RÆZ 18 Mar @ 6:49am 
Hey, is there a way to set initiative order manually on the UI Injector? The system i wanna use it for has different rules for initiative.
Eggie7283 8 Dec, 2024 @ 10:11am 
Hi!

Great mod btw. I need some help!!

Is there a way to reset certain stats/meter bars at the start of each turns? Like, I want to reset movement points of a certain token/character without the need of pressing the requisite bar buttons again and again?