Tabletop Simulator

Tabletop Simulator

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Saught's Spell AoE Hit Markers; Cubes, Cones, Lines, & Spheres
   
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Number of Players: 10+
Assets: Components, Props
File Size
Posted
Updated
536.964 KB
17 May, 2020 @ 1:05am
29 Oct, 2020 @ 11:57pm
2 Change Notes ( view )

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Saught's Spell AoE Hit Markers; Cubes, Cones, Lines, & Spheres

Description
Various Spell AoE markers I made about a month ago while attempting to learn Blender.

My friends and I have tried out various AoE markers over the years and we usually end up in some confusion over the length or actual affected squares (particularly for circles and cones). That, or sometimes they just stop working due to hosting issues or whatever.

We've only made use of it a few times so far, but I figure the community might be able to enjoy it as well.

If you'd like to support me you can do so through PayPal[www.paypal.com]

Edit: I've added "Flight Heights" upon request. Make sure to lock them when you're making use of it so that you can still place things underneath.
13 Comments
ColColonCleaner 1 Jan, 2022 @ 11:15pm 
Saught, I've added a subset of your markers to my DND Tools workshop.
I've added automatic resizing and stabilization to them so they work well for any table's grid size, or when OneWorld gets involved and automatically changes the grid size.
It won't work as-is for all of your markers because not all of them are 1-to-1 scale with the grid (i noticed a few are vertically stretched), but it works for the ones I grabbed.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2454472719
WalBanger -UK- 30 Mar, 2021 @ 5:06pm 
Dude these are amazing as all your stuff :)
Vergil 30 Oct, 2020 @ 9:45am 
Thank you for the flight heights! Those look like they'll work wonderfully ♥
Saught  [author] 30 Oct, 2020 @ 12:04am 
@Vergil Henlo, I've updated the table with a few different flight heights for you.

The character models are from Demorid's workshop mod here.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=901492833
Vergil 27 Oct, 2020 @ 8:41pm 
Oh, small question, where did you get the character figures used on this table? They're neat and of a nice quality. David S, etc.
Vergil 26 Oct, 2020 @ 11:41pm 
Thank you for the reply! I'll fool around, see what I can do. In the meantime, I've figured out how to turn off gravity for an object and move it around with the Gizmo tool, which helps
Saught  [author] 23 Oct, 2020 @ 9:50am 
@Vergil Wouldn’t be too hard but they’d need to be locked to work properly. I’ve been away from home for a while and it’ll probably be another week but I’ll update the table with a few when I get back. In the meantime, you could take the 5ft cube or height boxes, use the mesh as the collider, and stretch it vertically as a workaround.
Vergil 22 Oct, 2020 @ 11:54pm 
Would it be possible to get a version of the Height boxes (50 ft, 100ft, etc) that only have a collider at the very bottom and top?

Like, a small one at the bottom and a flat platform for the top face but otherwise intangible. Might make it a bit easier to use them for flying characters.
Azzy 20 Jul, 2020 @ 4:15am 
@Saught no worries about not being able to fix this—apparently this is a limitation of TTS itself. I was doing some digging around around the TTS forum (I should have done this in the first place). There are a couple posts in the suggestions subthread [forums.tabletopsimulator.com] asking for the ability to have collision on only the "parent" of the attached objects. So, hopefully, this will get implemented in the future.

Thank you for being a class act and trying to help this newb.
Saught  [author] 19 Jul, 2020 @ 7:06am 
@Azzy I think I see the problem. The combine/attach tool is keeping the colliders for both items, so when you drop the combined object over another item, because both colliders aren't "level", it drops down. (example here [imgur.com])

I'm not sure how to fix anything like that myself (I rarely ever use the attach tool), but you can try either keeping the new marker on the lowest level and just placing the minis on top of it, or locking it and using the Gizmo tool to move it around while staying level. That or just keeping everything separate and using multiple markers together to indicate an area without joining them.

Sorry I'm not much help.