Arma 3
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Medium - FOB - 1
   
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Data Type: Composition
Meta: Dependency
File Size
Posted
Updated
277.740 KB
11 Apr, 2021 @ 7:04pm
9 Sep, 2023 @ 1:55pm
3 Change Notes ( view )

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Medium - FOB - 1

Description
This is a medium sized CIS FOB made for star wars.

This composition has been made for the community to use. You can modify, add or remove assets from this composition as you wish. Just credit myself for creating this composition.

The composition has been "optimized" by making all objects without interactions and moveable parts either simple objects or the object has its simulation turned off. All objects have damage disabled with the exception of the vehicles.

The composition has a count of 350 objects.

Mods that were used to create this composition are:
Operation: Trebuchet
Legion Studios - Base
Just like The Simulations - The Great War
3AS (Beta)
3AS Terrains (Beta)

When placing down the composition make sure to toggle the Vertical mode so the objects don't spawn in the wrong positions. And use the rotation widget to rotate the checkpoint.

If you wish to remove Legion studios Base, Operation: Trebuchet or 3AS, you are going to break the composition in a big way.

Known issues
The M71 Sychte turrets do not engage 3AS Z-95's & ARC-170's. Unfortunately due to something in the 3AS mod, these 2 aircraft are not being engaged by the turrets. Everything else, LAATs, normal vanilla assets (such as helicopters, VTOLs, Jets) are all engaged.

This is the first version of this FOB. If you find issues, or you have comments. Please drop them below so I can fix the composition.

Hope you enjoy the composition!

ps: If you worry about it being made for flat ground, just sink it into the ground a little ;)

Want an easier way of getting in touch with me?
Join me now in Discord!
https://discord.gg/R7zeEMFkfN
4 Comments
MAKO ツ / Sig 2 Jan, 2022 @ 6:16pm 
ill give it a try, thank you
Devil_Creator  [author] 2 Jan, 2022 @ 5:39am 
@Mako the deal with Zeus is, once you drag all objects to the ground it forms to the ground. Thus all objects will be on a different altitude. Which will break the composition.

This composition was made to be used in Eden. Now if I understand you correctly you haven't toggled the option for objects to follow original terrain height aka surface snapping and vertical mode. Vertical mode has to be off.

this explains it beautifully.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2278190892

Once the vertical mode is disabled, you can select the entire composition and drag it to the ground without it having issues of placing all the objects on different altitudes.

Hope that helps!
MAKO ツ / Sig 1 Jan, 2022 @ 11:00pm 
and side note, when i place this in eden, all of the platrom and assets are floating in the air but the walls are on the ground, And the comment before this was on zeus
MAKO ツ / Sig 1 Jan, 2022 @ 10:58pm 
is there anyway to get this fully on the ground? when ever i spawn this in its always a few feet off of the ground