Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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AK's 1 Turn Mod
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Tags: mod, Campaign
File Size
Posted
Updated
304.405 KB
13 Apr, 2021 @ 1:37am
23 Jun, 2023 @ 1:30pm
3 Change Notes ( view )

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AK's 1 Turn Mod

In 1 collection by StrangeAK47
StrangeAK's mods
10 items
Description
Effects
  • Affects player/s only
  • Works with any faction / DLC
  • 1 turn recruitment for armies and fleets
  • 1 turn build time
  • 1 turn research
  • +30 recruitment points per province
  • X10 Tax
  • +100 Base Food
  • +100 Growth

Troubleshooting
  • Ensure mod is enabled in your mod manager
  • Make sure the cheat is loaded last in you mod manager. (i forget if that is at the bottom or top)
  • Ensure there are no conflicting mods enabled
  • Unsubscribe & Delete the mod then resubscribe to the mod
  • Verify the games local files through steam
  • Restart Steam
  • Restart your P.C

Please feel free to leave feedback in the comments.

Enjoy
35 Comments
fudglover 19 Jul @ 7:11pm 
i'm having an issue where my units and generals are missing there textures when I have this mod on, I'm also unsure if its just a mod compatibility issue on my end.
gms•fox✿ 27 Jun @ 7:04am 
hi, how to make one turn recruit for AI?
joselillodecornella68 19 Jan, 2024 @ 2:50pm 
Thank you very much mate
I don't think I'll go that far... But it doesn't matter... I'll try.
I thank you very much for your response.
StrangeAK47  [author] 19 Jan, 2024 @ 8:27am 
this mod uses "effects" to change values, they are implemented player only through the campaign difficulty tables.

you would need to find a effect that changes resource production, you'll probably want to make your own through effect_bonus_value_resource_junction then apply it faction_to_region_own, then hope it works through the campaign_difficulty_handicap_effects tables.

if that doesn't work you could probably get it working by making a player only "effects bundle" but that would not be save compatible and require a new campaign.

tbh i cant remember how well rome handles effect scopes so it maybe quite easy/hard to find a effect that works
joselillodecornella68 19 Jan, 2024 @ 6:31am 
Good mate!!!
Thank you very much for the mod... The truth is that it is very good.
I would like to ask you if it is possible that you could do or tell me how to add all the resources to this type of Mod...It is the only thing it lacks to be very complete...I know something about PFM but not exactly how to add the resources.
Thanks again!!!!
StrangeAK47  [author] 23 Jun, 2023 @ 1:28pm 
do you mean its going to 2-3 turns? cus that's normal the mod just needs tech rate increase
or are you saying it's returning to 12 or whatever vanilla is?
eddie_kng 23 Jun, 2023 @ 7:05am 
haveing aissue i get one turn on teck and the last tier goes back to normal
STING 25 May, 2023 @ 12:34am 
thx a lot man
StrangeAK47  [author] 24 May, 2023 @ 4:44pm 
StrangeAK47  [author] 24 May, 2023 @ 4:27pm 
(reduced to 2x tax, 20 food/growth & 20 recruitment points per prov)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2980241672