Portal 2

Portal 2

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Cohesion (Advanced)
   
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15.103 MB
4 Apr, 2014 @ 4:00pm
1 May, 2014 @ 11:11am
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Cohesion (Advanced)

In 1 collection by DeathWish808
Cohesion
2 items
Description
P2LC

This was "advanced" for 2014. More like 3-4/10 in 2023.
51 Comments
Solid Jim  [author] 28 Feb, 2023 @ 3:32pm 
I think the cubes sometimes get nudged off course when portal funneling kicks in. Perhaps because the floor portal is likely to be very slightly off-centre.
DeathWish808  [author] 27 Feb, 2023 @ 6:27pm 
Thanks for playing! The 2nd side room was a weird glitch with the angled panel that randomly messed with the cube angle. Also, the light strips on the wall are a hint and "sign" of how high the cube needs to be. GG!
Mr Fab 26 Feb, 2023 @ 11:48pm 
Great map ! I also feel dumb for getting stuck on one of the side section :steamfacepalm:
My blind playthrough : https://www.youtube.com/watch?v=qNOJvoZznJc
Solid Jim  [author] 11 Sep, 2018 @ 3:23pm 
MrMister, you're either the first person to find that mistake or the first person to mention it, so kudos. I can confirm that it's exactly the same in my stand-alone version of the room, so I must claim responsibility for the error. Maybe the button should also activate a flip panel up there or something.
DeathWish808  [author] 23 Aug, 2018 @ 8:08am 
Yes, for the cube.

Thanks for playing and for the feedback! Really appreciate it!
MrMister 23 Aug, 2018 @ 8:06am 
I assume this missing pedestal button would be to reset the cube?
I was surprised that in the Moon room you don't need to get back to the entrance with the cube (leave the cube over the glass covering the funnel, prepare the exit portal, then grab the cube and enter the funnel, create the entry portal while in the funnel, and as the cube hits the button, grab it mid-air and get through the portal and to the platform with it), then place it on a button in the entrance. Is it because it's too easy for the cube to land near enough to a portable floor that the player can jump from up there down to a portal, come up through a portal near the cube and grab it, then fall back into the portal and reach the launchpad ledge again, so that someone who can't figure out the proper maneuver would think it's bad design to leave it to luck? You could get around that by placing a small emancipator just where the cube lands after pressing the button, as the randomness lies in how it bounces.
Solid ten.
DeathWish808  [author] 23 Aug, 2018 @ 6:37am 
OK, I gotcha. There was supposed to be a pedestal button for it, but apparently it was accidentally removed. Just enable "sv_cheats 1"and then "noclip" in the console and noclip back up. Sorry about that.
MrMister 23 Aug, 2018 @ 6:09am 
No, I mean the room with the meshed cage, and the button up a ledge that both disables most of the emancipators enveloping the cage and makes a portable square lean towards the cage. I went to the room with the funnel first and it activated the moon symbol, so I assumed this room with a dot symbol (a 1 face on a die) is meant to be the Sun room.

Since getting to the button needed (as far as I could manage) that surface (the one next to the use-key button) to be horizontal, I can't see how to get back up to the button after I left the cube pressing it and dismissed the portal to the portable wall that's up there to serve as a shortcut.
DeathWish808  [author] 23 Aug, 2018 @ 5:30am 
I assume you're talking about the room with the funnel? If you put the cube on the button up there then you're done and do not need to get back up. If you wanted to for whaterver reason you can just repeat what you did in the beginning and respawn the cube, but again, you're done so why would you want to?
MrMister 23 Aug, 2018 @ 12:31am 
Uhm, on the second (I think) room, the Sun one with the cage, how do you get back up (or reset the cube) after you leave the cube up there pressing the button and you jump down and don't have a portal to the portal wall up there?