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My blind playthrough : https://www.youtube.com/watch?v=qNOJvoZznJc
Thanks for playing and for the feedback! Really appreciate it!
I was surprised that in the Moon room you don't need to get back to the entrance with the cube (leave the cube over the glass covering the funnel, prepare the exit portal, then grab the cube and enter the funnel, create the entry portal while in the funnel, and as the cube hits the button, grab it mid-air and get through the portal and to the platform with it), then place it on a button in the entrance. Is it because it's too easy for the cube to land near enough to a portable floor that the player can jump from up there down to a portal, come up through a portal near the cube and grab it, then fall back into the portal and reach the launchpad ledge again, so that someone who can't figure out the proper maneuver would think it's bad design to leave it to luck? You could get around that by placing a small emancipator just where the cube lands after pressing the button, as the randomness lies in how it bounces.
Solid ten.
Since getting to the button needed (as far as I could manage) that surface (the one next to the use-key button) to be horizontal, I can't see how to get back up to the button after I left the cube pressing it and dismissed the portal to the portable wall that's up there to serve as a shortcut.
Wayyyyyyyy better this time. <3
The second room I think is the most difficult because it needs some operations and numerous attempts.
It‘s my way to get it in second room . https://youtu.be/Nmqp1PtKtAM
I think the last room can design better,although already very nice.
Thanks for your work!Enjoyed.
One of mine (much easier): https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=691678663
Really like the motion blured screenshot :-)
Anyway, I enjoyed it and I think you might find I did some things slightly differently to what you had in mind :-P
The ceiling fizzler, however, is entirely cheap and I won't try to justify it!
Thanks again for the video!