Space Engineers

Space Engineers

Not enough ratings
VES Modular Wind Power Tower
   
Award
Favorite
Favorited
Unfavorite
Type: Blueprint
File Size
Posted
6.345 MB
16 Apr, 2021 @ 9:15pm
1 Change Note ( view )

Subscribe to download
VES Modular Wind Power Tower

In 1 collection by Spaceman Spiff
Planetary Stations
37 items
Description
Go green! Go Vortex Energy Solutions for all your green energy needs!!

Vortex Energy Solutions presents the VES Modular Wind Power Tower for producing a constant supply of clean energy. The VES Modular Wind Power Tower utilizes three distinct modules in its design:

1) BASE MODULE: The base module (this blueprint) provides the necessary vertical spacing and infrastructure for the first power module's blueprint that's pre-loaded in the upper projector. The base module includes a small cargo container for spare parts and four defensive gatling turrets; each gatling turret is accessible via a door for any necessary maintenance activities. Also included is an LCD panel and programmable block running MMaster's Automatic LCDs 2 script (if ingame scripts is enabled in the game's advanced settings) to display power input and output.
  - 2,611 PCU; 248 blocks; 27½L × 27½W × 22½H

2) POWER MODULE: Each power module provides the necessary vertical spacing and infrastructure for 36 optimally-spaced wind turbines, and provides the following nominal power output on each of the game's planets and moons (approximately equivalent to a large-grid small reactor's power output):
a. Earthlike Planet: 15.5 MW
b. Earthlike Planet's Moon: 0.0 MW (no atmosphere)
c. Mars: 14.5 MW
d. Europa: 14.1 MW
e. Alien Planet: 16.5 MW
f. Titan: 16.5 MW
g. Triton: 16.5 MW
h. Pertam: 15.6 MW

Each power module includes two batteries for power storage. As with the base module, each power module's blueprint is pre-loaded in the upper projector for building another power module. If no more power modules are desired, replace the power module blueprint with the top module blueprint, and set the projector's vertical offset to zero.
  - 2,941 PCU; 389 blocks; 107½L × 107½W × 22½H
  - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2459522845

3) TOP MODULE: The top module provides the infrastructure for four additional defensive gatling turrets; each gatling turret is accessible via a door for any necessary maintenance activities. A single heavily-armored decoy is located at the highest point to minimize lightning and/or enemy damage, and includes an integral ship welder to automatically repair any damage that occurs to the decoy (make sure the welder is turned on).
  - 2,096 PCU; 197 blocks; 27½L × 27½W × 30H
  - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2459523042

INSTRUCTIONS FOR BUILDING IN SURVIVAL
Simply build a large-grid battery at ground level, then build a projector atop the battery. Load this blueprint into the projector and build the base module, continuing to build power modules until the desired power output is achieved. Finish with a top module.

BASE MODULE - REQUIRED PARTS FOR BUILDING IN SURVIVAL
  - 3,337 Steel Plates
  - 64 Metal Grids
  - 1,350 Interior Plates
  - 1,379 Construction Components
  - 155 Motors
  - 22 Large Steel Tubes
  - 529 Small Steel Tubes
  - 113 Computers
  - 57 Displays
  - 64 Girders
  - 357 Bulletproof Glass
  - 80 Power Cells

POWER MODULE (EACH) - REQUIRED PARTS FOR BUILDING IN SURVIVAL
  - 4,908 Steel Plates
  - 3,844 Interior Plates
  - 1,976 Construction Components
  - 347 Motors
  - 34 Large Steel Tubes
  - 1,113 Small Steel Tubes
  - 126 Computers
  - 1 Display
  - 455 Bulletproof Glass
  - 992 Girders
  - 160 Power Cells

TOP MODULE - REQUIRED PARTS FOR BUILDING IN SURVIVAL
  - 5,390 Steel Plates
  - 1,311 Metal Grids
  - 1,069 Interior Plates
  - 1,178 Construction Components
  - 142 Motors
  - 3 Large Steel Tubes
  - 447 Small Steel Tubes
  - 112 Computers
  - 5 Displays
  - 64 Girders
  - 280 Bulletproof Glass
  - 160 Power Cells
  - 1 Radio-Communication Component
15 Comments
Spaceman Spiff  [author] 21 Jul, 2021 @ 6:28pm 
Thanks. I was aiming for maximum flexibility.
Palladin888 21 Jul, 2021 @ 4:52pm 
I am sure glad you made this one modular it works great
Spaceman Spiff  [author] 19 Apr, 2021 @ 6:40am 
By temporarily changing your grids to "nobody", you give yourself some breathing room to get set up (usually; some will attack regardless because they're targeting the character).
Palladin888 18 Apr, 2021 @ 9:47pm 
hmmm I loaded the mods because I want them to attack. I jsut have to make sure i am ready for it when they do.
Spaceman Spiff  [author] 18 Apr, 2021 @ 9:15pm 
I do all those an more to get my "hostile NPC" mod fix. Pro tip: before you head to space, change the ownership of your ship to "nobody", then as you build your off-world refinery facility, change ownership of everything to "nobody". As you keep adding components, keep changing ownership. Most hostile NPCs ignore "nobody" ownership.
Palladin888 18 Apr, 2021 @ 8:43pm 
I am also playing around with a ton of weapon core mods.
Palladin888 18 Apr, 2021 @ 8:40pm 
I am playing an aggressive game with mods like:

Rival AI
Revers
angry pirates
coruption pve combat
surface occupation
NPC encounters



Once in space pirates seem to hunt you down within minutes,
I figure it's best to dig in stock pile basic supplies until I have enough to build a bigger ship with shields. Right now I am hoarding the little bit of uranium and platinum I have until I can get more without getting my tail blow off.

my eventual goal is to dis strait down into a mountain from the top core it out and put one of your power towers right down the center of it. and make around 200m tall. That should give me about 100mega wats.
Spaceman Spiff  [author] 18 Apr, 2021 @ 5:36pm 
My approach is different than yours. In early survival I usually build my favorite "go-to" ship called Pathfinder II, an all-purpose, heavy lift utility ship that I use for carrying components off-world for an asteroid processing facility for refining uranium, platinum, and the sort. Then I've got all the power I need.
Palladin888 18 Apr, 2021 @ 3:34pm 
In my survival game I started with 3 power modules and it is putting out about 45 megawats. I sank about half of it into a giant hole in the ground and it still works fine. It is pumping power into my battery bank of 74 large batteries. Which in turn power my tiny base shield of Width - 100. Height - 100, Depth - 150 at 1,345,565.

I have bigger plans for it also.
Spaceman Spiff  [author] 17 Apr, 2021 @ 10:41am 
I use SEToolbox to examine each grid. SEToolbox will give you the grid dimensions, grid mass, number of blocks, if any blocks are damaged and repair them, how many of each component required for construction (e.g., how many conveyor tubes, armor blocks, etc.), how many of each part required for construction (e.g., how many motors, steel plates, etc.), how many ingots of each type required for making the parts, and even how much ore of each type required for making the ingots for making the parts. You can mirror grids and change armor from heavy to light, or light to heavy. Anyway, you get the idea. SEToolbox can be quite useful.