Space Engineers

Space Engineers

VES Modular Wind Power Tower
15 Comments
Spaceman Spiff  [author] 21 Jul, 2021 @ 6:28pm 
Thanks. I was aiming for maximum flexibility.
Palladin888 21 Jul, 2021 @ 4:52pm 
I am sure glad you made this one modular it works great
Spaceman Spiff  [author] 19 Apr, 2021 @ 6:40am 
By temporarily changing your grids to "nobody", you give yourself some breathing room to get set up (usually; some will attack regardless because they're targeting the character).
Palladin888 18 Apr, 2021 @ 9:47pm 
hmmm I loaded the mods because I want them to attack. I jsut have to make sure i am ready for it when they do.
Spaceman Spiff  [author] 18 Apr, 2021 @ 9:15pm 
I do all those an more to get my "hostile NPC" mod fix. Pro tip: before you head to space, change the ownership of your ship to "nobody", then as you build your off-world refinery facility, change ownership of everything to "nobody". As you keep adding components, keep changing ownership. Most hostile NPCs ignore "nobody" ownership.
Palladin888 18 Apr, 2021 @ 8:43pm 
I am also playing around with a ton of weapon core mods.
Palladin888 18 Apr, 2021 @ 8:40pm 
I am playing an aggressive game with mods like:

Rival AI
Revers
angry pirates
coruption pve combat
surface occupation
NPC encounters



Once in space pirates seem to hunt you down within minutes,
I figure it's best to dig in stock pile basic supplies until I have enough to build a bigger ship with shields. Right now I am hoarding the little bit of uranium and platinum I have until I can get more without getting my tail blow off.

my eventual goal is to dis strait down into a mountain from the top core it out and put one of your power towers right down the center of it. and make around 200m tall. That should give me about 100mega wats.
Spaceman Spiff  [author] 18 Apr, 2021 @ 5:36pm 
My approach is different than yours. In early survival I usually build my favorite "go-to" ship called Pathfinder II, an all-purpose, heavy lift utility ship that I use for carrying components off-world for an asteroid processing facility for refining uranium, platinum, and the sort. Then I've got all the power I need.
Palladin888 18 Apr, 2021 @ 3:34pm 
In my survival game I started with 3 power modules and it is putting out about 45 megawats. I sank about half of it into a giant hole in the ground and it still works fine. It is pumping power into my battery bank of 74 large batteries. Which in turn power my tiny base shield of Width - 100. Height - 100, Depth - 150 at 1,345,565.

I have bigger plans for it also.
Spaceman Spiff  [author] 17 Apr, 2021 @ 10:41am 
I use SEToolbox to examine each grid. SEToolbox will give you the grid dimensions, grid mass, number of blocks, if any blocks are damaged and repair them, how many of each component required for construction (e.g., how many conveyor tubes, armor blocks, etc.), how many of each part required for construction (e.g., how many motors, steel plates, etc.), how many ingots of each type required for making the parts, and even how much ore of each type required for making the ingots for making the parts. You can mirror grids and change armor from heavy to light, or light to heavy. Anyway, you get the idea. SEToolbox can be quite useful.
Spaceman Spiff  [author] 17 Apr, 2021 @ 10:32am 
Excellent. I'm always open for suggestions on improvement. I never really liked the "look"...it's pretty pedestrian...but the configuration of the wind turbines on the power modules gives all of them the optimum spacing (and, therefore, output) for the least amount of space. My original version didn't have the four arms and, hence, only 12 wind turbines per power module, so the output was only 1/3 of what you get now. I felt that was far too low and that's why it ended up looking like it did.
Palladin888 17 Apr, 2021 @ 9:06am 
I built this in creative with only 2 power modules then changed to survival and it is putting out about 27 MW
Palladin888 17 Apr, 2021 @ 8:10am 
11 subs already and it hasn't even been 24 hours on the work shop.
Palladin888 17 Apr, 2021 @ 5:54am 
Awesome I am glad I had the tinniest bit of suggestions on this project. I'm gona test it on my creative world real quick.

I really like how you broke down the parts list and the back story.
α¯\_(ツ)_/¯Ω 17 Apr, 2021 @ 5:38am 
12 euro the greenprint :D
green who wants green, psst ;)?