Stellaris

Stellaris

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Slaves Can Auto-Resettle for 3.2
   
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17 Apr, 2021 @ 6:28am
22 Nov, 2021 @ 11:33am
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Slaves Can Auto-Resettle for 3.2

Description
For whatever reason, slaves and servitude robots are excluded from the new auto-resettlement mechanics introduced by 3.0. Free robots are also excluded thanks to a glitch. This changes that by letting slaves and robots (both free and those in servitude) migrate. Applies to both unemployed slaves and thrall world toilers.
11 Comments
William07142 29 May, 2023 @ 10:54pm 
Anyone know if this still works?
Livnthedream 18 Sep, 2021 @ 5:35pm 
Slave Processing Plants solve this issue.
doctornull 16 Sep, 2021 @ 1:48pm 
Oh thank goodness
Krieg 30 May, 2021 @ 2:17am 
I really like this mod, but do you know if it's possible to fix the issue where pops can't migrate off of planets with mastery of nature?
Peter34 21 May, 2021 @ 4:42am 
Droids seem to be locked in the Species tab, under Migration Controls, to "Migration Controls Enabled". Is that supposed to be the case?
Jr. Troopa 11 May, 2021 @ 9:58am 
Neat, thanks for answering.
Mial42  [author] 11 May, 2021 @ 5:21am 
@Jr. Troopa

Yes.
Jr. Troopa 10 May, 2021 @ 11:17pm 
Does this mod also let dumb robots resettle?
Osprey 27 Apr, 2021 @ 9:02pm 
@Mial42

He is refering to their enslaved pops not growing until they have been resettled onto the planet.
It's not really related to your mod
Mial42  [author] 17 Apr, 2021 @ 3:35pm 
@Azona

I'm not 100% sure what you're saying, but I can confirm that slaves do resettle in my games. How high is the habitability on this target planet? And do you have species-wide migration controls on?