Stellaris

Stellaris

25 hodnocení
Slaves Can Auto-Resettle for 3.2
   
Ocenit
Přidat do oblíbených
Oblíbeno
Odebrat z oblíbených
Velikost souboru
Přidáno
Aktualizováno
110.635 KB
17. dub. 2021 v 6.28
22. lis. 2021 v 11.33
Poznámky ke změnám (7) – zobrazit

Klikněte na „Odebírat“ pro stažení položky
Slaves Can Auto-Resettle for 3.2

Popis
For whatever reason, slaves and servitude robots are excluded from the new auto-resettlement mechanics introduced by 3.0. Free robots are also excluded thanks to a glitch. This changes that by letting slaves and robots (both free and those in servitude) migrate. Applies to both unemployed slaves and thrall world toilers.
Počet komentářů: 11
William07142 29. kvě. 2023 v 22.54 
Anyone know if this still works?
Livnthedream 18. zář. 2021 v 17.35 
Slave Processing Plants solve this issue.
doctornull 16. zář. 2021 v 13.48 
Oh thank goodness
Krieg 30. kvě. 2021 v 2.17 
I really like this mod, but do you know if it's possible to fix the issue where pops can't migrate off of planets with mastery of nature?
Peter34 21. kvě. 2021 v 4.42 
Droids seem to be locked in the Species tab, under Migration Controls, to "Migration Controls Enabled". Is that supposed to be the case?
Jr. Troopa 11. kvě. 2021 v 9.58 
Neat, thanks for answering.
Mial42  [autor] 11. kvě. 2021 v 5.21 
@Jr. Troopa

Yes.
Jr. Troopa 10. kvě. 2021 v 23.17 
Does this mod also let dumb robots resettle?
Osprey 27. dub. 2021 v 21.02 
@Mial42

He is refering to their enslaved pops not growing until they have been resettled onto the planet.
It's not really related to your mod
Mial42  [autor] 17. dub. 2021 v 15.35 
@Azona

I'm not 100% sure what you're saying, but I can confirm that slaves do resettle in my games. How high is the habitability on this target planet? And do you have species-wide migration controls on?