Stellaris

Stellaris

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Slaves Can Auto-Resettle for 3.2
   
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17 apr 2021 om 6:28
22 nov 2021 om 11:33
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Slaves Can Auto-Resettle for 3.2

Omschrijving
For whatever reason, slaves and servitude robots are excluded from the new auto-resettlement mechanics introduced by 3.0. Free robots are also excluded thanks to a glitch. This changes that by letting slaves and robots (both free and those in servitude) migrate. Applies to both unemployed slaves and thrall world toilers.
11 opmerkingen
William07142 29 mei 2023 om 22:54 
Anyone know if this still works?
Livnthedream 18 sep 2021 om 17:35 
Slave Processing Plants solve this issue.
doctornull 16 sep 2021 om 13:48 
Oh thank goodness
Krieg 30 mei 2021 om 2:17 
I really like this mod, but do you know if it's possible to fix the issue where pops can't migrate off of planets with mastery of nature?
Peter34 21 mei 2021 om 4:42 
Droids seem to be locked in the Species tab, under Migration Controls, to "Migration Controls Enabled". Is that supposed to be the case?
Jr. Troopa 11 mei 2021 om 9:58 
Neat, thanks for answering.
Mial42  [auteur] 11 mei 2021 om 5:21 
@Jr. Troopa

Yes.
Jr. Troopa 10 mei 2021 om 23:17 
Does this mod also let dumb robots resettle?
Osprey 27 apr 2021 om 21:02 
@Mial42

He is refering to their enslaved pops not growing until they have been resettled onto the planet.
It's not really related to your mod
Mial42  [auteur] 17 apr 2021 om 15:35 
@Azona

I'm not 100% sure what you're saying, but I can confirm that slaves do resettle in my games. How high is the habitability on this target planet? And do you have species-wide migration controls on?