Stellaris
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Slaves Can Auto-Resettle for 3.2
   
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2021. ápr. 17., 6:28
2021. nov. 22., 11:33
7 változásjegyzék ( megnézés )

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Slaves Can Auto-Resettle for 3.2

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For whatever reason, slaves and servitude robots are excluded from the new auto-resettlement mechanics introduced by 3.0. Free robots are also excluded thanks to a glitch. This changes that by letting slaves and robots (both free and those in servitude) migrate. Applies to both unemployed slaves and thrall world toilers.
11 megjegyzés
William07142 2023. máj. 29., 22:54 
Anyone know if this still works?
Livnthedream 2021. szept. 18., 17:35 
Slave Processing Plants solve this issue.
doctornull 2021. szept. 16., 13:48 
Oh thank goodness
Krieg 2021. máj. 30., 2:17 
I really like this mod, but do you know if it's possible to fix the issue where pops can't migrate off of planets with mastery of nature?
Peter34 2021. máj. 21., 4:42 
Droids seem to be locked in the Species tab, under Migration Controls, to "Migration Controls Enabled". Is that supposed to be the case?
Jr. Troopa 2021. máj. 11., 9:58 
Neat, thanks for answering.
Mial42  [készítő] 2021. máj. 11., 5:21 
@Jr. Troopa

Yes.
Jr. Troopa 2021. máj. 10., 23:17 
Does this mod also let dumb robots resettle?
Osprey 2021. ápr. 27., 21:02 
@Mial42

He is refering to their enslaved pops not growing until they have been resettled onto the planet.
It's not really related to your mod
Mial42  [készítő] 2021. ápr. 17., 15:35 
@Azona

I'm not 100% sure what you're saying, but I can confirm that slaves do resettle in my games. How high is the habitability on this target planet? And do you have species-wide migration controls on?